Category:Translation
Category:Translation is applied to English pages only when they have at least one translation.
- pages that have at least one translation: 1,618
- Translations: 310
- Translations: 25
- Translations: 266
- Translations: 160
- Translations: 20
- Translations: 90
- Translations: 21
- Translations: 23
- Translations: 104
- Translations: 131
- Translations: 9
- Translations: 78
- Translations: 15
- Translations: 115
- Translations: 1,056
- Translations: 11
- Translations: 8
- Translations: 20
- Translations: 44
- Translations: 43
- Translations: 778
- Translations: 31
- Total pages that have Category:English on them: 4,528 (Category:English is applied automatically by LanguageBar but many pages don't have it)
- Total pages that are a translation: 3358 (This is sum of all pages in
<lang prefix>/Translation
categories)
See Also
Subcategories
This category has the following 141 subcategories, out of 141 total.
A
B
C
D
E
F
G
H
I
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Pages in category "Translation"
The following 200 pages are in this category, out of 1,477 total.
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- Compiling under VS2008
- Compiling under VS2010
- Compiling under VS2012
- Concave
- Concept
- Condition Zero Deleted Scenes.fgd
- Console Command List
- Console variable
- Constant-Linear-Quadratic Falloff
- Help:Contents
- Control Point (particles)
- Controlling portals
- ConVar
- Converting brushes to models with XSI
- Conveyor (Portal 2)
- Coop Door (Portal 2)
- Coordinates
- Counter-Strike
- Counter-Strike (Xbox)
- Counter-Strike 2
- Counter-Strike 2 Workshop Tools
- Counter-Strike 2 Workshop Tools/Animgraph
- Counter-Strike 2 Workshop Tools/Installing and Launching Tools
- Counter-Strike 2 Workshop Tools/Introduction
- Counter-Strike 2 Workshop Tools/Level Design
- Counter-Strike 2 Workshop Tools/Modeling
- Counter-Strike 2/Dedicated Servers
- Counter-Strike Neo: White Memories
- Counter-Strike Online
- Counter-Strike series
- Counter-Strike Sky List
- Counter-Strike Source Entity Overview
- Counter-Strike Source Sky List
- Counter-Strike/Level Design
- Counter-Strike: Condition Zero
- Counter-Strike: Condition Zero Deleted Scenes
- Counter-Strike: Global Offensive
- Counter-Strike: Global Offensive (Console)
- Counter-Strike: Global Offensive engine branch
- Counter-Strike: Global Offensive Game State Integration
- Counter-Strike: Global Offensive Level Creation
- Counter-Strike: Global Offensive Network Channel Encryption
- Counter-Strike: Global Offensive Sky List
- Counter-Strike: Global Offensive/Bot Behavior Trees
- Counter-Strike: Global Offensive/Dedicated Servers
- Counter-Strike: Global Offensive/Game Modes
- Counter-Strike: Global Offensive/Game Modes/Arms Race
- Counter-Strike: Global Offensive/Game Modes/Co-op Strike
- Counter-Strike: Global Offensive/Game Modes/Custom
- Counter-Strike: Global Offensive/Game Modes/Danger Zone
- Counter-Strike: Global Offensive/Game Modes/Demolition
- Counter-Strike: Global Offensive/Game Modes/Wingman
- Counter-Strike: Global Offensive/Limitations
- Counter-Strike: Source
- Counter-Strike: Source Beta
- Counter-Strike: Source Level Creation
- Create a Mod (GoldSrc)
- Create a Mod (Source)
- Create traffic lights
- Create()
- Creating a Bomb Defusal Map
- Creating a Classic Counter-Strike Map
- Creating a Curved Hallway
- Creating A Fire Particle
- Creating a Hostage Rescue Map
- Creating a Material
- Creating a moving platform
- Creating a Portal 2 Coop Map
- Creating a Portal AI Voice
- Creating a portal elevator
- Creating a Portal Radio
- Creating a portal/object fizzler
- Creating a Room
