List of Pre-Mistake entities: Difference between revisions

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__NOTOC__[[Category:Entity lists]]
[[Category:Entities by game]]__NOTOC__[[Category:Entity lists]]
{{merge|List of Paranoia entities}}
{{merge|List of Paranoia entities}}
This is a list of all Pre-Mistake entities that can be placed through {{hammer|4}} or {{jack|4}}.
This is a list of all Pre-Mistake entities that can be placed through {{hammer|4}} or {{jack|4}}.
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{{ColumnBox|count=4|
{{ColumnBox|count=4|
===aiscripted_*===
==aiscripted_*==
*{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}}
*{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}}


===ambient_*===
==ambient_*==
*{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}}
*{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}}


===ammo_*===
==ammo_*==
*{{ent|ammo_ak74box (GoldSrc)|alt=ammo_ak74box}}
*{{ent|ammo_ak74box (GoldSrc)|alt=ammo_ak74box}}
*{{ent|ammo_ak74 (GoldSrc)|alt=ammo_ak74}}
*{{ent|ammo_ak74 (GoldSrc)|alt=ammo_ak74}}
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*{{ent|ammo_val (GoldSrc)|alt=ammo_val}}
*{{ent|ammo_val (GoldSrc)|alt=ammo_val}}


===button_*===
==button_*==
*{{ent|button_target (GoldSrc)|alt=button_target}}
*{{ent|button_target (GoldSrc)|alt=button_target}}


===calc_*===
==calc_*==
*{{ent|calc_position (GoldSrc)|alt=calc_position}}
*{{ent|calc_position (GoldSrc)|alt=calc_position}}
*{{ent|calc_ratio (GoldSrc)|alt=calc_ratio}}
*{{ent|calc_ratio (GoldSrc)|alt=calc_ratio}}
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*{{ent|calc_velocity_polar (GoldSrc)|alt=calc_velocity_polar}}
*{{ent|calc_velocity_polar (GoldSrc)|alt=calc_velocity_polar}}


===cycler_*===
==cycler_*==
*{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}}
*{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}}
*{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}}
*{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}}


===env_*===
==env_*==
*{{ent|env_beam (GoldSrc)|alt=env_beam}}
*{{ent|env_beam (GoldSrc)|alt=env_beam}}
*{{ent|env_beamtrail (GoldSrc)|alt=env_beamtrail}}
*{{ent|env_beamtrail (GoldSrc)|alt=env_beamtrail}}
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*{{ent|env_particle (GoldSrc)|alt=env_particle}}
*{{ent|env_particle (GoldSrc)|alt=env_particle}}


===envpos_*===
==envpos_*==
*{{ent|envpos_sky (GoldSrc)|alt=envpos_sky}}
*{{ent|envpos_sky (GoldSrc)|alt=envpos_sky}}
*{{ent|envpos_world (GoldSrc)|alt=envpos_world}}
*{{ent|envpos_world (GoldSrc)|alt=envpos_world}}
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*{{ent|env_warpball (GoldSrc)|alt=env_warpball}}
*{{ent|env_warpball (GoldSrc)|alt=env_warpball}}


===func_*===
==func_*==
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}}
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}}
*{{ent|func_button (GoldSrc)|alt=func_button}}
*{{ent|func_button (GoldSrc)|alt=func_button}}
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*{{ent|func_water (GoldSrc)|alt=func_water}}
*{{ent|func_water (GoldSrc)|alt=func_water}}


===game_*===
==game_*==
*{{ent|game_counter (GoldSrc)|alt=game_counter}}
*{{ent|game_counter (GoldSrc)|alt=game_counter}}
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}}
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}}
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*{{ent|game_zone_player (GoldSrc)|alt=game_zone_player}}
*{{ent|game_zone_player (GoldSrc)|alt=game_zone_player}}


===hud_*===
==hud_*==
*{{ent|hud_sprite (GoldSrc)|alt=hud_sprite}}
*{{ent|hud_sprite (GoldSrc)|alt=hud_sprite}}


