List of Headcrab Frenzy entities: Difference between revisions

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This is a list of all [[Headcrab Frenzy]] entities that can be placed through {{hammer|4}} or {{jack|4}}.
[[Category:Entities by game]]This is a list of all [[Headcrab Frenzy]] entities that can be placed through {{hammer|4}} or {{jack|4}}.
__NOTOC__[[Category:Entity lists]]
__NOTOC__[[Category:Entity lists]]
{{note|This list contains FGD entities.}}
{{note|This list contains FGD entities.}}
{{ColumnBox|count=4|
{{ColumnBox|count=4|


===aiscripted_*===
==aiscripted_*==
*{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}}
*{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}}


===ambient_*===
==ambient_*==
*{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}}
*{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}}


===ammo_*===
==ammo_*==
*{{ent|ammo_357 (GoldSrc)|alt=ammo_357}}
*{{ent|ammo_357 (GoldSrc)|alt=ammo_357}}
*{{ent|ammo_9mmAR (GoldSrc)|alt=ammo_9mmAR}}
*{{ent|ammo_9mmAR (GoldSrc)|alt=ammo_9mmAR}}
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*{{ent|ammo_rpgclip (GoldSrc)|alt=ammo_rpgclip}}
*{{ent|ammo_rpgclip (GoldSrc)|alt=ammo_rpgclip}}


===button_*===
==button_*==
*{{ent|button_target (GoldSrc)|alt=button_target}}
*{{ent|button_target (GoldSrc)|alt=button_target}}


===cycler_*===
==cycler_*==
*{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}}
*{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}}
*{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}}
*{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}}
*{{ent|cycler_wreckage (GoldSrc)|alt=cycler_wreckage}}
*{{ent|cycler_wreckage (GoldSrc)|alt=cycler_wreckage}}


===env_*===
==env_*==
*{{ent|env_beam (GoldSrc)|alt=env_beam}}
*{{ent|env_beam (GoldSrc)|alt=env_beam}}
*{{ent|env_beverage (GoldSrc)|alt=env_beverage}}
*{{ent|env_beverage (GoldSrc)|alt=env_beverage}}
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*{{ent|env_sprite (GoldSrc)|alt=env_sprite}}
*{{ent|env_sprite (GoldSrc)|alt=env_sprite}}


===func_*===
==func_*==
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}}
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}}
*{{ent|func_button (GoldSrc)|alt=func_button}}
*{{ent|func_button (GoldSrc)|alt=func_button}}
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*{{ent|func_water (GoldSrc)|alt=func_water}}
*{{ent|func_water (GoldSrc)|alt=func_water}}


===game_*===
==game_*==
*{{ent|game_counter (GoldSrc)|alt=game_counter}}
*{{ent|game_counter (GoldSrc)|alt=game_counter}}
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}}
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}}
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*{{ent|game_zone_player (GoldSrc)|alt=game_zone_player}}
*{{ent|game_zone_player (GoldSrc)|alt=game_zone_player}}


===hcf_*===
==hcf_*==
*{{ent|hcf_monstermaker (GoldSrc)|alt=hcf_monstermaker}}
*{{ent|hcf_monstermaker (GoldSrc)|alt=hcf_monstermaker}}
*{{ent|hcf_powerup_invis (GoldSrc)|alt=hcf_powerup_invis}}
*{{ent|hcf_powerup_invis (GoldSrc)|alt=hcf_powerup_invis}}
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*{{ent|hcf_powerup_regen (GoldSrc)|alt=hcf_powerup_regen}}
*{{ent|hcf_powerup_regen (GoldSrc)|alt=hcf_powerup_regen}}


===info_*===
==info_*==
*{{ent|info_bigmomma (GoldSrc)|alt=info_bigmomma}}
*{{ent|info_bigmomma (GoldSrc)|alt=info_bigmomma}}
*{{ent|info_intermission (GoldSrc)|alt=info_intermission}}
*{{ent|info_intermission (GoldSrc)|alt=info_intermission}}
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*{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}}
*{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}}


===item_*===
==item_*==
*{{ent|item_airtank (GoldSrc)|alt=item_airtank}}
*{{ent|item_airtank (GoldSrc)|alt=item_airtank}}
*{{ent|item_antidote (GoldSrc)|alt=item_antidote}}
*{{ent|item_antidote (GoldSrc)|alt=item_antidote}}
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*{{ent|item_suit (GoldSrc)|alt=item_suit}}
*{{ent|item_suit (GoldSrc)|alt=item_suit}}


