Dissection of Official L4D2 Campaigns: Difference between revisions

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=== Light settings ===
=== Light settings ===
=== Entities ===
=== Entities ===
==== Audio and Choreography ====
{{note|{{l4d}}{{l4d2}} in this table denotes entities unique to Left 4 Dead Series.}}
==== Lighting and Visual Effects====
{{todo|confirm exclusive L4D series ents and what is only in L4D2}}
==== Logic ====
{{note|Entity categories are arbitrary. Feel free to change entity category that makes more sense.}}
==== Props ====
==== Trigger ====
==== Weapons ====
==== Other ====
{| class="wikitable sortable" border="1" style="font-size: small; text-align: center; width: auto;"
{| class="wikitable sortable" border="1" style="font-size: small; text-align: center; width: auto;"
|+ '''Dead Center'''
|+ '''Dead Center'''
! Entity Name !! m1_hotel !! m2_streets !! m3_mall !! m4_atrium !! Category !! class="unsortable" | {{l4d}} !! class="unsortable" | {{l4d2}} !! class="unsortable" | Notes
! Entity Name !! m1_hotel !! m2_streets !! m3_mall !! m4_atrium !! Category !! class="unsortable" | {{l4d}} !! class="unsortable" | {{l4d2}} !! class="unsortable" | Notes
|-
|-
| [[ambient_generic]] || 40 || 9 || 3 || 5 || Audio and Choreography || || || This is a test table.
| [[ambient_generic]] || 40 || 9 || 3 || 5 || Audio and Choreography || || ||  
|-
|-
| [[beam_spotlight]] || - || 21 || 40 || - || Lighting and Visual Effects || || ||
| [[beam_spotlight]] || - || 21 || 40 || - || Lighting and Visual Effects || || ||
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| [[color_correction]] || 4 || 2 || 2 || 3 || Lighting and Visual Effects || || ||
| [[color_correction]] || 4 || 2 || 2 || 3 || Lighting and Visual Effects || || ||
|-
|-
| [[env_cubemap]] || 84 || 27 || 40 || 28 ||
| [[env_cubemap]] || 84 || 27 || 40 || 28 || Lighting and Visual Effects || || ||
|-
|-
| [[env_entity_maker]] || - || 2 || 181 || - ||
| [[env_entity_maker]] || - || 2 || 181 || - || Point Function || || ||
|-
|-
| [[env_explosion]] || - || 1 || - || - || ||
| [[env_explosion]] || - || 1 || - || - || Point Function || || ||
|-
|-
| [[env_fade]] || 2 || - || - || 6 || Lighting and Visual Effects || || || Usually for intro and outtro.  
| [[env_fade]] || 2 || - || - || 6 || Lighting and Visual Effects || || || Usually for intro and outtro.  
Line 39: Line 35:
| [[env_microphone]] || - || 1 || - || - || Audio and Choreography || || ||  
| [[env_microphone]] || - || 1 || - || - || Audio and Choreography || || ||  
|-
|-
| [[env_outtro_stats]] || - || - || - || 1 || || X || X ||
| [[env_outtro_stats]] || - || - || - || 1 || Point Function || '''x''' || '''x''' ||
|-
|-
| [[env_physexplosion]] || - || 1 || - || 1 ||
| [[env_physexplosion]] || - || 1 || - || 1 || Point Function || || ||
|-
|-
| [[env_player_blocker]] || - || - || 1 || 4 ||
| [[env_player_blocker]] || - || - || 1 || 4 || Point Function || || '''x''' ||
|-
|-
