This article relates to the game "They Hunger". Click here for more information.

List of They Hunger entities: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
mNo edit summary
m (clean up)
 
Line 1: Line 1:
__NOTOC__[[Category:Entity lists]]{{Hunger topicon}}
[[Category:Entities by game]]__NOTOC__[[Category:Entity lists]]{{Hunger topicon}}


{{hunger}} This is a list of all {{hunger|3}} entities that can be placed through {{hammer|4}}.
{{hunger}} This is a list of all {{hunger|3}} entities that can be placed through {{hammer|4}}.
Line 5: Line 5:


{{ColumnBox|count=4|
{{ColumnBox|count=4|
===aiscripted_*===
==aiscripted_*==
*{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}}
*{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}}


===ambient_*===
==ambient_*==
*{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}}
*{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}}


===ammo_*===
==ammo_*==
*{{ent|ammo_357 (GoldSrc)|alt=ammo_357}}
*{{ent|ammo_357 (GoldSrc)|alt=ammo_357}}
*{{ent|ammo_9mmAR (GoldSrc)|alt=ammo_9mmAR}}
*{{ent|ammo_9mmAR (GoldSrc)|alt=ammo_9mmAR}}
Line 26: Line 26:
*{{ent|ammo_th_taurus (GoldSrc)|alt=ammo_th_taurus}}
*{{ent|ammo_th_taurus (GoldSrc)|alt=ammo_th_taurus}}


===button_*===
==button_*==
*{{ent|button_target (GoldSrc)|alt=button_target}}
*{{ent|button_target (GoldSrc)|alt=button_target}}


===cycler_*===
==cycler_*==
*{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}}
*{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}}
*{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}}
*{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}}


===einar_*===
==einar_*==
*{{ent|einar_civ_dead (GoldSrc)|alt=einar_civ_dead}}
*{{ent|einar_civ_dead (GoldSrc)|alt=einar_civ_dead}}
*{{ent|einar_civ (GoldSrc)|alt=einar_civ}}
*{{ent|einar_civ (GoldSrc)|alt=einar_civ}}
Line 39: Line 39:
*{{ent|einar_hand (GoldSrc)|alt=einar_hand}}
*{{ent|einar_hand (GoldSrc)|alt=einar_hand}}


===env_*===
==env_*==
*{{ent|env_beam (GoldSrc)|alt=env_beam}}
*{{ent|env_beam (GoldSrc)|alt=env_beam}}
*{{ent|env_beverage (GoldSrc)|alt=env_beverage}}
*{{ent|env_beverage (GoldSrc)|alt=env_beverage}}
Line 58: Line 58:
*{{ent|env_sprite (GoldSrc)|alt=env_sprite}}
*{{ent|env_sprite (GoldSrc)|alt=env_sprite}}


===func_*===
==func_*==
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}}
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}}
*{{ent|func_button (GoldSrc)|alt=func_button}}
*{{ent|func_button (GoldSrc)|alt=func_button}}
Line 90: Line 90:
*{{ent|func_water (GoldSrc)|alt=func_water}}
*{{ent|func_water (GoldSrc)|alt=func_water}}


===game_*===
==game_*==
*{{ent|game_counter (GoldSrc)|alt=game_counter}}
*{{ent|game_counter (GoldSrc)|alt=game_counter}}
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}}
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}}
Line 103: Line 103:
*{{ent|game_zone_player (GoldSrc)|alt=game_zone_player}}
*{{ent|game_zone_player (GoldSrc)|alt=game_zone_player}}


===info_*===
==info_*==
*{{ent|info_bigmomma (GoldSrc)|alt=info_bigmomma}}
*{{ent|info_bigmomma (GoldSrc)|alt=info_bigmomma}}
*{{ent|info_intermission (GoldSrc)|alt=info_intermission}}
*{{ent|info_intermission (GoldSrc)|alt=info_intermission}}
Line 116: Line 116:
*{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}}
*{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}}


===item_*===
==item_*==
*{{ent|item_airtank (GoldSrc)|alt=item_airtank}}
*{{ent|item_airtank (GoldSrc)|alt=item_airtank}}
*{{ent|item_antidote (GoldSrc)|alt=item_antidote}}
*{{ent|item_antidote (GoldSrc)|alt=item_antidote}}
Line 125: Line 125:
*{{ent|item_suit (GoldSrc)|alt=item_suit}}
*{{ent|item_suit (GoldSrc)|alt=item_suit}}


