Dissection of Official L4D2 Campaigns
Jump to navigation
Jump to search
Another way to help understand L4D2 level creation is to see what makes up an official one. This does not mean that developers are limited to only these elements in a L4D2 map, but these maps can be very good examples to start with.
Todo: Organize, interpret, tabulate, compact... celebrate!
Some Observations / Interpretations
- All maps are compiled only in HDR.
- Light entities often used:
- sky_camera is in every map. A L4D2 map without a 3D skybox will give graphical glitches in-game.
Example: Dead Line 2
c1: Dead Center
Light settings
Entities
- Todo: confirm exclusive L4D series ents and what is only in L4D2

Entity Name | m1_hotel | m2_streets | m3_mall | m4_atrium | Category | ![]() |
![]() |
Notes |
---|---|---|---|---|---|---|---|---|
ambient_generic | 40 | 9 | 3 | 5 | Audio and Choreography | |||
beam_spotlight | - | 21 | 40 | - | Lighting and Visual Effects | |||
color_correction | 4 | 2 | 2 | 3 | Lighting and Visual Effects | |||
env_cubemap | 84 | 27 | 40 | 28 | Lighting and Visual Effects | |||
env_entity_maker | - | 2 | 181 | - | Point Function | |||
env_explosion | - | 1 | - | - | Point Function | |||
env_fade | 2 | - | - | 6 | Lighting and Visual Effects | Usually for intro and outtro. | ||
env_fog_controller | 9 | 2 | 2 | 2 | Lighting and Visual Effects | |||
env_microphone | - | 1 | - | - | Audio and Choreography | |||
env_outtro_stats | - | - | - | 1 | Point Function | x | x | |
env_physexplosion | - | 1 | - | 1 | Point Function | |||
env_player_blocker | - | - | 1 | 4 | Point Function | x | ||
env_physics_blocker | - | - | - | 1 | Point Function | x | ||
env_shake | 24 | 1 | - | 1 | Lighting and Visual Effects | |||
env_soundscape | 62 | 29 | 28 | 20 | Audio and Choreography | |||
env_sprite | 9 | 18 | 1 | - | Lighting and Visual Effects | |||
env_sun | 1 | 1 | - | - | Lighting and Visual Effects | |||
env_tonemap_controller | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
env_tonemap_controller_ghost | 1 | 1 | 1 | 1 | Lighting and Visual Effects | x | ||
env_tonemap_controller_infected | 1 | 1 | 1 | 1 | Lighting and Visual Effects | x | ||
filter_activator_model | - | 1 | - | 1 | Filter | |||
filter_activator_name | - | - | 1 | 1 | Filter | |||
filter_activator_team | 3 | 1 | 2 | 2 | Filter | |||
filter_damage_type | - | - | 1 | - | Filter | |||
filter_melee_damage | - | - | 1 | - | Filter | x | ||
filter_multi | - | - | 1 | - | Filter | |||
fog_volume | 15 | 8 | 2 | 2 | Lighting and Visual Effects | x | x | |
func_block_charge | - | 2 | - | - | Brush Function | x | ||
func_breakable | 8 | 12 | 431 | 127 | Brush Function | |||
func_brush | 195 | 30 | 36 | 2 | Brush Function | |||
func_button | 2 | 1 | 1 | 2 | Brush Function | |||
func_clip_vphysics | - | 50 | - | 3 | Brush Function | |||
func_detail | 701 | 747 | 1830 | 717 | Brush Function | |||
func_door | - | 1 | - | 6 | Brush Function | |||
func_door_rotating | - | - | 9 | 6 | Brush Function | |||
func_illusionary | - | 1 | - | - | Brush Function | A legacy brush entity still used today. | ||
