List of Headcrab Frenzy entities: Difference between revisions
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{{ | This is a list of all [[Headcrab Frenzy]] entities that can be placed through {{hammer|4}} or {{jack|4}}. | ||
__NOTOC__ | |||
{{ColumnBox|count=4| | |||
===aiscripted_*=== | |||
*{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}} | |||
===ambient_*=== | |||
*{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}} | |||
===ammo_*=== | |||
*{{ent|ammo_357 (GoldSrc)|alt=ammo_357}} | |||
*{{ent|ammo_9mmAR (GoldSrc)|alt=ammo_9mmAR}} | |||
*{{ent|ammo_9mmbox (GoldSrc)|alt=ammo_9mmbox}} | |||
*{{ent|ammo_9mmclip (GoldSrc)|alt=ammo_9mmclip}} | |||
*{{ent|ammo_ARgrenades (GoldSrc)|alt=ammo_ARgrenades}} | |||
*{{ent|ammo_buckshot (GoldSrc)|alt=ammo_buckshot}} | |||
*{{ent|ammo_crossbow (GoldSrc)|alt=ammo_crossbow}} | |||
*{{ent|ammo_gaussclip (GoldSrc)|alt=ammo_gaussclip}} | |||
*{{ent|ammo_rpgclip (GoldSrc)|alt=ammo_rpgclip}} | |||
===button_*=== | |||
*{{ent|button_target (GoldSrc)|alt=button_target}} | |||
===cycler_*=== | |||
*{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}} | |||
*{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}} | |||
*{{ent|cycler_wreckage (GoldSrc)|alt=cycler_wreckage}} | |||
===env_*=== | |||
*{{ent|env_beam (GoldSrc)|alt=env_beam}} | |||
*{{ent|env_beverage (GoldSrc)|alt=env_beverage}} | |||
*{{ent|env_blood (GoldSrc)|alt=env_blood}} | |||
*{{ent|env_bubbles (GoldSrc)|alt=env_bubbles}} | |||
*{{ent|env_explosion (GoldSrc)|alt=env_explosion}} | |||
*{{ent|env_fade (GoldSrc)|alt=env_fade}} | |||
*{{ent|env_funnel (GoldSrc)|alt=env_funnel}} | |||
*{{ent|env_global (GoldSrc)|alt=env_global}} | |||
*{{ent|env_glow (GoldSrc)|alt=env_glow}} | |||
*{{ent|env_laser (GoldSrc)|alt=env_laser}} | |||
*{{ent|env_message (GoldSrc)|alt=env_message}} | |||
*{{ent|env_render (GoldSrc)|alt=env_render}} | |||
*{{ent|env_shake (GoldSrc)|alt=env_shake}} | |||
*{{ent|env_shooter (GoldSrc)|alt=env_shooter}} | |||
*{{ent|env_sound (GoldSrc)|alt=env_sound}} | |||
*{{ent|env_spark (GoldSrc)|alt=env_spark}} | |||
*{{ent|env_sprite (GoldSrc)|alt=env_sprite}} | |||
===func_*=== | |||
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}} | |||
*{{ent|func_button (GoldSrc)|alt=func_button}} | |||
*{{ent|func_conveyor (GoldSrc)|alt=func_conveyor}} | |||
*{{ent|func_door (GoldSrc)|alt=func_door}} | |||
*{{ent|func_door_rotating (GoldSrc)|alt=func_door_rotating}} | |||
*{{ent|func_friction (GoldSrc)|alt=func_friction}} | |||
*{{ent|func_guntarget (GoldSrc)|alt=func_guntarget}} | |||
*{{ent|func_healthcharger (GoldSrc)|alt=func_healthcharger}} | |||
*{{ent|func_illusionary (GoldSrc)|alt=func_illusionary}} | |||
*{{ent|func_ladder (GoldSrc)|alt=func_ladder}} | |||
*{{ent|func_monsterclip (GoldSrc)|alt=func_monsterclip}} | |||
*{{ent|func_mortar_field (GoldSrc)|alt=func_mortar_field}} | |||
*{{ent|func_pendulum (GoldSrc)|alt=func_pendulum}} | |||
*{{ent|func_plat (GoldSrc)|alt=func_plat}} | |||
*{{ent|func_platrot (GoldSrc)|alt=func_platrot}} | |||
*{{ent|func_pushable (GoldSrc)|alt=func_pushable}} | |||
*{{ent|func_recharge (GoldSrc)|alt=func_recharge}} | |||
*{{ent|func_rotating (GoldSrc)|alt=func_rotating}} | |||
*{{ent|func_rot_button (GoldSrc)|alt=func_rot_button}} | |||
*{{ent|func_tankcontrols (GoldSrc)|alt=func_tankcontrols}} | |||
*{{ent|func_tank (GoldSrc)|alt=func_tank}} | |||
*{{ent|func_tanklaser (GoldSrc)|alt=func_tanklaser}} | |||