| [[env_physics_blocker]] || - || - || - || 1 ||
| [[env_physics_blocker]] || - || - || - || 1 || Point Function || || '''x''' ||
|-
|-
| [[env_shake]] || 24 || 1 || - || 1 || Lighting and Visual Effects || || ||
| [[env_shake]] || 24 || 1 || - || 1 || Lighting and Visual Effects || || ||
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| [[env_tonemap_controller]] || 1 || 1 || 1 || 1 || Lighting and Visual Effects || || ||
| [[env_tonemap_controller]] || 1 || 1 || 1 || 1 || Lighting and Visual Effects || || ||
|-
|-
| [[env_tonemap_controller_ghost]] || 1 || 1 || 1 || 1 || Lighting and Visual Effects || || ||
| [[env_tonemap_controller_ghost]] || 1 || 1 || 1 || 1 || Lighting and Visual Effects || || '''x''' ||
|-
|-
| [[env_tonemap_controller_infected]] || 1 || 1 || 1 || 1 || Lighting and Visual Effects || || ||
| [[env_tonemap_controller_infected]] || 1 || 1 || 1 || 1 || Lighting and Visual Effects || || '''x''' ||
|-
|-
| [[filter_activator_model]] || - || 1 || - || 1 ||
| [[filter_activator_model]] || - || 1 || - || 1 || Filter || || ||
|-
|-
| [[filter_activator_name]] || - || - || 1 || 1 ||
| [[filter_activator_name]] || - || - || 1 || 1 || Filter || || ||
|-
|-
| [[filter_activator_team]] || 3 || 1 || 2 || 2 ||
| [[filter_activator_team]] || 3 || 1 || 2 || 2 || Filter || || ||
|-
|-
| [[filter_damage_type]] || - || - || 1 || - ||
| [[filter_damage_type]] || - || - || 1 || - || Filter || || ||
|-
|-
| [[filter_melee_damage]] || - || - || 1 || - ||
| [[filter_melee_damage]] || - || - || 1 || - || Filter || || '''x''' ||
|-
|-
| [[filter_multi]] || - || - || 1 || - ||
| [[filter_multi]] || - || - || 1 || - || Filter || || ||
|-
|-
| [[fog_volume]] || 15 || 8 || 2 || 2 || Lighting and Visual Effects || || ||
| [[fog_volume]] || 15 || 8 || 2 || 2 || Lighting and Visual Effects || '''x''' || '''x''' ||
|-
|-
| [[func_block_charge]] || - || 2 || - || - ||
| [[func_block_charge]] || - || 2 || - || - || Brush Function || || '''x''' ||
|-
|-
| [[func_breakable]] || 8 || 12 || 431 || 127 ||
| [[func_breakable]] || 8 || 12 || 431 || 127 || Brush Function || || ||
|-
|-
| [[func_brush]] || 195 || 30 || 36 || 2 ||
| [[func_brush]] || 195 || 30 || 36 || 2 || Brush Function || || ||
|-
|-
| [[func_button]] || 2 || 1 || 1 || 2 ||
| [[func_button]] || 2 || 1 || 1 || 2 || Brush Function || || ||
|-
|-
| [[func_clip_vphysics]] || - || 50 || - || 3 ||
| [[func_clip_vphysics]] || - || 50 || - || 3 || Brush Function || || ||
|-
|-
| [[func_detail]] || 701 || 747 || 1830 || 717 ||
| [[func_detail]] || 701 || 747 || 1830 || 717 || Brush Function || || ||
|-
|-
| [[func_door]] || - || 1 || - || 6 ||
| [[func_door]] || - || 1 || - || 6 || Brush Function || || ||
|-
|-
| [[func_door_rotating]] || - || - || 9 || 6 ||
| [[func_door_rotating]] || - || - || 9 || 6 || Brush Function || || ||
|-
|-
| [[func_illusionary]] || - || 1 || - || - || || || || A legacy brush entity still used today.
| [[func_illusionary]] || - || 1 || - || - || Brush Function || || || A legacy brush entity still used today.