===info_*===
==info_*==
*{{ent|info_alias (GoldSrc)|alt=info_alias}}
*{{ent|info_alias (GoldSrc)|alt=info_alias}}
*{{ent|info_bigmomma (GoldSrc)|alt=info_bigmomma}}
*{{ent|info_bigmomma (GoldSrc)|alt=info_bigmomma}}
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*{{ent|info_texlights (GoldSrc)|alt=info_texlights}}
*{{ent|info_texlights (GoldSrc)|alt=info_texlights}}


===item_*===
==item_*==
*{{ent|item_airtank (GoldSrc)|alt=item_airtank}}
*{{ent|item_airtank (GoldSrc)|alt=item_airtank}}
*{{ent|item_antidote (GoldSrc)|alt=item_antidote}}
*{{ent|item_antidote (GoldSrc)|alt=item_antidote}}
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*{{ent|item_suit (GoldSrc)|alt=item_suit}}
*{{ent|item_suit (GoldSrc)|alt=item_suit}}


===light_*===
==light_*==
*{{ent|light_environment (GoldSrc)|alt=light_environment}}
*{{ent|light_environment (GoldSrc)|alt=light_environment}}
*{{ent|light_glow (GoldSrc)|alt=light_glow}}
*{{ent|light_glow (GoldSrc)|alt=light_glow}}
*{{ent|light_spot (GoldSrc)|alt=light_spot}}
*{{ent|light_spot (GoldSrc)|alt=light_spot}}


===locus_*===
==locus_*==
*{{ent|locus_alias (GoldSrc)|alt=locus_alias}}
*{{ent|locus_alias (GoldSrc)|alt=locus_alias}}
*{{ent|locus_beam (GoldSrc)|alt=locus_beam}}
*{{ent|locus_beam (GoldSrc)|alt=locus_beam}}
*{{ent|locus_variable (GoldSrc)|alt=locus_variable}}
*{{ent|locus_variable (GoldSrc)|alt=locus_variable}}


===momentary_*===
==momentary_*==
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}}
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}}
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}}
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}}


===monster_*===
==monster_*==
*{{ent|monster_alien_controller (GoldSrc)|alt=monster_alien_controller}}
*{{ent|monster_alien_controller (GoldSrc)|alt=monster_alien_controller}}
*{{ent|monster_alien_grunt (GoldSrc)|alt=monster_alien_grunt}}
*{{ent|monster_alien_grunt (GoldSrc)|alt=monster_alien_grunt}}
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*{{ent|monster_zombie (GoldSrc)|alt=monster_zombie}}
*{{ent|monster_zombie (GoldSrc)|alt=monster_zombie}}


===motion_*===
==motion_*==
*{{ent|motion_manager (GoldSrc)|alt=motion_manager}}
*{{ent|motion_manager (GoldSrc)|alt=motion_manager}}


===multi_*===
==multi_*==
*{{ent|multi_alias (GoldSrc)|alt=multi_alias}}
*{{ent|multi_alias (GoldSrc)|alt=multi_alias}}
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}}
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}}
*{{ent|multi_watcher (GoldSrc)|alt=multi_watcher}}
*{{ent|multi_watcher (GoldSrc)|alt=multi_watcher}}


===path_*===
==path_*==
*{{ent|path_corner (GoldSrc)|alt=path_corner}}
*{{ent|path_corner (GoldSrc)|alt=path_corner}}
*{{ent|path_track (GoldSrc)|alt=path_track}}
*{{ent|path_track (GoldSrc)|alt=path_track}}


===player_*===
==player_*==
*{{ent|player_freeze (GoldSrc)|alt=player_freeze}}
*{{ent|player_freeze (GoldSrc)|alt=player_freeze}}
*{{ent|player_loadsaved (GoldSrc)|alt=player_loadsaved}}
*{{ent|player_loadsaved (GoldSrc)|alt=player_loadsaved}}
*{{ent|player_weaponstrip (GoldSrc)|alt=player_weaponstrip}}
*{{ent|player_weaponstrip (GoldSrc)|alt=player_weaponstrip}}