*{{ent|func_tankmortar (GoldSrc)|alt=func_tankmortar}} | |||
*{{ent|func_tankrocket (GoldSrc)|alt=func_tankrocket}} | |||
*{{ent|func_trackautochange (GoldSrc)|alt=func_trackautochange}} | |||
*{{ent|func_trackchange (GoldSrc)|alt=func_trackchange}} | |||
*{{ent|func_tracktrain (GoldSrc)|alt=func_tracktrain}} | |||
*{{ent|func_traincontrols (GoldSrc)|alt=func_traincontrols}} | |||
*{{ent|func_train (GoldSrc)|alt=func_train}} | |||
*{{ent|func_wall (GoldSrc)|alt=func_wall}} | |||
*{{ent|func_wall_toggle (GoldSrc)|alt=func_wall_toggle}} | |||
*{{ent|func_water (GoldSrc)|alt=func_water}} | |||
===game_*=== | |||
*{{ent|game_counter (GoldSrc)|alt=game_counter}} | |||
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}} | |||
*{{ent|game_end (GoldSrc)|alt=game_end}} | |||
*{{ent|game_player_equip (GoldSrc)|alt=game_player_equip}} | |||
*{{ent|game_player_hurt (GoldSrc)|alt=game_player_hurt}} | |||
*{{ent|game_player_team (GoldSrc)|alt=game_player_team}} | |||
*{{ent|game_score (GoldSrc)|alt=game_score}} | |||
*{{ent|game_team_master (GoldSrc)|alt=game_team_master}} | |||
*{{ent|game_team_set (GoldSrc)|alt=game_team_set}} | |||
*{{ent|game_text (GoldSrc)|alt=game_text}} | |||
*{{ent|game_zone_player (GoldSrc)|alt=game_zone_player}} | |||
===hcf_*=== | |||
*{{ent|hcf_monstermaker (GoldSrc)|alt=hcf_monstermaker}} | |||
*{{ent|hcf_powerup_invis (GoldSrc)|alt=hcf_powerup_invis}} | |||
*{{ent|hcf_powerup_invul (GoldSrc)|alt=hcf_powerup_invul}} | |||
*{{ent|hcf_powerup_random (GoldSrc)|alt=hcf_powerup_random}} | |||
*{{ent|hcf_powerup_regen (GoldSrc)|alt=hcf_powerup_regen}} | |||
===info_*=== | |||
*{{ent|info_bigmomma (GoldSrc)|alt=info_bigmomma}} | |||
*{{ent|info_intermission (GoldSrc)|alt=info_intermission}} | |||
*{{ent|info_landmark (GoldSrc)|alt=info_landmark}} | |||
*{{ent|info_node_air (GoldSrc)|alt=info_node_air}} | |||
*{{ent|info_node (GoldSrc)|alt=info_node}} | |||
*{{ent|info_null (GoldSrc)|alt=info_null}} | |||
*{{ent|info_player_coop (GoldSrc)|alt=info_player_coop}} | |||
*{{ent|info_player_deathmatch (GoldSrc)|alt=info_player_deathmatch}} | |||
*{{ent|info_player_start (GoldSrc)|alt=info_player_start}} | |||
*{{ent|info_target (GoldSrc)|alt=info_target}} | |||
*{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}} | |||
===item_*=== | |||
*{{ent|item_airtank (GoldSrc)|alt=item_airtank}} | |||
*{{ent|item_antidote (GoldSrc)|alt=item_antidote}} | |||
*{{ent|item_battery (GoldSrc)|alt=item_battery}} | |||
*{{ent|item_healthkit (GoldSrc)|alt=item_healthkit}} | |||
*{{ent|item_longjump (GoldSrc)|alt=item_longjump}} | |||
*{{ent|item_security (GoldSrc)|alt=item_security}} | |||
*{{ent|item_suit (GoldSrc)|alt=item_suit}} | |||
===light_*=== | |||
*{{ent|light_environment (GoldSrc)|alt=light_environment}} | |||
*{{ent|light_spot (GoldSrc)|alt=light_spot}} | |||
===momentary_*=== | |||
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}} | |||
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}} | |||
===monster_*=== | |||
*{{ent|monster_alien_controller (GoldSrc)|alt=monster_alien_controller}} | |||
*{{ent|monster_alien_grunt (GoldSrc)|alt=monster_alien_grunt}} | |||
*{{ent|monster_alien_slave (GoldSrc)|alt=monster_alien_slave}} | |||
*{{ent|monster_apache (GoldSrc)|alt=monster_apache}} | |||
*{{ent|monster_babycrab (GoldSrc)|alt=monster_babycrab}} | |||
*{{ent|monster_barnacle (GoldSrc)|alt=monster_barnacle}} | |||
