Credits
This article covers some details on creating (outro) credits for a single-player mod.
Entities required
These are the entities needed for a credit sequence. This is certainly not the only way of doing a credit sequence: the list is by no means definitive and some of these entities are optional.
- env_fade - to fade the screen out
- player_weaponstrip - to remove the player's suit and weapons
- point_teleport/trigger_teleport - now you've faded the player's screen to black, why not put them into a nice dark room to avoid any glitches with the fade
- env_soundscape - to set the soundscape to be silent
- ambient_generic - to play music during the credits
- env_credits - to display the actual credit roll
- point_clientcommand - use the command startupmenu force to force the game to quit to the menu
Credits.txt
To change the actual text of the credits, edit %modname%/scripts/credits.txt.
The names used in Half-Life 2 are "IntroCreditsNames" and "OutroCreditsNames", as well as "CreditsParams" (more on that later).
Keys and fonts
The keys are represented as "text" or "font" (using quotes) where font is either CreditsText, CreditsOutroText, CreditsOutroLogos, or WeaponIcons; other fonts work also (basically every font that you define in resource/ClientScheme.res
works!). text is simply whatever you want to appear.
Example:
"IntroCreditsNames" { "My cool Modname" "ClientTitleFont" "Credits:" "CreditsText" " " "CreditsText" "Me!" "CreditsText" " " "CreditsText" "@" "CreditsOutroLogos" }
CreditsParams
Place a block named CreditsParams in the file. Below is the HL2 one, dissected line-by-line:
"CreditsParams"
{
"logo" "HALF-LIFE'" // Name of the game
"fadeintime" "2.5" // Defines the time for the text to fade in.
"fadeouttime" "1" // Defines the time for the text to fade out.
"fadeholdtime" "1.0" // How long the text stays on screen.
"nextfadetime" "1.0" // TODO: find out what this does.
"pausebetweenwaves" "1.0" // This defines how long between fading out and fading the next one in.
"logotime" "1.0" // How long the logo stays in.
// The position of intro text (doesn't affect outro)
"posx" "96"
"posy" "360"
"color" "255 255 255 128" // The RGBA color of the text.
//Outro Parameters
"scrolltime" "158" // How fast the credits scroll on the outro.
"separation" "10" // How much space between text on the outro.
}
Special


To display Half-Life 2 like it is on the main menu, use:
"HALF-LIFE'" "CreditsOutroLogos" - For displaying the game name.

""V" "CreditsOutroLogos" - For displaying the Valve logo.
"@" "CreditsOutroLogos" - For displaying the Half-Life 2.