List of Pre-Mistake entities: Difference between revisions
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Note:This list contains only FGD entities.
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__NOTOC__[[Category:Entity lists]] | [[Category:Entities by game]]__NOTOC__[[Category:Entity lists]] | ||
{{merge|List of Paranoia entities}} | {{merge|List of Paranoia entities}} | ||
This is a list of all Pre-Mistake entities that can be placed through {{hammer|4}} or {{jack|4}}. | This is a list of all Pre-Mistake entities that can be placed through {{hammer|4}} or {{jack|4}}. | ||
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{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
==aiscripted_*== | |||
*{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}} | *{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}} | ||
==ambient_*== | |||
*{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}} | *{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}} | ||
==ammo_*== | |||
*{{ent|ammo_ak74box (GoldSrc)|alt=ammo_ak74box}} | *{{ent|ammo_ak74box (GoldSrc)|alt=ammo_ak74box}} | ||
*{{ent|ammo_ak74 (GoldSrc)|alt=ammo_ak74}} | *{{ent|ammo_ak74 (GoldSrc)|alt=ammo_ak74}} | ||
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*{{ent|ammo_val (GoldSrc)|alt=ammo_val}} | *{{ent|ammo_val (GoldSrc)|alt=ammo_val}} | ||
==button_*== | |||
*{{ent|button_target (GoldSrc)|alt=button_target}} | *{{ent|button_target (GoldSrc)|alt=button_target}} | ||
==calc_*== | |||
*{{ent|calc_position (GoldSrc)|alt=calc_position}} | *{{ent|calc_position (GoldSrc)|alt=calc_position}} | ||
*{{ent|calc_ratio (GoldSrc)|alt=calc_ratio}} | *{{ent|calc_ratio (GoldSrc)|alt=calc_ratio}} | ||
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*{{ent|calc_velocity_polar (GoldSrc)|alt=calc_velocity_polar}} | *{{ent|calc_velocity_polar (GoldSrc)|alt=calc_velocity_polar}} | ||
==cycler_*== | |||
*{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}} | *{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}} | ||
*{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}} | *{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}} | ||
==env_*== | |||
*{{ent|env_beam (GoldSrc)|alt=env_beam}} | *{{ent|env_beam (GoldSrc)|alt=env_beam}} | ||
*{{ent|env_beamtrail (GoldSrc)|alt=env_beamtrail}} | *{{ent|env_beamtrail (GoldSrc)|alt=env_beamtrail}} | ||
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*{{ent|env_particle (GoldSrc)|alt=env_particle}} | *{{ent|env_particle (GoldSrc)|alt=env_particle}} | ||
==envpos_*== | |||
*{{ent|envpos_sky (GoldSrc)|alt=envpos_sky}} | *{{ent|envpos_sky (GoldSrc)|alt=envpos_sky}} | ||
*{{ent|envpos_world (GoldSrc)|alt=envpos_world}} | *{{ent|envpos_world (GoldSrc)|alt=envpos_world}} | ||
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*{{ent|env_warpball (GoldSrc)|alt=env_warpball}} | *{{ent|env_warpball (GoldSrc)|alt=env_warpball}} | ||
==func_*== | |||
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}} | *{{ent|func_breakable (GoldSrc)|alt=func_breakable}} | ||
*{{ent|func_button (GoldSrc)|alt=func_button}} | *{{ent|func_button (GoldSrc)|alt=func_button}} | ||
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*{{ent|func_water (GoldSrc)|alt=func_water}} | *{{ent|func_water (GoldSrc)|alt=func_water}} | ||
==game_*== | |||