|-
|-
| [[func_elevator]] || 1 || - || - || 1 ||
| [[func_elevator]] || 1 || - || - || 1 || Brush Function || || ||
|-
|-
| [[func_ladder]] || - || 77 || 26 || 9 ||
| [[func_ladder]] || - || 77 || 26 || 9 || Brush Function || || ||
|-
|-
| [[func_movelinear]] || 4 || - || - || - ||
| [[func_movelinear]] || 4 || - || - || - || Brush Function || || ||
|-
|-
| [[func_nav_attribute_region]] || 1 || 23 || - || 2 ||
| [[func_nav_attribute_region]] || 1 || 23 || - || 2 || Brush Function || || ||
|-
|-
| [[func_nav_blocker]] || 9 || 17 || 15 || 5 ||
| [[func_nav_blocker]] || 9 || 17 || 15 || 5 || Brush Function || || ||
|-
|-
| [[func_orator]] || 1 || 1 || 2 || 1 ||
| [[func_orator]] || 1 || 1 || 2 || 1 || Point Function || || ||
|-
|-
| [[func_precipitation]] || 1 || - || - || - ||
| [[func_precipitation]] || 1 || - || - || - || Brush Function || || ||
|-
|-
| [[func_playerinfected_clip]] || - || 57 || - || - ||
| [[func_playerinfected_clip]] || - || 57 || - || - || Brush Function || '''x''' || '''x''' ||
|-
|-
| [[func_rotating]] || - || 1 || - || - ||
| [[func_rotating]] || - || 1 || - || - || Brush Function || || ||
|-
|-
| [[func_timescale]] || - || - || - || 1 ||
| [[func_timescale]] || - || - || - || 1 || Brush Function || || ||
|-
|-
| [[game_scavenge_progress_display]] || - || - || - || 1 ||
| [[game_scavenge_progress_display]] || - || - || - || 1 || Point Function || || '''x''' ||
|-
|-
| [[info_ambient_mob_end]] || - || - || 2 || - ||
| [[info_ambient_mob_end]] || - || - || 2 || - || Point Info || || '''x''' ||  
|-
|-
| [[info_ambient_mob_start]] || - || - || 2 || - ||
| [[info_ambient_mob_start]] || - || - || 2 || - || Point Info || || '''x''' ||  
|-
|-
| [[info_changelevel]] || 1 || 2 || 2 || - ||
| [[info_changelevel]] || 1 || 2 || 2 || - || Point Info || '''x''' || '''x''' || Treated like brush ent. in Hammer
|-
|-
| [[info_director]] || 1 || 1 || 1 || 1 ||
| [[info_director]] || 1 || 1 || 1 || 1 || Point Info || '''x''' || '''x''' ||  
|-
|-
| [[info_elevator_floor]] || 2 || - || - || 2 ||
| [[info_elevator_floor]] || 2 || - || - || 2 || Point Info || || ||  
|-
|-
| [[info_game_event_proxy]] || 5 || 8 || 3 || 10 ||
| [[info_game_event_proxy]] || 5 || 8 || 3 || 10 || Point Info || || ||  
|-
|-
| [[info_gamemode]] || - || 3 || - || 3 ||
| [[info_gamemode]] || - || 3 || - || 3 || Point Info || || ||  
|-
|-
| [[info_goal_infected_chase]] || - || - || - || 1 ||
| [[info_goal_infected_chase]] || - || - || - || 1 || Point Info || '''x''' || '''x''' ||  
|-
|-
| [[info_landmark]] || 1 || 2 || 2 || 1 ||
| [[info_landmark]] || 1 || 2 || 2 || 1 || Point Info || || ||  
|-
|-
| [[info_map_parameters]] || 1 || 1 || 1 || 1 ||
| [[info_map_parameters]] || 1 || 1 || 1 || 1 || Point Info || || ||  
|-
|-
| [[info_map_parameters_versus]] || 1 || 1 || 1 || - ||
| [[info_map_parameters_versus]] || 1 || 1 || 1 || - || Point Info || || '''x''' ||  
|-
|-
| [[info_overlay]] || 156 || 348 || 457 || 226 ||
