BSP Decompiler 005: Difference between revisions
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Warning:New versions of this decompiler create sources for
GoldSrc without geometry!
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{{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputing to many different map editor file formats. | {{005|4|nt=0}} is a decompiler for most [[BSP]] formats. Support may vary between engines. Also supports outputing to many different map editor file formats. | ||
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== LibBSP== | == LibBSP== | ||
* C# library for parsing and reading [[BSP]] structures in [[Quake]]-based game engines | * C# library for parsing and reading [[BSP]] structures in [[Quake]]-based game engines | ||
* The classes in this project exist to parse and store [[BSP]] structure information from various formats from many [[Quake]] engine forks, including [[Source]] and | * The classes in this project exist to parse and store [[BSP]] structure information from various formats from many [[Quake]] engine forks, including [[Source]] and {{quake3|1}}. | ||
* The [[BSP]] Importer for Unity3D and the [[BSP]] Decompiler projects both use this library. | * The [[BSP]] Importer for Unity3D and the [[BSP]] Decompiler projects both use this library. | ||
Latest revision as of 15:07, 30 November 2024
005 is a decompiler for most BSP formats. Support may vary between engines. Also supports outputing to many different map editor file formats.


Features
- Applies "Null" textures.
- Runs natively in
Windows
Drawbacks
- Decompiles Half-Life maps poorly.
Support
GoldSrc
Half-Life (Bad)
Half-Life: Blue Shift (Bad)
James Bond 007: Nightfire (Well)
Screenshots
LibBSP
- C# library for parsing and reading BSP structures in Quake-based game engines
- The classes in this project exist to parse and store BSP structure information from various formats from many Quake engine forks, including Source and Quake III.
- The BSP Importer for Unity3D and the BSP Decompiler projects both use this library.
External links
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