List of Headcrab Frenzy entities: Difference between revisions
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Note:This list contains FGD entities.
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This is a list of all [[Headcrab Frenzy]] entities that can be placed through {{hammer|4}} or {{jack|4}}. | [[Category:Entities by game]]This is a list of all [[Headcrab Frenzy]] entities that can be placed through {{hammer|4}} or {{jack|4}}. | ||
__NOTOC__[[Category:Entity lists]] | __NOTOC__[[Category:Entity lists]] | ||
{{note|This list contains FGD entities.}} | {{note|This list contains FGD entities.}} | ||
{{ColumnBox|count=4| | {{ColumnBox|count=4| | ||
==aiscripted_*== | |||
*{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}} | *{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}} | ||
==ambient_*== | |||
*{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}} | *{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}} | ||
==ammo_*== | |||
*{{ent|ammo_357 (GoldSrc)|alt=ammo_357}} | *{{ent|ammo_357 (GoldSrc)|alt=ammo_357}} | ||
*{{ent|ammo_9mmAR (GoldSrc)|alt=ammo_9mmAR}} | *{{ent|ammo_9mmAR (GoldSrc)|alt=ammo_9mmAR}} | ||
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*{{ent|ammo_rpgclip (GoldSrc)|alt=ammo_rpgclip}} | *{{ent|ammo_rpgclip (GoldSrc)|alt=ammo_rpgclip}} | ||
==button_*== | |||
*{{ent|button_target (GoldSrc)|alt=button_target}} | *{{ent|button_target (GoldSrc)|alt=button_target}} | ||
==cycler_*== | |||
*{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}} | *{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}} | ||
*{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}} | *{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}} | ||
*{{ent|cycler_wreckage (GoldSrc)|alt=cycler_wreckage}} | *{{ent|cycler_wreckage (GoldSrc)|alt=cycler_wreckage}} | ||
==env_*== | |||
*{{ent|env_beam (GoldSrc)|alt=env_beam}} | *{{ent|env_beam (GoldSrc)|alt=env_beam}} | ||
*{{ent|env_beverage (GoldSrc)|alt=env_beverage}} | *{{ent|env_beverage (GoldSrc)|alt=env_beverage}} | ||
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*{{ent|env_sprite (GoldSrc)|alt=env_sprite}} | *{{ent|env_sprite (GoldSrc)|alt=env_sprite}} | ||
==func_*== | |||
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}} | *{{ent|func_breakable (GoldSrc)|alt=func_breakable}} | ||
*{{ent|func_button (GoldSrc)|alt=func_button}} | *{{ent|func_button (GoldSrc)|alt=func_button}} | ||
Line 82: | Line 82: | ||
*{{ent|func_water (GoldSrc)|alt=func_water}} | *{{ent|func_water (GoldSrc)|alt=func_water}} | ||
==game_*== | |||
*{{ent|game_counter (GoldSrc)|alt=game_counter}} | *{{ent|game_counter (GoldSrc)|alt=game_counter}} | ||
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}} | *{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}} | ||
Line 95: | Line 95: | ||
*{{ent|game_zone_player (GoldSrc)|alt=game_zone_player}} | *{{ent|game_zone_player (GoldSrc)|alt=game_zone_player}} | ||
==hcf_*== | |||
*{{ent|hcf_monstermaker (GoldSrc)|alt=hcf_monstermaker}} | *{{ent|hcf_monstermaker (GoldSrc)|alt=hcf_monstermaker}} | ||
*{{ent|hcf_powerup_invis (GoldSrc)|alt=hcf_powerup_invis}} | *{{ent|hcf_powerup_invis (GoldSrc)|alt=hcf_powerup_invis}} | ||
Line 102: | Line 102: | ||
*{{ent|hcf_powerup_regen (GoldSrc)|alt=hcf_powerup_regen}} | *{{ent|hcf_powerup_regen (GoldSrc)|alt=hcf_powerup_regen}} | ||
==info_*== | |||
*{{ent|info_bigmomma (GoldSrc)|alt=info_bigmomma}} | *{{ent|info_bigmomma (GoldSrc)|alt=info_bigmomma}} | ||
*{{ent|info_intermission (GoldSrc)|alt=info_intermission}} | *{{ent|info_intermission (GoldSrc)|alt=info_intermission}} | ||
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*{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}} | *{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}} | ||
==item_*== | |||
*{{ent|item_airtank (GoldSrc)|alt=item_airtank}} | *{{ent|item_airtank (GoldSrc)|alt=item_airtank}} | ||
*{{ent|item_antidote (GoldSrc)|alt=item_antidote}} | *{{ent|item_antidote (GoldSrc)|alt=item_antidote}} | ||
