Category:Level Design: Difference between revisions

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[[Hammer Editor Documentation]]
See the bottom of this page for an alphabetical list of all topics related to level design. Some topics are not listed here at the top.


[[Your First Half-Life 2: Deathmatch Room]]
==The Essentials==
 
If you're just starting out with mapping, you should go through these articles first.
[[Making levels for Counter-Strike: Source - A description of the entities needed for CS:S gameplay. | Making levels for Counter-Strike: Source]]
 
[[Bot Navigation for Counter-Strike:Source]]


[[Source Mapping for Half-Life 1 Mappers]]<br/>
[[Your First Half-Life 2: Deathmatch Room]]<br/>
[[Creating Brushes]]<br/>
[[Applying Materials]]<br/>
[[Reshaping Solids]]<br/>
[[Creating Entities]]<br/>
[[Adding Water]]<br/>
[[Cubemaps]]<br/>
[[Leaks Explained]]
[[Leaks Explained]]


[[Optimizing and Checking Your Map]]
==Counter-Strike: Source topics==
 
These topics are specific to Counter-Strike: Source.
[[Controlling Geometry Visibility and Compile Times]]
 
[[Entity I/O - How to hook up entity inputs and outputs. | Entity I/O]]
 
[[Overview of Prop Types - Description of the various model prop entities. | Overview of Prop Types]]
 
[[Physics Entity Overview - How to use the various entities that affect the physics system. | Physics Entity Overview]]
 
[[Adding Water]]
 
[[Displacement | Displacement Surfaces (Terrain)]]
 
[[Cubemaps]]
 
[[Ladders - Adding ladder entities to levels. | Ladders]]
 
[[Making 3D Skyboxes - How to create a 3D geometry skybox. | Making 3D Skyboxes]]
 
[[Cables - How to add cables and ropes to levels. | Cables]]
 
[[Making Menu Background Maps - Creating the 3D menu backgrounds. | Making Menu Background Maps]]


[[Making levels for Counter-Strike: Source - A description of the entities needed for CS:S gameplay. | Making levels for Counter-Strike: Source]]<br/>
[[Bot Navigation for Counter-Strike:Source]]<br/>
[[Creating Level Overviews]]
[[Creating Level Overviews]]


[[Using Bspzip to Embed Custom Content]]
==Advanced Topics==
 
[[Hammer Editor Documentation]]<br/>
[[Source Mapping for Half-Life 1 Mappers]]
[[Making Menu Background Maps - Creating the 3D menu backgrounds. | Making Menu Background Maps]]<br/>
 
[[Optimizing and Checking Your Map]]<br/>
[[3D and 2D Views]]
[[Controlling Geometry Visibility and Compile Times]]<br/>
 
[[Entity I/O - How to hook up entity inputs and outputs. | Entity I/O]]<br/>
[[Creating Brushes]]
[[Overview of Prop Types - Description of the various model prop entities. | Overview of Prop Types]]<br/>
 
[[Physics Entity Overview - How to use the various entities that affect the physics system. | Physics Entity Overview]]<br/>
[[Applying Materials]]
[[Displacement | Displacement Surfaces (Terrain)]]<br/>
 
[[Ladders - Adding ladder entities to levels. | Ladders]]<br/>
[[Reshaping Solids]]
[[Making 3D Skyboxes - How to create a 3D geometry skybox. | Making 3D Skyboxes]]<br/>
 
[[Cables - How to add cables and ropes to levels. | Cables (ropes)]]<br/>
[[Creating Entities]]
[[Using Bspzip to Embed Custom Content]]<br/>
 
[[3D and 2D Views]]<br/>
[[Entity Hierarchy (parenting)]]
[[Entity Hierarchy (parenting)]]<br/>
 
[[Grouping and VisGrouping]]<br/>
[[Grouping and VisGrouping]]
 
[[Creating and Using Prefabs]]
[[Creating and Using Prefabs]]

Revision as of 15:41, 28 June 2005

Subcategories

This category has the following 41 subcategories, out of 41 total.

A

B

C

E

F

N

S

W

Pages in category "Level Design"

The following 200 pages are in this category, out of 683 total.

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C

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