===light_*===
==light_*==
*{{ent|light_environment (GoldSrc)|alt=light_environment}}
*{{ent|light_environment (GoldSrc)|alt=light_environment}}
*{{ent|light_spot (GoldSrc)|alt=light_spot}}
*{{ent|light_spot (GoldSrc)|alt=light_spot}}


===momentary_*===
==momentary_*==
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}}
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}}
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}}
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}}


===monster_*===
==monster_*==
*{{ent|monster_alien_controller (GoldSrc)|alt=monster_alien_controller}}
*{{ent|monster_alien_controller (GoldSrc)|alt=monster_alien_controller}}
*{{ent|monster_alien_grunt (GoldSrc)|alt=monster_alien_grunt}}
*{{ent|monster_alien_grunt (GoldSrc)|alt=monster_alien_grunt}}
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*{{ent|monster_zombie (GoldSrc)|alt=monster_zombie}}
*{{ent|monster_zombie (GoldSrc)|alt=monster_zombie}}


===multi_*===
==multi_*==
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}}
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}}


===path_*===
==path_*==
*{{ent|path_corner (GoldSrc)|alt=path_corner}}
*{{ent|path_corner (GoldSrc)|alt=path_corner}}
*{{ent|path_track (GoldSrc)|alt=path_track}}
*{{ent|path_track (GoldSrc)|alt=path_track}}


===phys_*===
==phys_*==
*{{ent|phys_base_rope (GoldSrc)|alt=phys_base_rope}}
*{{ent|phys_base_rope (GoldSrc)|alt=phys_base_rope}}


===player_*===
==player_*==
*{{ent|player_loadsaved (GoldSrc)|alt=player_loadsaved}}
*{{ent|player_loadsaved (GoldSrc)|alt=player_loadsaved}}
*{{ent|player_weaponstrip (GoldSrc)|alt=player_weaponstrip}}
*{{ent|player_weaponstrip (GoldSrc)|alt=player_weaponstrip}}


===scripted_*===
==scripted_*==
*{{ent|scripted_sentence (GoldSrc)|alt=scripted_sentence}}
*{{ent|scripted_sentence (GoldSrc)|alt=scripted_sentence}}
*{{ent|scripted_sequence (GoldSrc)|alt=scripted_sequence}}
*{{ent|scripted_sequence (GoldSrc)|alt=scripted_sequence}}


===target_*===
==target_*==
*{{ent|target_cdaudio (GoldSrc)|alt=target_cdaudio}}
*{{ent|target_cdaudio (GoldSrc)|alt=target_cdaudio}}


===trigger_*===
==trigger_*==
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}}
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}}
*{{ent|trigger_autosave (GoldSrc)|alt=trigger_autosave}}
*{{ent|trigger_autosave (GoldSrc)|alt=trigger_autosave}}
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*{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}}
*{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}}


===weapon_*===
==weapon_*==
*{{ent|weapon_357 (GoldSrc)|alt=weapon_357}}
*{{ent|weapon_357 (GoldSrc)|alt=weapon_357}}
*{{ent|weapon_9mmAR (GoldSrc)|alt=weapon_9mmAR}}
*{{ent|weapon_9mmAR (GoldSrc)|alt=weapon_9mmAR}}
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*{{ent|weapon_tripmine (GoldSrc)|alt=weapon_tripmine}}
*{{ent|weapon_tripmine (GoldSrc)|alt=weapon_tripmine}}


===world_*===
==world_*==
*{{ent|world_items (GoldSrc)|alt=world_items}}
*{{ent|world_items (GoldSrc)|alt=world_items}}


===xen_*===
==xen_*==
*{{ent|xen_hair (GoldSrc)|alt=xen_hair}}
*{{ent|xen_hair (GoldSrc)|alt=xen_hair}}
*{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}}
*{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}}
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*{{ent|xen_tree (GoldSrc)|alt=xen_tree}}
*{{ent|xen_tree (GoldSrc)|alt=xen_tree}}


=== Unincluded ===
== Unincluded ==
*{{ent|cycler (GoldSrc)|alt=cycler}}
*{{ent|cycler (GoldSrc)|alt=cycler}}
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}}
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}}

Latest revision as of 11:01, 2 March 2024

This is a list of all Headcrab Frenzy entities that can be placed through Hammer Hammer or J.A.C.K. J.A.C.K..

Note.pngNote:This list contains FGD entities.


aiscripted_*

ambient_*

ammo_*

button_*

cycler_*

env_*

func_*

game_*

hcf_*

info_*

item_*

light_*

momentary_*

monster_*

multi_*

path_*

phys_*

player_*

scripted_*

target_*

trigger_*

weapon_*

world_*

xen_*

Unincluded

See also