| [[info_overlay]] || 156 || 348 || 457 || 226 || Props and Detail || || ||  
|-
|-
| [[info_particle_system]] || 145 || 8 || 2 || 1 ||
| [[info_particle_system]] || 145 || 8 || 2 || 1 || Lighting and Visual Effects || || ||
|-
|-
| [[info_particle_target]] || 166 || 12 || - || - ||
| [[info_particle_target]] || 166 || 12 || - || - || Lighting and Visual Effects || || ||
|-
|-
| [[info_player_start]] || 4 || - || - || - ||
| [[info_player_start]] || 4 || - || - || - || Point Info || || ||  
|-
|-
| [[info_projecteddecal]] || 10 || - || - || - ||
| [[info_projecteddecal]] || 10 || - || - || - || Props and Detail || || ||  
|-
|-
| [[info_remarkable]] || 16 || 16 || 32 || - || Audio and Choreography || || ||
| [[info_remarkable]] || 16 || 16 || 32 || - || Audio and Choreography || || ||
|-
|-
| [[info_survivor_position]] || 4 || - || - || 16 ||
| [[info_survivor_position]] || 4 || - || - || 16 || Point Info || '''x''' || '''x''' ||  
|-
|-
| [[info_survivor_rescue]] || 6 || 12 || 12 || - ||
| [[info_survivor_rescue]] || 6 || 12 || 12 || - || Point Info || '''x''' || '''x''' ||  
|-
|-
| [[info_target]] || 2 || 1 || 1 || 1 ||
| [[info_target]] || 2 || 1 || 1 || 1 || Point Info || || ||  
|-
|-
| [[info_zombie_spawn]] || 26 || - || - || 34 ||
| [[info_zombie_spawn]] || 26 || - || - || 34 || Point Info || '''x''' || '''x''' ||  
|-
|-
| [[infodecal]] || 14 || - || 8 || 7 ||
| [[infodecal]] || 14 || - || 8 || 7 || Props and Detail || || ||  
|-
|-
| [[keyframe_rope]] || 31 || 59 || - || - || Props and Detail || || ||
| [[keyframe_rope]] || 31 || 59 || - || - || Props and Detail || || ||
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| [[logic_compare]] || - || - || 1 || - || Logic || || ||
| [[logic_compare]] || - || - || 1 || - || Logic || || ||
|-
|-
| [[logic_director_query]] || 3 || 1 || 3 || - || Logic || || ||
| [[logic_director_query]] || 3 || 1 || 3 || - || Logic || || '''x''' ||
|-
|-
| [[logic_relay]] || 43 || 15 || 19 || 22 || Logic || || ||
| [[logic_relay]] || 43 || 15 || 19 || 22 || Logic || || ||
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| [[path_track]] || 14 || 1 || - || 4 || Lighting and Visual Effects || || || Could be decompile error of [[info_lighting]].
| [[path_track]] || 14 || 1 || - || 4 || Lighting and Visual Effects || || || Could be decompile error of [[info_lighting]].
|-
|-
| [[player_weaponstrip]] || - || 1 || - || - ||
| [[player_weaponstrip]] || - || 1 || - || - || Point Function || || ||  
|-
|-
| [[point_hurt]] || 1 || - || - || - ||
| [[point_hurt]] || 1 || - || - || - || Point Function || || ||  
|-
|-
| [[point_prop_use_target]] || - || 1 || - || 1 ||
| [[point_prop_use_target]] || - || 1 || - || 1 || Point Function || || ||
|-
|-
| [[point_spotlight]] || - || - || - || 2 || Lighting and Visual Effects || || ||
| [[point_spotlight]] || - || - || - || 2 || Lighting and Visual Effects || || ||
|-
|-
| [[point_template]] || 47 || 5 || 30 || 21 ||
| [[point_template]] || 47 || 5 || 30 || 21 || Point Function || || ||