===light_*===
==light_*==
*{{ent|light_environment (GoldSrc)|alt=light_environment}}
*{{ent|light_environment (GoldSrc)|alt=light_environment}}
*{{ent|light_spot (GoldSrc)|alt=light_spot}}
*{{ent|light_spot (GoldSrc)|alt=light_spot}}


===momentary_*===
==momentary_*==
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}}
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}}
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}}
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}}


===monster_*===
==monster_*==
*{{ent|monster_alien_controller (GoldSrc)|alt=monster_alien_controller}}
*{{ent|monster_alien_controller (GoldSrc)|alt=monster_alien_controller}}
*{{ent|monster_alien_grunt (GoldSrc)|alt=monster_alien_grunt}}
*{{ent|monster_alien_grunt (GoldSrc)|alt=monster_alien_grunt}}
Line 182: Line 182:
*{{ent|monster_zombie (GoldSrc)|alt=monster_zombie}}
*{{ent|monster_zombie (GoldSrc)|alt=monster_zombie}}


===multi_*===
==multi_*==
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}}
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}}


===path_*===
==path_*==
*{{ent|path_corner (GoldSrc)|alt=path_corner}}
*{{ent|path_corner (GoldSrc)|alt=path_corner}}
*{{ent|path_track (GoldSrc)|alt=path_track}}
*{{ent|path_track (GoldSrc)|alt=path_track}}


===player_*===
==player_*==
*{{ent|player_loadsaved (GoldSrc)|alt=player_loadsaved}}
*{{ent|player_loadsaved (GoldSrc)|alt=player_loadsaved}}
*{{ent|player_weaponstrip (GoldSrc)|alt=player_weaponstrip}}
*{{ent|player_weaponstrip (GoldSrc)|alt=player_weaponstrip}}


===scripted_*===
==scripted_*==
*{{ent|scripted_sentence (GoldSrc)|alt=scripted_sentence}}
*{{ent|scripted_sentence (GoldSrc)|alt=scripted_sentence}}
*{{ent|scripted_sequence (GoldSrc)|alt=scripted_sequence}}
*{{ent|scripted_sequence (GoldSrc)|alt=scripted_sequence}}


===target_*===
==target_*==
*{{ent|target_cdaudio (GoldSrc)|alt=target_cdaudio}}
*{{ent|target_cdaudio (GoldSrc)|alt=target_cdaudio}}


===trigger_*===
==trigger_*==
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}}
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}}
*{{ent|trigger_autosave (GoldSrc)|alt=trigger_autosave}}
*{{ent|trigger_autosave (GoldSrc)|alt=trigger_autosave}}
Line 219: Line 219:
*{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}}
*{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}}


===weapon_*===
==weapon_*==
*{{ent|weapon_357 (GoldSrc)|alt=weapon_357}}
*{{ent|weapon_357 (GoldSrc)|alt=weapon_357}}
*{{ent|weapon_9mmAR (GoldSrc)|alt=weapon_9mmAR}}
*{{ent|weapon_9mmAR (GoldSrc)|alt=weapon_9mmAR}}
Line 241: Line 241:
*{{ent|weapon_tripmine (GoldSrc)|alt=weapon_tripmine}}
*{{ent|weapon_tripmine (GoldSrc)|alt=weapon_tripmine}}


===world_*===
==world_*==
*{{ent|world_items (GoldSrc)|alt=world_items}}
*{{ent|world_items (GoldSrc)|alt=world_items}}


===xen_*===
==xen_*==
*{{ent|xen_hair (GoldSrc)|alt=xen_hair}}
*{{ent|xen_hair (GoldSrc)|alt=xen_hair}}
*{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}}
*{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}}
Line 252: Line 252:
*{{ent|xen_tree (GoldSrc)|alt=xen_tree}}
*{{ent|xen_tree (GoldSrc)|alt=xen_tree}}


=== Unincluded ===
== Unincluded ==
*{{ent|cycler (GoldSrc)|alt=cycler}}
*{{ent|cycler (GoldSrc)|alt=cycler}}
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}}
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}}

Latest revision as of 11:03, 2 March 2024

They Hunger This is a list of all They Hunger entities that can be placed through Hammer Hammer.

Note.pngNote:This list contains only FGD entities.

aiscripted_*

ambient_*

ammo_*

button_*

cycler_*

einar_*

env_*

func_*

game_*

info_*

item_*

light_*

momentary_*

monster_*

multi_*

path_*

player_*

scripted_*

target_*

trigger_*

weapon_*

world_*

xen_*

Unincluded