*{{ent|game_counter (GoldSrc)|alt=game_counter}} | *{{ent|game_counter (GoldSrc)|alt=game_counter}} | ||
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}} | *{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}} | ||
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*{{ent|game_zone_player (GoldSrc)|alt=game_zone_player}} | *{{ent|game_zone_player (GoldSrc)|alt=game_zone_player}} | ||
==hud_*== | |||
*{{ent|hud_sprite (GoldSrc)|alt=hud_sprite}} | *{{ent|hud_sprite (GoldSrc)|alt=hud_sprite}} | ||
==info_*== | |||
*{{ent|info_alias (GoldSrc)|alt=info_alias}} | *{{ent|info_alias (GoldSrc)|alt=info_alias}} | ||
*{{ent|info_bigmomma (GoldSrc)|alt=info_bigmomma}} | *{{ent|info_bigmomma (GoldSrc)|alt=info_bigmomma}} | ||
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*{{ent|info_texlights (GoldSrc)|alt=info_texlights}} | *{{ent|info_texlights (GoldSrc)|alt=info_texlights}} | ||
==item_*== | |||
*{{ent|item_airtank (GoldSrc)|alt=item_airtank}} | *{{ent|item_airtank (GoldSrc)|alt=item_airtank}} | ||
*{{ent|item_antidote (GoldSrc)|alt=item_antidote}} | *{{ent|item_antidote (GoldSrc)|alt=item_antidote}} | ||
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*{{ent|item_suit (GoldSrc)|alt=item_suit}} | *{{ent|item_suit (GoldSrc)|alt=item_suit}} | ||
==light_*== | |||
*{{ent|light_environment (GoldSrc)|alt=light_environment}} | *{{ent|light_environment (GoldSrc)|alt=light_environment}} | ||
*{{ent|light_glow (GoldSrc)|alt=light_glow}} | *{{ent|light_glow (GoldSrc)|alt=light_glow}} | ||
*{{ent|light_spot (GoldSrc)|alt=light_spot}} | *{{ent|light_spot (GoldSrc)|alt=light_spot}} | ||
==locus_*== | |||
*{{ent|locus_alias (GoldSrc)|alt=locus_alias}} | *{{ent|locus_alias (GoldSrc)|alt=locus_alias}} | ||
*{{ent|locus_beam (GoldSrc)|alt=locus_beam}} | *{{ent|locus_beam (GoldSrc)|alt=locus_beam}} | ||
*{{ent|locus_variable (GoldSrc)|alt=locus_variable}} | *{{ent|locus_variable (GoldSrc)|alt=locus_variable}} | ||
==momentary_*== | |||
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}} | *{{ent|momentary_door (GoldSrc)|alt=momentary_door}} | ||
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}} | *{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}} | ||
==monster_*== | |||
*{{ent|monster_alien_controller (GoldSrc)|alt=monster_alien_controller}} | *{{ent|monster_alien_controller (GoldSrc)|alt=monster_alien_controller}} | ||
*{{ent|monster_alien_grunt (GoldSrc)|alt=monster_alien_grunt}} | *{{ent|monster_alien_grunt (GoldSrc)|alt=monster_alien_grunt}} | ||
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*{{ent|monster_zombie (GoldSrc)|alt=monster_zombie}} | *{{ent|monster_zombie (GoldSrc)|alt=monster_zombie}} | ||
==motion_*== | |||
*{{ent|motion_manager (GoldSrc)|alt=motion_manager}} | *{{ent|motion_manager (GoldSrc)|alt=motion_manager}} | ||
==multi_*== | |||
*{{ent|multi_alias (GoldSrc)|alt=multi_alias}} | *{{ent|multi_alias (GoldSrc)|alt=multi_alias}} | ||
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}} | *{{ent|multi_manager (GoldSrc)|alt=multi_manager}} | ||
*{{ent|multi_watcher (GoldSrc)|alt=multi_watcher}} | *{{ent|multi_watcher (GoldSrc)|alt=multi_watcher}} | ||
==path_*== | |||
*{{ent|path_corner (GoldSrc)|alt=path_corner}} | *{{ent|path_corner (GoldSrc)|alt=path_corner}} | ||