|-
|-
| [[point_viewcontrol_multiplayer]] || - || - || - || 5 ||
| [[point_viewcontrol_multiplayer]] || - || - || - || 5 || Point Function || || ||
|-
|-
| [[point_viewcontrol_survivor]] || 4 || - || - || - ||
| [[point_viewcontrol_survivor]] || 4 || - || - || - || Point Function || '''x''' || '''x''' ||
|-
|-
| [[postprocess_controller]] || 4 || 2 || 2 || 3 || Lighting and Visual Effects || || ||
| [[postprocess_controller]] || 4 || 2 || 2 || 3 || Lighting and Visual Effects || || ||
|-
|-
| [[prop_car_alarm]] || - || 2 || - || - || Props and Detail || || ||
| [[prop_car_alarm]] || - || 2 || - || - || Props and Detail || '''x''' || '''x''' ||
|-
|-
| [[prop_car_glass]] || - || 4 || - || - || Props and Detail || || ||
| [[prop_car_glass]] || - || 4 || - || - || Props and Detail || '''x''' || '''x''' ||
|-
|-
| [[prop_door_rotating]] || 29 || 13 || 39 || 16 || Props and Detail || || ||
| [[prop_door_rotating]] || 29 || 13 || 39 || 16 || Props and Detail || || ||
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| [[prop_dynamic_override]] || - || - || - || 2 || Props and Detail || || ||
| [[prop_dynamic_override]] || - || - || - || 2 || Props and Detail || || ||
|-
|-
| [[prop_health_cabinet]] || - || 1 || 2 || - || Props and Detail || || ||
| [[prop_health_cabinet]] || - || 1 || 2 || - || Props and Detail || '''x''' || '''x''' ||
|-
|-
| [[prop_physics]] || 314 || 230 || 288 || 87 || Props and Detail || || ||
| [[prop_physics]] || 314 || 230 || 288 || 87 || Props and Detail || || ||
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| [[shadow_control]] || 1 || 1 || 1 || 1 || Lighting and Visual Effects || || ||
| [[shadow_control]] || 1 || 1 || 1 || 1 || Lighting and Visual Effects || || ||
|-
|-
| [[sky_camera]] || 1 || 1 || 1 || 1 ||
| [[sky_camera]] || 1 || 1 || 1 || 1 || Lighting and Visual Effects || || ||
|-
|-
| [[trigger_active_weapon_detect]] || - || 1 || - || - || Trigger || || ||
| [[trigger_active_weapon_detect]] || - || 1 || - || - || Trigger || || ||
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| [[upgrade_spawn]] || - || 17 || - || 9 || Weapons || || ||
| [[upgrade_spawn]] || - || 17 || - || 9 || Weapons || || ||
|-
|-
| [[weapon_adrenaline_spawn]] || - || - || - || 15 || Weapons || || ||
| [[weapon_adrenaline_spawn]] || - || - || - || 15 || Weapons || || '''x''' ||
|-
|-
| [[weapon_ammo_spawn]] || 1 || 7 || 2 || 3 || Weapons || || ||
| [[weapon_ammo_spawn]] || 1 || 7 || 2 || 3 || Weapons || || ||
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| [[weapon_autoshotgun_spawn]] || - || 7 || - || 1 || Weapons || || ||
| [[weapon_autoshotgun_spawn]] || - || 7 || - || 1 || Weapons || || ||
|-
|-
| [[weapon_chainsaw_spawn]] || 3 || - || - || - || Weapons || || ||
| [[weapon_chainsaw_spawn]] || 3 || - || - || - || Weapons || || '''x''' ||
|-
|-
| [[weapon_defibrillator_spawn]] || - || - || - || 1 || Weapons || || ||
| [[weapon_defibrillator_spawn]] || - || - || - || 1 || Weapons || || '''x''' ||