Line 124: | Line 124: | ||
*{{ent|item_suit (GoldSrc)|alt=item_suit}} | *{{ent|item_suit (GoldSrc)|alt=item_suit}} | ||
==light_*== | |||
*{{ent|light_environment (GoldSrc)|alt=light_environment}} | *{{ent|light_environment (GoldSrc)|alt=light_environment}} | ||
*{{ent|light_spot (GoldSrc)|alt=light_spot}} | *{{ent|light_spot (GoldSrc)|alt=light_spot}} | ||
==momentary_*== | |||
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}} | *{{ent|momentary_door (GoldSrc)|alt=momentary_door}} | ||
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}} | *{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}} | ||
==monster_*== | |||
*{{ent|monster_alien_controller (GoldSrc)|alt=monster_alien_controller}} | *{{ent|monster_alien_controller (GoldSrc)|alt=monster_alien_controller}} | ||
*{{ent|monster_alien_grunt (GoldSrc)|alt=monster_alien_grunt}} | *{{ent|monster_alien_grunt (GoldSrc)|alt=monster_alien_grunt}} | ||
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*{{ent|monster_zombie (GoldSrc)|alt=monster_zombie}} | *{{ent|monster_zombie (GoldSrc)|alt=monster_zombie}} | ||
==multi_*== | |||
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}} | *{{ent|multi_manager (GoldSrc)|alt=multi_manager}} | ||
==path_*== | |||
*{{ent|path_corner (GoldSrc)|alt=path_corner}} | *{{ent|path_corner (GoldSrc)|alt=path_corner}} | ||
*{{ent|path_track (GoldSrc)|alt=path_track}} | *{{ent|path_track (GoldSrc)|alt=path_track}} | ||
==phys_*== | |||
*{{ent|phys_base_rope (GoldSrc)|alt=phys_base_rope}} | *{{ent|phys_base_rope (GoldSrc)|alt=phys_base_rope}} | ||
==player_*== | |||
*{{ent|player_loadsaved (GoldSrc)|alt=player_loadsaved}} | *{{ent|player_loadsaved (GoldSrc)|alt=player_loadsaved}} | ||
*{{ent|player_weaponstrip (GoldSrc)|alt=player_weaponstrip}} | *{{ent|player_weaponstrip (GoldSrc)|alt=player_weaponstrip}} | ||
==scripted_*== | |||
*{{ent|scripted_sentence (GoldSrc)|alt=scripted_sentence}} | *{{ent|scripted_sentence (GoldSrc)|alt=scripted_sentence}} | ||
*{{ent|scripted_sequence (GoldSrc)|alt=scripted_sequence}} | *{{ent|scripted_sequence (GoldSrc)|alt=scripted_sequence}} | ||
==target_*== | |||
*{{ent|target_cdaudio (GoldSrc)|alt=target_cdaudio}} | *{{ent|target_cdaudio (GoldSrc)|alt=target_cdaudio}} | ||
==trigger_*== | |||
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}} | *{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}} | ||
*{{ent|trigger_autosave (GoldSrc)|alt=trigger_autosave}} | *{{ent|trigger_autosave (GoldSrc)|alt=trigger_autosave}} | ||
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*{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}} | *{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}} | ||
==weapon_*== | |||
*{{ent|weapon_357 (GoldSrc)|alt=weapon_357}} | *{{ent|weapon_357 (GoldSrc)|alt=weapon_357}} | ||
*{{ent|weapon_9mmAR (GoldSrc)|alt=weapon_9mmAR}} | *{{ent|weapon_9mmAR (GoldSrc)|alt=weapon_9mmAR}} | ||
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*{{ent|weapon_tripmine (GoldSrc)|alt=weapon_tripmine}} | *{{ent|weapon_tripmine (GoldSrc)|alt=weapon_tripmine}} | ||
==world_*== | |||
*{{ent|world_items (GoldSrc)|alt=world_items}} | *{{ent|world_items (GoldSrc)|alt=world_items}} | ||
==xen_*== | |||
*{{ent|xen_hair (GoldSrc)|alt=xen_hair}} | *{{ent|xen_hair (GoldSrc)|alt=xen_hair}} | ||
*{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}} | *{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}} | ||
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*{{ent|xen_tree (GoldSrc)|alt=xen_tree}} | *{{ent|xen_tree (GoldSrc)|alt=xen_tree}} | ||
== Unincluded == | |||
*{{ent|cycler (GoldSrc)|alt=cycler}} | *{{ent|cycler (GoldSrc)|alt=cycler}} | ||
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}} | *{{ent|gibshooter (GoldSrc)|alt=gibshooter}} |
Latest revision as of 11:01, 2 March 2024
This is a list of all Headcrab Frenzy entities that can be placed through Hammer or
J.A.C.K..