- Creating a rotating portalgun
- Creating a security camera
- Creating a wake-up bed
- Creating a wall light
- Creating An Auto Portal
- Creating an energy ball launcher and catcher
- Creating Angled Geometry
- Creating Brush Entities
- Creating Holes in Displacements
- Creating indicator lights
- Creating multiple buttons for one door
- Creating Portal turrets
- Creating rotating panels
- SFM/Creating shots
- Credits
- Crowbar
- Crusher
- Cry of Fear
- CS:GO Map Publish Tool
- CS:GO VScript Examples
- CSS/Animated Clouds
- CSTVIS
- Cube (Portal 2)
- Cubemap minimum resolution
- Cubemaps
- Custom Menu Screen
- Dota 2 Workshop Tools/Custom Nettables
- Custom Testchamber Signs
- Customizing Options: Keyboard
- Cycler
D
- Dark Messiah Sky List
- Data Descriptions
- Day of Defeat
- Day of Defeat: Source
- Day of Defeat: Source Sky List
- Deathmatch Classic
- Decals
- Decompiling Maps
- Dedicated Server Name Enumeration
- Dedicated Servers List
- Defining the NPC
- DEM (file format)
- Demo Recording Tools
- Destroyed (Portal 2)
- Detail props
- Detail props/Aspect ratio fix
- Detailing metal walls
- Devblogs
- Developer console
- Developer Console Control
- Difference Between Non-standalone and standalone mods
- Dimensions
- Dimensions/Left 4 Dead
- DirectX Versions
- Disassembler
- Disc Room
- Discouragement Field
- Help:Discussion
- Displacement
- Displacement Grass
- Diversity Vent
- Door creation
- Doors
- Dota 2 Compendium Scriptfiles
- Dota 2 Workshop Tools
- Dota 2 Workshop Tools/Addon Overview
- Dota 2 Workshop Tools/Addon Overview/Addon Creation
- Dota 2 Workshop Tools/Addon Overview/File Structure
- Dota 2 Workshop Tools/Addon Overview/Playing Addons
- Dota 2 Workshop Tools/Addon Overview/Publishing Addons
- Dota 2 Workshop Tools/Community
- Dota 2 Workshop Tools/Custom UI
- Dota 2 Workshop Tools/Custom UI/Custom Error Tutorial
- Dota 2 Workshop Tools/Custom UI/Setting Up Flash
- Dota 2 Workshop Tools/Dota Workshop Tools FAQ
- Dota 2 Workshop Tools/Installing and Launching Tools
- Dota 2 Workshop Tools/Items Overview
- Dota 2 Workshop Tools/Level Design
- Dota 2 Workshop Tools/Level Design/Compile and Run
- Dota 2 Workshop Tools/Level Design/Creating A Dota-Style Map
- Dota 2 Workshop Tools/Level Design/Dota/Common Developer Commands
- Dota 2 Workshop Tools/Level Design/Dota/Lighting
- Dota 2 Workshop Tools/Level Design/Dota/Minimap
- Dota 2 Workshop Tools/Level Design/Dota/Navigation Mesh
- Dota 2 Workshop Tools/Level Design/New Tilesets
- Dota 2 Workshop Tools/Level Design/Tile Editor
- Dota 2 Workshop Tools/Level Design/Tile Editor Basics
- Dota 2 Workshop Tools/Materials
- Dota 2 Workshop Tools/Materials/Dynamic Material Expressions
- Dota 2 Workshop Tools/Modeling
- Dota 2 Workshop Tools/Modeling/FBX
- Dota 2 Workshop Tools/Panorama
- Dota 2 Workshop Tools/Particles
- Dota 2 Workshop Tools/Scripting
- Dota 2 Workshop Tools/Scripting/Debugging Lua scripts
- Dota 2 Workshop Tools/Scripting/Listening to game events
- Dota 2 Workshop Tools/Scripting/Simple Trigger that calls Lua
- Dota 2 Workshop Tools/Sounds
- Dota 2 Workshop Tools/Unofficial Tools
- Dota Bot Scripting
- Dota Underlords
- Dropper (Portal 2)
- DSP
- Du/dv map
- Duck Jump Fix
- DuctTape
- Duplicate Animation Events Fix
- Dust, Fog, & Smoke
- Dynamic assaults
E
- Help:Editing Toolbar
- Editor text
- Elevator (Portal 2)
- Elevators
- Emancipation Grid
- Embedding Lua in the Source Engine
- Empty game configurations list
- Ending a Portal map
- Engine Structure
- Engine Tools
- Enrichment sphere
- Ent fire
- Ent snowball pile
- Ent text
- EntEd
- Entities fall through displacements
- Entity
- Entity creation