|-
|-
| [[weapon_first_aid_kit_spawn]] || 9 || 12 || 8 || 8 || Weapons || || ||
| [[weapon_first_aid_kit_spawn]] || 9 || 12 || 8 || 8 || Weapons || '''x''' || '''x''' ||
|-
|-
| [[weapon_hunting_rifle_spawn]] || - || 4 || - || - || Weapons || || ||
| [[weapon_hunting_rifle_spawn]] || - || 4 || - || - || Weapons || || '''x''' ||
|-
|-
| [[weapon_item_spawn]] || 51 || 100 || 148 || 9 || Weapons || || ||
| [[weapon_item_spawn]] || 51 || 100 || 148 || 9 || Weapons || || ||
|-
|-
| [[weapon_melee_spawn]] || 8 || 14 || 10 || 9 || Weapons || || ||
| [[weapon_melee_spawn]] || 8 || 14 || 10 || 9 || Weapons || || '''x''' ||
|-
|-
| [[weapon_molotov_spawn]] || - || - || - || 23 || Weapons || || ||
| [[weapon_molotov_spawn]] || - || - || - || 23 || Weapons || || ||
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| [[weapon_pipe_bomb_spawn]] || - || - || - || 25 || Weapons || || ||
| [[weapon_pipe_bomb_spawn]] || - || - || - || 25 || Weapons || || ||
|-
|-
| [[weapon_pistol_magnum_spawn]] || 1 || 2 || - || - || Weapons || || ||
| [[weapon_pistol_magnum_spawn]] || 1 || 2 || - || - || Weapons || || '''x''' ||
|-
|-
| [[weapon_pistol_spawn]] || 3 || 5 || - || - || Weapons || || ||
| [[weapon_pistol_spawn]] || 3 || 5 || - || - || Weapons || || ||
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| [[weapon_pumpshotgun_spawn]] || - || 4 || - || - || Weapons || || ||
| [[weapon_pumpshotgun_spawn]] || - || 4 || - || - || Weapons || || ||
|-
|-
| [[weapon_rifle_ak47_spawn]] || - || 5 || - || 1 || Weapons || || ||
| [[weapon_rifle_ak47_spawn]] || - || 5 || - || 1 || Weapons || || '''x''' ||
|-
|-
| [[weapon_rifle_desert_spawn]] || - || 4 || - || 1 || Weapons || || ||
| [[weapon_rifle_desert_spawn]] || - || 4 || - || 1 || Weapons || || '''x''' ||
|-
|-
| [[weapon_rifle_spawn]] || - || 6 || - || 1 || Weapons || || ||
| [[weapon_rifle_spawn]] || - || 6 || - || 1 || Weapons || || ||
|-
|-
| [[weapon_scavenge_item_spawn]] || - || - || - || 35 || Weapons || || ||
| [[weapon_scavenge_item_spawn]] || - || - || - || 35 || Weapons || || '''x''' ||
|-
|-
| [[weapon_shotgun_chrome_spawn]] || 3 || 2 || - || 1 || Weapons || || ||
| [[weapon_shotgun_chrome_spawn]] || 3 || 2 || - || 1 || Weapons || || '''x''' ||
|-
|-
| [[weapon_shotgun_spas_spawn]] || - || 4 || - || - || Weapons || || ||
| [[weapon_shotgun_spas_spawn]] || - || 4 || - || - || Weapons || || ||
Line 299: Line 295:
| [[weapon_smg_spawn]] || - || 2 || - || - || Weapons || || ||
| [[weapon_smg_spawn]] || - || 2 || - || - || Weapons || || ||
|-
|-
| [[weapon_sniper_military_spawn]] || - || 2 || - || 1 || Weapons || || ||
| [[weapon_sniper_military_spawn]] || - || 2 || - || 1 || Weapons || || '''x''' ||
|-
|-
| [[weapon_spawn]] || 6 || 13 || 17 || 8 || Weapons || || ||
| [[weapon_spawn]] || 6 || 13 || 17 || 8 || Weapons || || ||
|-
|-
| [[weapon_vomitjar_spawn]] || - || - || - || 19 || Weapons || || ||
| [[weapon_vomitjar_spawn]] || - || - || - || 19 || Weapons || || '''x''' ||
|}
|}