*{{ent|path_track (GoldSrc)|alt=path_track}} | *{{ent|path_track (GoldSrc)|alt=path_track}} | ||
==player_*== | |||
*{{ent|player_freeze (GoldSrc)|alt=player_freeze}} | *{{ent|player_freeze (GoldSrc)|alt=player_freeze}} | ||
*{{ent|player_loadsaved (GoldSrc)|alt=player_loadsaved}} | *{{ent|player_loadsaved (GoldSrc)|alt=player_loadsaved}} | ||
*{{ent|player_weaponstrip (GoldSrc)|alt=player_weaponstrip}} | *{{ent|player_weaponstrip (GoldSrc)|alt=player_weaponstrip}} | ||
==radio_*== | |||
*{{ent|radio_sentence (GoldSrc)|alt=radio_sentence}} | *{{ent|radio_sentence (GoldSrc)|alt=radio_sentence}} | ||
==rain_*== | |||
*{{ent|rain_modify (GoldSrc)|alt=rain_modify}} | *{{ent|rain_modify (GoldSrc)|alt=rain_modify}} | ||
*{{ent|rain_settings (GoldSrc)|alt=rain_settings}} | *{{ent|rain_settings (GoldSrc)|alt=rain_settings}} | ||
==scripted_*== | |||
*{{ent|scripted_action (GoldSrc)|alt=scripted_action}} | *{{ent|scripted_action (GoldSrc)|alt=scripted_action}} | ||
*{{ent|scripted_sentence (GoldSrc)|alt=scripted_sentence}} | *{{ent|scripted_sentence (GoldSrc)|alt=scripted_sentence}} | ||
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*{{ent|scripted_trainsequence (GoldSrc)|alt=scripted_trainsequence}} | *{{ent|scripted_trainsequence (GoldSrc)|alt=scripted_trainsequence}} | ||
==target_*== | |||
*{{ent|target_cdaudio (GoldSrc)|alt=target_cdaudio}} | *{{ent|target_cdaudio (GoldSrc)|alt=target_cdaudio}} | ||
==trigger_*== | |||
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}} | *{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}} | ||
*{{ent|trigger_autosave (GoldSrc)|alt=trigger_autosave}} | *{{ent|trigger_autosave (GoldSrc)|alt=trigger_autosave}} | ||
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*{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}} | *{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}} | ||
==watcher_*== | |||
*{{ent|watcher_count (GoldSrc)|alt=watcher_count}} | *{{ent|watcher_count (GoldSrc)|alt=watcher_count}} | ||
==weapon_*== | |||
*{{ent|weapon_9mmAR (GoldSrc)|alt=weapon_9mmAR}} | *{{ent|weapon_9mmAR (GoldSrc)|alt=weapon_9mmAR}} | ||
*{{ent|weapon_9mmhandgun (GoldSrc)|alt=weapon_9mmhandgun}} | *{{ent|weapon_9mmhandgun (GoldSrc)|alt=weapon_9mmhandgun}} | ||
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*{{ent|weapon_val (GoldSrc)|alt=weapon_val}} | *{{ent|weapon_val (GoldSrc)|alt=weapon_val}} | ||
==world_*== | |||
*{{ent|world_items (GoldSrc)|alt=world_items}} | *{{ent|world_items (GoldSrc)|alt=world_items}} | ||
==xen_*== | |||
*{{ent|xen_hair (GoldSrc)|alt=xen_hair}} | *{{ent|xen_hair (GoldSrc)|alt=xen_hair}} | ||
*{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}} | *{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}} | ||
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*{{ent|xen_tree (GoldSrc)|alt=xen_tree}} | *{{ent|xen_tree (GoldSrc)|alt=xen_tree}} | ||
== Unincluded == | |||
*{{ent|cycler (GoldSrc)|alt=cycler}} | *{{ent|cycler (GoldSrc)|alt=cycler}} | ||
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}} | *{{ent|gibshooter (GoldSrc)|alt=gibshooter}} |
Latest revision as of 11:02, 2 March 2024

It has been suggested that this article or section be merged with List of Paranoia entities. (Discuss)
This is a list of all Pre-Mistake entities that can be placed through Hammer or
J.A.C.K..