func_elevator | 1 | - | - | 1 | Brush Function | |||
func_ladder | - | 77 | 26 | 9 | Brush Function | |||
func_movelinear | 4 | - | - | - | Brush Function | |||
func_nav_attribute_region | 1 | 23 | - | 2 | Brush Function | |||
func_nav_blocker | 9 | 17 | 15 | 5 | Brush Function | |||
func_orator | 1 | 1 | 2 | 1 | Point Function | |||
func_precipitation | 1 | - | - | - | Brush Function | |||
func_playerinfected_clip | - | 57 | - | - | Brush Function | x | x | |
func_rotating | - | 1 | - | - | Brush Function | |||
func_timescale | - | - | - | 1 | Brush Function | |||
game_scavenge_progress_display | - | - | - | 1 | Point Function | x | ||
info_ambient_mob_end | - | - | 2 | - | Point Info | x | ||
info_ambient_mob_start | - | - | 2 | - | Point Info | x | ||
info_changelevel | 1 | 2 | 2 | - | Point Info | x | x | Treated like brush ent. in Hammer |
info_director | 1 | 1 | 1 | 1 | Point Info | x | x | |
info_elevator_floor | 2 | - | - | 2 | Point Info | |||
info_game_event_proxy | 5 | 8 | 3 | 10 | Point Info | |||
info_gamemode | - | 3 | - | 3 | Point Info | |||
info_goal_infected_chase | - | - | - | 1 | Point Info | x | x | |
info_landmark | 1 | 2 | 2 | 1 | Point Info | |||
info_map_parameters | 1 | 1 | 1 | 1 | Point Info | |||
info_map_parameters_versus | 1 | 1 | 1 | - | Point Info | x | ||
info_overlay | 156 | 348 | 457 | 226 | Props and Detail | |||
info_particle_system | 145 | 8 | 2 | 1 | Lighting and Visual Effects | |||
info_particle_target | 166 | 12 | - | - | Lighting and Visual Effects | |||
info_player_start | 4 | - | - | - | Point Info | |||
info_projecteddecal | 10 | - | - | - | Props and Detail | |||
info_remarkable | 16 | 16 | 32 | - | Audio and Choreography | |||
info_survivor_position | 4 | - | - | 16 | Point Info | x | x | |
info_survivor_rescue | 6 | 12 | 12 | - | Point Info | x | x | |
info_target | 2 | 1 | 1 | 1 | Point Info | |||
info_zombie_spawn | 26 | - | - | 34 | Point Info | x | x | |
infodecal | 14 | - | 8 | 7 | Props and Detail | |||
keyframe_rope | 31 | 59 | - | - | Props and Detail | |||
light | 95 | 15 | 3 | 2 | Lighting and Visual Effects | |||
light_directional | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
light_environment | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
light_spot | 69 | 30 | 42 | 10 | Lighting and Visual Effects | |||
logic_auto | 6 | 22 | 14 | 7 | Logic | |||
logic_branch | - | 2 | - | 2 | Logic | |||
logic_branch_listener | - | - | - | 1 | Logic | |||
logic_case | 76 | 13 | 80 | 6 | Logic | |||
logic_choreographed_scene | 1 | - | - | - | Audio and Choreography | |||
logic_compare | - | - | 1 | - | Logic | |||
logic_director_query | 3 | 1 | 3 | - | Logic | x | ||
logic_relay | 43 | 15 | 19 | 22 | Logic | |||
logic_script | - | 1 | - | - | Logic | |||
logic_timer | 10 | 12 | 77 | 4 | Logic | |||
math_counter | 4 | - | 1 | - | Logic | |||
move_rope | 10 | 20 | - | - | Props and Detail | |||
path_track | 14 | 1 | - | 4 | Lighting and Visual Effects | Could be decompile error of info_lighting. | ||
player_weaponstrip | - | 1 | - | - | Point Function | |||
point_hurt | 1 | - | - | - | Point Function | |||