===radio_*===
==radio_*==
*{{ent|radio_sentence (GoldSrc)|alt=radio_sentence}}
*{{ent|radio_sentence (GoldSrc)|alt=radio_sentence}}


===rain_*===
==rain_*==
*{{ent|rain_modify (GoldSrc)|alt=rain_modify}}
*{{ent|rain_modify (GoldSrc)|alt=rain_modify}}
*{{ent|rain_settings (GoldSrc)|alt=rain_settings}}
*{{ent|rain_settings (GoldSrc)|alt=rain_settings}}


===scripted_*===
==scripted_*==
*{{ent|scripted_action (GoldSrc)|alt=scripted_action}}
*{{ent|scripted_action (GoldSrc)|alt=scripted_action}}
*{{ent|scripted_sentence (GoldSrc)|alt=scripted_sentence}}
*{{ent|scripted_sentence (GoldSrc)|alt=scripted_sentence}}
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*{{ent|scripted_trainsequence (GoldSrc)|alt=scripted_trainsequence}}
*{{ent|scripted_trainsequence (GoldSrc)|alt=scripted_trainsequence}}


===target_*===
==target_*==
*{{ent|target_cdaudio (GoldSrc)|alt=target_cdaudio}}
*{{ent|target_cdaudio (GoldSrc)|alt=target_cdaudio}}


===trigger_*===
==trigger_*==
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}}
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}}
*{{ent|trigger_autosave (GoldSrc)|alt=trigger_autosave}}
*{{ent|trigger_autosave (GoldSrc)|alt=trigger_autosave}}
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*{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}}
*{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}}


===watcher_*===
==watcher_*==
*{{ent|watcher_count (GoldSrc)|alt=watcher_count}}
*{{ent|watcher_count (GoldSrc)|alt=watcher_count}}


===weapon_*===
==weapon_*==
*{{ent|weapon_9mmAR (GoldSrc)|alt=weapon_9mmAR}}
*{{ent|weapon_9mmAR (GoldSrc)|alt=weapon_9mmAR}}
*{{ent|weapon_9mmhandgun (GoldSrc)|alt=weapon_9mmhandgun}}
*{{ent|weapon_9mmhandgun (GoldSrc)|alt=weapon_9mmhandgun}}
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*{{ent|weapon_val (GoldSrc)|alt=weapon_val}}
*{{ent|weapon_val (GoldSrc)|alt=weapon_val}}


===world_*===
==world_*==
*{{ent|world_items (GoldSrc)|alt=world_items}}
*{{ent|world_items (GoldSrc)|alt=world_items}}


===xen_*===
==xen_*==
*{{ent|xen_hair (GoldSrc)|alt=xen_hair}}
*{{ent|xen_hair (GoldSrc)|alt=xen_hair}}
*{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}}
*{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}}
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*{{ent|xen_tree (GoldSrc)|alt=xen_tree}}
*{{ent|xen_tree (GoldSrc)|alt=xen_tree}}


=== Unincluded ===
== Unincluded ==
*{{ent|cycler (GoldSrc)|alt=cycler}}
*{{ent|cycler (GoldSrc)|alt=cycler}}
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}}
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}}

Latest revision as of 11:02, 2 March 2024

Merge-arrows.png
It has been suggested that this article or section be merged with List of Paranoia entities. (Discuss)

This is a list of all Pre-Mistake entities that can be placed through Hammer Hammer or J.A.C.K. J.A.C.K..

Note.pngNote:This list contains only FGD entities.

aiscripted_*

ambient_*

ammo_*

button_*

calc_*

cycler_*

env_*

envpos_*

func_*

game_*

hud_*

info_*

item_*

light_*

locus_*

momentary_*

monster_*

motion_*

multi_*

path_*

player_*

radio_*

rain_*

scripted_*

target_*

trigger_*

watcher_*

weapon_*

world_*

xen_*

Unincluded