Revision as of 08:36, 21 July 2010

Left 4 Dead 2 Another way to help understand L4D2 level creation is to see what makes up an official one. This does not mean that developers are limited to only these elements in a L4D2 map, but these maps can be very good examples to start with.

Todo: Organize, interpret, tabulate, compact... celebrate!

Compiling

Some Observations / Interpretations

  • sky_camera is in every map. A L4D2 map without a 3D skybox will give graphical glitches in-game.

Example: Dead Line 2

c1: Dead Center

Light settings

Entities

Note.pngNote:Left 4 DeadLeft 4 Dead 2 in this table denotes entities unique to Left 4 Dead Series.
Todo: confirm exclusive L4D series ents and what is only in L4D2
Note.pngNote:Entity categories are arbitrary. Feel free to change entity category that makes more sense.
Dead Center
Entity Name m1_hotel m2_streets m3_mall m4_atrium Category Left 4 Dead Left 4 Dead 2 Notes
ambient_generic 40 9 3 5 Audio and Choreography
beam_spotlight - 21 40 - Lighting and Visual Effects
color_correction 4 2 2 3 Lighting and Visual Effects
env_cubemap 84 27 40 28 Lighting and Visual Effects
env_entity_maker - 2 181 - Point Function
env_explosion - 1 - - Point Function
env_fade 2 - - 6 Lighting and Visual Effects Usually for intro and outtro.
env_fog_controller 9 2 2 2 Lighting and Visual Effects
env_microphone - 1 - - Audio and Choreography
env_outtro_stats - - - 1 Point Function x x
env_physexplosion - 1 - 1 Point Function
env_player_blocker - - 1 4 Point Function x
env_physics_blocker - - - 1 Point Function x
env_shake 24 1 - 1 Lighting and Visual Effects
env_soundscape 62 29 28 20 Audio and Choreography
env_sprite 9 18 1 - Lighting and Visual Effects
env_sun 1 1 - - Lighting and Visual Effects
env_tonemap_controller 1 1 1 1 Lighting and Visual Effects
env_tonemap_controller_ghost 1 1 1 1 Lighting and Visual Effects x
env_tonemap_controller_infected 1 1 1 1 Lighting and Visual Effects x
filter_activator_model - 1 - 1 Filter
filter_activator_name - - 1 1 Filter
filter_activator_team 3 1 2 2 Filter
filter_damage_type - - 1 - Filter
filter_melee_damage - - 1 - Filter x
filter_multi - - 1 - Filter
fog_volume 15 8 2 2 Lighting and Visual Effects x x
func_block_charge - 2 - - Brush Function x
func_breakable 8 12 431 127 Brush Function
func_brush 195 30 36 2 Brush Function
func_button 2 1 1 2 Brush Function
func_clip_vphysics - 50 - 3 Brush Function
func_detail 701 747 1830 717 Brush Function
func_door - 1 - 6 Brush Function
func_door_rotating - - 9 6 Brush Function
func_illusionary - 1 - - Brush Function A legacy brush entity still used today.
func_elevator 1 - - 1 Brush Function
func_ladder - 77 26 9 Brush Function
func_movelinear 4 - - - Brush Function
func_nav_attribute_region 1 23 - 2 Brush Function
func_nav_blocker 9 17 15 5 Brush Function
func_orator 1 1 2 1 Point Function
func_precipitation 1 - - - Brush Function
func_playerinfected_clip - 57 - - Brush Function x x
func_rotating - 1 - - Brush Function
func_timescale - - - 1 Brush Function
game_scavenge_progress_display - - - 1 Point Function x
info_ambient_mob_end - - 2 - Point Info x
info_ambient_mob_start - - 2 - Point Info x
info_changelevel 1 2 2 - Point Info x x Treated like brush ent. in Hammer
info_director 1 1 1 1 Point Info x x
info_elevator_floor 2 - - 2 Point Info
info_game_event_proxy 5 8 3 10 Point Info
info_gamemode - 3 - 3 Point Info
info_goal_infected_chase - - - 1 Point Info x x
info_landmark 1 2 2 1 Point Info
info_map_parameters 1 1 1 1 Point Info
info_map_parameters_versus 1 1 1 - Point Info x