point_prop_use_target | - | 1 | - | 1 | Point Function | |||
point_spotlight | - | - | - | 2 | Lighting and Visual Effects | |||
point_template | 47 | 5 | 30 | 21 | Point Function | |||
point_viewcontrol_multiplayer | - | - | - | 5 | Point Function | |||
point_viewcontrol_survivor | 4 | - | - | - | Point Function | x | x | |
postprocess_controller | 4 | 2 | 2 | 3 | Lighting and Visual Effects | |||
prop_car_alarm | - | 2 | - | - | Props and Detail | x | x | |
prop_car_glass | - | 4 | - | - | Props and Detail | x | x | |
prop_door_rotating | 29 | 13 | 39 | 16 | Props and Detail | |||
prop_door_rotating_checkpoint | 1 | 2 | 2 | 1 | Props and Detail | |||
prop_dynamic | 72 | 55 | 19 | 25 | Props and Detail | |||
prop_dynamic_override | - | - | - | 2 | Props and Detail | |||
prop_health_cabinet | - | 1 | 2 | - | Props and Detail | x | x | |
prop_physics | 314 | 230 | 288 | 87 | Props and Detail | |||
prop_static | 1748 | 2193 | 4089 | 2332 | Props and Detail | |||
shadow_control | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
sky_camera | 1 | 1 | 1 | 1 | Lighting and Visual Effects | |||
trigger_active_weapon_detect | - | 1 | - | - | Trigger | |||
trigger_auto_crouch | - | - | 4 | - | Trigger | |||
trigger_finale | - | - | - | 1 | Trigger | |||
trigger_hurt | 51 | 5 | 1 | 2 | Trigger | |||
trigger_hurt_ghost | 7 | - | - | - | Trigger | |||
trigger_look | 1 | - | - | - | Trigger | |||
trigger_multiple | 5 | 2 | 3 | 2 | Trigger | |||
trigger_once | 19 | 7 | 2 | 1 | Trigger | |||
trigger_push | 38 | 4 | - | 2 | Trigger | |||
upgrade_spawn | - | 17 | - | 9 | Weapons | |||
weapon_adrenaline_spawn | - | - | - | 15 | Weapons | x | ||
weapon_ammo_spawn | 1 | 7 | 2 | 3 | Weapons | |||
weapon_autoshotgun_spawn | - | 7 | - | 1 | Weapons | |||
weapon_chainsaw_spawn | 3 | - | - | - | Weapons | x | ||
weapon_defibrillator_spawn | - | - | - | 1 | Weapons | x | ||
weapon_first_aid_kit_spawn | 9 | 12 | 8 | 8 | Weapons | x | x | |
weapon_hunting_rifle_spawn | - | 4 | - | - | Weapons | x | ||
weapon_item_spawn | 51 | 100 | 148 | 9 | Weapons | |||
weapon_melee_spawn | 8 | 14 | 10 | 9 | Weapons | x | ||
weapon_molotov_spawn | - | - | - | 23 | Weapons | |||
weapon_pain_pills_spawn | 1 | - | - | 31 | Weapons | |||
weapon_pipe_bomb_spawn | - | - | - | 25 | Weapons | |||
weapon_pistol_magnum_spawn | 1 | 2 | - | - | Weapons | x | ||
weapon_pistol_spawn | 3 | 5 | - | - | Weapons | |||
weapon_pumpshotgun_spawn | - | 4 | - | - | Weapons | |||
weapon_rifle_ak47_spawn | - | 5 | - | 1 | Weapons | x | ||
weapon_rifle_desert_spawn | - | 4 | - | 1 | Weapons | x | ||
weapon_rifle_spawn | - | 6 | - | 1 | Weapons | |||
weapon_scavenge_item_spawn | - | - | - | 35 | Weapons | x | ||
weapon_shotgun_chrome_spawn | 3 | 2 | - | 1 | Weapons | x | ||
weapon_shotgun_spas_spawn | - | 4 | - | - | Weapons | |||
weapon_smg_silenced_spawn | 1 | 3 | - | 1 | Weapons | |||
weapon_smg_spawn | - | 2 | - | - | Weapons | |||
weapon_sniper_military_spawn | - | 2 | - | 1 | Weapons | x | ||
weapon_spawn | 6 | 13 | 17 | 8 | Weapons | |||
weapon_vomitjar_spawn | - | - | - | 19 | Weapons | x |