Difference Between Non-standalone and standalone mods
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Any information on this article may have varying levels of quality or accuracy, and therefore should not be taken as fact. You can discuss this on this page's Talk Page.
The difference between Non-standalone mods and standalone mods is that non-standalone mods require to have a base game to play,the opposite of Standalone mods.Standalone mods are modified versions of the base game(and are the base game itself) and do not need a base game to play.
Examples of Non-standalone mods
- They Hunger a mod for Half-Life
- Azure Sheep a mod for Half-Life
- Afraid of Monsters a mod for Half-Life
- Half-Life: MMod a mod for Half-Life
- Mistake a mod for Half-Life
- Half-Life: Absolute Zero A mod for Half-Life
- Pre-Fortress 2 a mod for Team Fortress 2
- Team Fortress 2 Classic a mod for Team Fortress 2
- Open Fortress a mod for Team Fortress 2
- Quake Team Fortress a mod for Quake
Examples of standalone mods
- Garry's Mod a mod from Half-Life 2
- Counter-Strike a mod from Half-Life
- Team Fortress Classic a mod from Half-Life
- Team Fortress 2 a mod from Half-Life 2
- The Stanley Parable a mod from Portal 2
- Fortress Forever a mod from Half-Life 2
- Left 4 Dead and Left 4 Dead 2 a mod from Counter-Strike: Source
- Half-Life 2 a mod from Counter-Strike: Source
breakdown on what the word standalone means
The word standalone is stand-alone meaning well,to stand alone all by itself without a base game.