info_overlay 156 348 457 226 Props and Detail
info_particle_system 145 8 2 1 Lighting and Visual Effects
info_particle_target 166 12 - - Lighting and Visual Effects
info_player_start 4 - - - Point Info
info_projecteddecal 10 - - - Props and Detail
info_remarkable 16 16 32 - Audio and Choreography
info_survivor_position 4 - - 16 Point Info x x
info_survivor_rescue 6 12 12 - Point Info x x
info_target 2 1 1 1 Point Info
info_zombie_spawn 26 - - 34 Point Info x x
infodecal 14 - 8 7 Props and Detail
keyframe_rope 31 59 - - Props and Detail
light 95 15 3 2 Lighting and Visual Effects
light_directional 1 1 1 1 Lighting and Visual Effects
light_environment 1 1 1 1 Lighting and Visual Effects
light_spot 69 30 42 10 Lighting and Visual Effects
logic_auto 6 22 14 7 Logic
logic_branch - 2 - 2 Logic
logic_branch_listener - - - 1 Logic
logic_case 76 13 80 6 Logic
logic_choreographed_scene 1 - - - Audio and Choreography
logic_compare - - 1 - Logic
logic_director_query 3 1 3 - Logic x
logic_relay 43 15 19 22 Logic
logic_script - 1 - - Logic
logic_timer 10 12 77 4 Logic
math_counter 4 - 1 - Logic
move_rope 10 20 - - Props and Detail
path_track 14 1 - 4 Lighting and Visual Effects Could be decompile error of info_lighting.
player_weaponstrip - 1 - - Point Function
point_hurt 1 - - - Point Function
point_prop_use_target - 1 - 1 Point Function
point_spotlight - - - 2 Lighting and Visual Effects
point_template 47 5 30 21 Point Function
point_viewcontrol_multiplayer - - - 5 Point Function
point_viewcontrol_survivor 4 - - - Point Function x x
postprocess_controller 4 2 2 3 Lighting and Visual Effects
prop_car_alarm - 2 - - Props and Detail x x
prop_car_glass - 4 - - Props and Detail x x
prop_door_rotating 29 13 39 16 Props and Detail
prop_door_rotating_checkpoint 1 2 2 1 Props and Detail
prop_dynamic 72 55 19 25 Props and Detail
prop_dynamic_override - - - 2 Props and Detail
prop_health_cabinet - 1 2 - Props and Detail x x
prop_physics 314 230 288 87 Props and Detail
prop_static 1748 2193 4089 2332 Props and Detail
shadow_control 1 1 1 1 Lighting and Visual Effects
sky_camera 1 1 1 1 Lighting and Visual Effects
trigger_active_weapon_detect - 1 - - Trigger
trigger_auto_crouch - - 4 - Trigger
trigger_finale - - - 1 Trigger
trigger_hurt 51 5 1 2 Trigger
trigger_hurt_ghost 7 - - - Trigger
trigger_look 1 - - - Trigger
trigger_multiple 5 2 3 2 Trigger
trigger_once 19 7 2 1 Trigger
trigger_push 38 4 - 2 Trigger
upgrade_spawn - 17 - 9 Weapons
weapon_adrenaline_spawn - - - 15 Weapons x
weapon_ammo_spawn 1 7 2 3 Weapons
weapon_autoshotgun_spawn - 7 - 1 Weapons
weapon_chainsaw_spawn 3 - - - Weapons x
weapon_defibrillator_spawn - - - 1 Weapons x
weapon_first_aid_kit_spawn 9 12 8 8 Weapons x x
weapon_hunting_rifle_spawn - 4 - - Weapons x
weapon_item_spawn 51 100 148 9 Weapons
weapon_melee_spawn 8 14 10 9 Weapons x
weapon_molotov_spawn - - - 23 Weapons
weapon_pain_pills_spawn 1 - - 31 Weapons
weapon_pipe_bomb_spawn - - - 25 Weapons
weapon_pistol_magnum_spawn 1 2 - - Weapons x
weapon_pistol_spawn 3 5 - - Weapons
weapon_pumpshotgun_spawn - 4 - - Weapons
weapon_rifle_ak47_spawn - 5 - 1 Weapons x
weapon_rifle_desert_spawn - 4 - 1 Weapons x
weapon_rifle_spawn - 6 - 1 Weapons
weapon_scavenge_item_spawn - - - 35 Weapons x
weapon_shotgun_chrome_spawn 3 2 - 1 Weapons x
weapon_shotgun_spas_spawn - 4 - - Weapons
weapon_smg_silenced_spawn 1 3 - 1 Weapons
weapon_smg_spawn - 2 - - Weapons
weapon_sniper_military_spawn - 2 - 1 Weapons x
weapon_spawn 6 13 17 8 Weapons
weapon_vomitjar_spawn - - - 19 Weapons x

c6: The Passing

c2: Dark Carnival

c3: Swamp Fever

c4: Hard Rain

c5: The Parish