aiscripted_*
ambient_*
ammo_*
- ammo_357
- ammo_9mmAR
- ammo_9mmbox
- ammo_9mmclip
- ammo_ARgrenades
- ammo_buckshot
- ammo_crossbow
- ammo_gaussclip
- ammo_rpgclip
button_*
cycler_*
env_*
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_explosion
- env_fade
- env_funnel
- env_global
- env_glow
- env_laser
- env_message
- env_render
- env_shake
- env_shooter
- env_sound
- env_spark
- env_sprite
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_healthcharger
- func_illusionary
- func_ladder
- func_monsterclip
- func_mortar_field
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_recharge
- func_rotating
- func_rot_button
- func_tankcontrols
- func_tank
- func_tanklaser
- func_tankmortar
- func_tankrocket
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_train
- func_wall
- func_wall_toggle
- func_water
game_*
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
hcf_*
info_*
- info_bigmomma
- info_intermission
- info_landmark
- info_node_air
- info_node
- info_null
- info_player_coop
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination
item_*
light_*
momentary_*
monster_*
- monster_alien_controller
- monster_alien_grunt
- monster_alien_slave
- monster_apache
- monster_babycrab
- monster_barnacle
- monster_barney_dead
- monster_barney
- monster_bigmomma
- monster_bloater
- monster_bullchicken
- monster_cockroach
- monster_flyer_flock
- monster_furniture
- monster_gargantua
- monster_generic
- monster_gman
- monster_grunt_repel
- monster_handgrenade
- monster_hcf_fastheadcrab
- monster_hcf_fireheadcrab
- monster_hcf_headcrab
- monster_hcf_poisonheadcrab
- monster_headcrab
- monster_hevsuit_dead
- monster_hgrunt_dead
- monster_houndeye
- monster_human_assassin
- monster_human_grunt
- monster_ichthyosaur
- monster_leech
- monster_miniturret
- monster_nihilanth
- monster_osprey
- monster_rat
- monster_satchelcharge
- monster_scientist_dead
- monster_scientist
- monster_sentry
- monster_sitting_scientist
- monster_snark
- monster_tentacle
- monster_tripmine
- monster_turret
- monster_zombie
multi_*
path_*
phys_*
player_*
scripted_*
target_*
trigger_*
- trigger_auto
- trigger_autosave
- trigger_camera
- trigger_cdaudio
- trigger_changelevel
- trigger_changetarget
- trigger_counter
- trigger_endsection
- trigger_gravity
- trigger_hurt
- trigger_monsterjump
- trigger_multiple
- trigger_once
- trigger_push
- trigger_relay
- trigger_teleport
- trigger_transition
weapon_*
- weapon_357
- weapon_9mmAR
- weapon_9mmhandgun
- weapon_crossbow
- weapon_crowbar
- weapon_egon
- weapon_gauss
- weapon_handgrenade
- weapon_hornetgun
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_snark
- weapon_tripmine