aiscripted_*
ambient_*
ammo_*
- ammo_ak74box
- ammo_ak74
- ammo_aksbox
- ammo_aks
- ammo_apsbox
- ammo_aps
- ammo_ARgrenades
- ammo_buckshot
- ammo_glockbox
- ammo_glock
- ammo_grozabox
- ammo_groza
- ammo_mp5box
- ammo_mp5
- ammo_rpkbox
- ammo_rpk
- ammo_valbox
- ammo_val
button_*
calc_*
cycler_*
env_*
- env_beam
- env_beamtrail
- env_beverage
- env_blood
- env_bubbles
- env_customize
- env_decal
- env_dlight
- env_dynlight
- env_elight
- env_explosion
- env_fade
- env_flashlight
- env_fog
- env_footsteps
- env_funnel
- env_global
- env_glow
- env_grass_sprite
- env_laser
- env_message
- env_model
- env_particle
envpos_*
- envpos_sky
- envpos_world
- env_quakefx
- env_rain
- env_render
- env_shake
- env_shockwave
- env_shooter
- env_sound
- env_spark
- env_sprite
- env_state
- env_static_decal
- env_warpball
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_illusionary
- func_ladder
- func_machinegun
- func_monsterclip
- func_mortar_field
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_rotating
- func_rot_button
- func_shine
- func_tankcontrols
- func_tank
- func_tanklaser
- func_tankmortar
- func_tankrocket
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_train
- func_wall
- func_wall_toggle
- func_water
game_*
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
hud_*
info_*
- info_alias
- info_bigmomma
- info_compile_parameters
- info_group
- info_intermission
- info_landmark
- info_movewith
- info_node_air
- info_node
- info_null
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination
- info_texlights
item_*
- item_airtank
- item_antidote
- item_armour
- item_battery
- item_bighealthkit
- item_gasmask
- item_headshield
- item_healthkit
- item_longjump
- item_painkiller
- item_security
- item_suit
light_*
locus_*
momentary_*
monster_*
- monster_alien_controller
- monster_alien_grunt
- monster_alien_slave
- monster_alpha_pistol
- monster_apache
- monster_babycrab
- monster_barnacle
- monster_barney_dead
- monster_barney
- monster_bigmomma
- monster_bloater
- monster_bullchicken
- monster_cockroach
- monster_diversant
- monster_diversant_pistol
- monster_flyer_flock
- monster_furniture
- monster_gargantua
- monster_generic_dead
- monster_generic
- monster_gman
- monster_grunt_repel
- monster_handgrenade
- monster_headcrab
- monster_hevsuit_dead
- monster_hgrunt_dead
- monster_houndeye
- monster_human_alpha
- monster_human_assassin
- monster_human_military
- monster_human_terror
- monster_ichthyosaur
- monster_leech
- monster_military_dead
- monster_military_repel
- monster_miniturret
- monster_nihilanth
- monster_osprey
- monster_rat
- monster_satchelcharge
- monster_scientist_dead
- monster_scientist
- monster_sentry
- monster_sitting_scientist
- monster_snark
- monster_soldier_clone
- monster_soldier_clone_heavy
- monster_target
- monster_tentacle
- monster_tripmine
- monster_turret
- monster_zombie
motion_*
multi_*
path_*
player_*
radio_*
rain_*
scripted_*
- scripted_action
- scripted_sentence
- scripted_sequence
- scripted_startrush
- scripted_tanksequence
- scripted_trainsequence
target_*
trigger_*
- trigger_auto
- trigger_autosave
- trigger_bounce
- trigger_camera
- trigger_cdaudio
- trigger_changealias
- trigger_changecvar
- trigger_changelevel
- trigger_changetarget
- trigger_changevalue
- trigger_command
- trigger_counter
- trigger_endsection
- trigger_flashlight
- trigger_followme
- trigger_gasarea
- trigger_gravity
- trigger_hevcharge
- trigger_hurt
- trigger_inout
- trigger_lightstyle
- trigger_monsterjump
- trigger_motion
- trigger_multiple
- trigger_once
- trigger_onsight
- trigger_push
- trigger_relay
- trigger_rottest
- trigger_sound
- trigger_startpatrol
- trigger_teleport
- trigger_textwindow
- trigger_transition
watcher_*
weapon_*
- weapon_9mmAR
- weapon_9mmhandgun
- weapon_ak74
- weapon_aks
- weapon_aps
- weapon_crowbar
- weapon_glock
- weapon_groza
- weapon_handgrenade
- weapon_mp5
- weapon_rpk
- weapon_shotgun
- weapon_val