List of Pre-Mistake entities
It has been suggested that this article or section be merged with List of Paranoia entities. (Discuss)
This is a list of all Pre-Mistake entities that can be placed through Hammer or J.A.C.K..
Note:This list contains only FGD entities.
aiscripted_*
ambient_*
ammo_*
ammo_ak74box
ammo_ak74
ammo_aksbox
ammo_aks
ammo_apsbox
ammo_aps
ammo_ARgrenades
ammo_buckshot
ammo_glockbox
ammo_glock
ammo_grozabox
ammo_groza
ammo_mp5box
ammo_mp5
ammo_rpkbox
ammo_rpk
ammo_valbox
ammo_val
button_*
calc_*
cycler_*
env_*
env_beam
env_beamtrail
env_beverage
env_blood
env_bubbles
env_customize
env_decal
env_dlight
env_dynlight
env_elight
env_explosion
env_fade
env_flashlight
env_fog
env_footsteps
env_funnel
env_global
env_glow
env_grass_sprite
env_laser
env_message
env_model
env_particle
envpos_*
envpos_sky
envpos_world
env_quakefx
env_rain
env_render
env_shake
env_shockwave
env_shooter
env_sound
env_spark
env_sprite
env_state
env_static_decal
env_warpball
func_*
func_breakable
func_button
func_conveyor
func_door
func_door_rotating
func_friction
func_guntarget
func_illusionary
func_ladder
func_machinegun
func_monsterclip
func_mortar_field
func_pendulum
func_plat
func_platrot
func_pushable
func_rotating
func_rot_button
func_shine
func_tankcontrols
func_tank
func_tanklaser
func_tankmortar
func_tankrocket
func_trackautochange
func_trackchange
func_tracktrain
func_traincontrols
func_train
func_wall
func_wall_toggle
func_water
game_*
game_counter
game_counter_set
game_end
game_player_equip
game_player_hurt
game_player_team
game_score
game_team_master
game_team_set
game_text
game_zone_player
hud_*
info_*
info_alias
info_bigmomma
info_compile_parameters
info_group
info_intermission
info_landmark
info_movewith
info_node_air
info_node
info_null
info_player_deathmatch
info_player_start
info_target
info_teleport_destination
info_texlights
item_*
item_airtank
item_antidote
item_armour
item_battery
item_bighealthkit
item_gasmask
item_headshield
item_healthkit
item_longjump
item_painkiller
item_security
item_suit
light_*
locus_*
momentary_*
monster_*
monster_alien_controller
monster_alien_grunt
monster_alien_slave
monster_alpha_pistol
monster_apache
monster_babycrab
monster_barnacle
monster_barney_dead
monster_barney
monster_bigmomma
monster_bloater
monster_bullchicken
monster_cockroach
monster_diversant
monster_diversant_pistol
monster_flyer_flock
monster_furniture
monster_gargantua
monster_generic_dead
monster_generic
monster_gman
monster_grunt_repel
monster_handgrenade
monster_headcrab
monster_hevsuit_dead
monster_hgrunt_dead
monster_houndeye
monster_human_alpha
monster_human_assassin
monster_human_military
monster_human_terror
monster_ichthyosaur
monster_leech
monster_military_dead
monster_military_repel
monster_miniturret
monster_nihilanth
monster_osprey
monster_rat
monster_satchelcharge
monster_scientist_dead
monster_scientist
monster_sentry
monster_sitting_scientist
monster_snark
monster_soldier_clone
monster_soldier_clone_heavy
monster_target
monster_tentacle
monster_tripmine
monster_turret
monster_zombie
motion_*
multi_*
path_*
player_*
radio_*
rain_*
scripted_*
scripted_action
scripted_sentence
scripted_sequence
scripted_startrush
scripted_tanksequence
scripted_trainsequence
target_*
trigger_*
trigger_auto
trigger_autosave
trigger_bounce
trigger_camera
trigger_cdaudio
trigger_changealias
trigger_changecvar
trigger_changelevel
trigger_changetarget
trigger_changevalue
trigger_command
trigger_counter
trigger_endsection
trigger_flashlight
trigger_followme
trigger_gasarea
trigger_gravity
trigger_hevcharge
trigger_hurt
trigger_inout
trigger_lightstyle
trigger_monsterjump
trigger_motion
trigger_multiple
trigger_once
trigger_onsight
trigger_push
trigger_relay
trigger_rottest
trigger_sound
trigger_startpatrol
trigger_teleport
trigger_textwindow
trigger_transition
watcher_*
weapon_*
weapon_9mmAR
weapon_9mmhandgun
weapon_ak74
weapon_aks
weapon_aps
weapon_crowbar
weapon_glock
weapon_groza
weapon_handgrenade
weapon_mp5
weapon_rpk
weapon_shotgun
weapon_val