*{{ent|monster_barney_dead (GoldSrc)|alt=monster_barney_dead}} | |||
*{{ent|monster_barney (GoldSrc)|alt=monster_barney}} | |||
*{{ent|monster_bigmomma (GoldSrc)|alt=monster_bigmomma}} | |||
*{{ent|monster_bloater (GoldSrc)|alt=monster_bloater}} | |||
*{{ent|monster_bullchicken (GoldSrc)|alt=monster_bullchicken}} | |||
*{{ent|monster_cockroach (GoldSrc)|alt=monster_cockroach}} | |||
*{{ent|monster_flyer_flock (GoldSrc)|alt=monster_flyer_flock}} | |||
*{{ent|monster_furniture (GoldSrc)|alt=monster_furniture}} | |||
*{{ent|monster_gargantua (GoldSrc)|alt=monster_gargantua}} | |||
*{{ent|monster_generic (GoldSrc)|alt=monster_generic}} | |||
*{{ent|monster_gman (GoldSrc)|alt=monster_gman}} | |||
*{{ent|monster_grunt_repel (GoldSrc)|alt=monster_grunt_repel}} | |||
*{{ent|monster_handgrenade (GoldSrc)|alt=monster_handgrenade}} | |||
*{{ent|monster_hcf_fastheadcrab (GoldSrc)|alt=monster_hcf_fastheadcrab}} | |||
*{{ent|monster_hcf_fireheadcrab (GoldSrc)|alt=monster_hcf_fireheadcrab}} | |||
*{{ent|monster_hcf_headcrab (GoldSrc)|alt=monster_hcf_headcrab}} | |||
*{{ent|monster_hcf_poisonheadcrab (GoldSrc)|alt=monster_hcf_poisonheadcrab}} | |||
*{{ent|monster_headcrab (GoldSrc)|alt=monster_headcrab}} | |||
*{{ent|monster_hevsuit_dead (GoldSrc)|alt=monster_hevsuit_dead}} | |||
*{{ent|monster_hgrunt_dead (GoldSrc)|alt=monster_hgrunt_dead}} | |||
*{{ent|monster_houndeye (GoldSrc)|alt=monster_houndeye}} | |||
*{{ent|monster_human_assassin (GoldSrc)|alt=monster_human_assassin}} | |||
*{{ent|monster_human_grunt (GoldSrc)|alt=monster_human_grunt}} | |||
*{{ent|monster_ichthyosaur (GoldSrc)|alt=monster_ichthyosaur}} | |||
*{{ent|monster_leech (GoldSrc)|alt=monster_leech}} | |||
*{{ent|monster_miniturret (GoldSrc)|alt=monster_miniturret}} | |||
*{{ent|monster_nihilanth (GoldSrc)|alt=monster_nihilanth}} | |||
*{{ent|monster_osprey (GoldSrc)|alt=monster_osprey}} | |||
*{{ent|monster_rat (GoldSrc)|alt=monster_rat}} | |||
*{{ent|monster_satchelcharge (GoldSrc)|alt=monster_satchelcharge}} | |||
*{{ent|monster_scientist_dead (GoldSrc)|alt=monster_scientist_dead}} | |||
*{{ent|monster_scientist (GoldSrc)|alt=monster_scientist}} | |||
*{{ent|monster_sentry (GoldSrc)|alt=monster_sentry}} | |||
*{{ent|monster_sitting_scientist (GoldSrc)|alt=monster_sitting_scientist}} | |||
*{{ent|monster_snark (GoldSrc)|alt=monster_snark}} | |||
*{{ent|monster_tentacle (GoldSrc)|alt=monster_tentacle}} | |||
*{{ent|monster_tripmine (GoldSrc)|alt=monster_tripmine}} | |||
*{{ent|monster_turret (GoldSrc)|alt=monster_turret}} | |||
*{{ent|monster_zombie (GoldSrc)|alt=monster_zombie}} | |||
===multi_*=== | |||
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}} | |||
===path_*=== | |||
*{{ent|path_corner (GoldSrc)|alt=path_corner}} | |||
*{{ent|path_track (GoldSrc)|alt=path_track}} | |||
===phys_*=== | |||
*{{ent|phys_base_rope (GoldSrc)|alt=phys_base_rope}} | |||
===player_*=== | |||
*{{ent|player_loadsaved (GoldSrc)|alt=player_loadsaved}} | |||
*{{ent|player_weaponstrip (GoldSrc)|alt=player_weaponstrip}} | |||
===scripted_*=== | |||
*{{ent|scripted_sentence (GoldSrc)|alt=scripted_sentence}} | |||
*{{ent|scripted_sequence (GoldSrc)|alt=scripted_sequence}} | |||
===target_*=== | |||
*{{ent|target_cdaudio (GoldSrc)|alt=target_cdaudio}} | |||
===trigger_*=== | |||
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}} | |||
*{{ent|trigger_autosave (GoldSrc)|alt=trigger_autosave}} | |||
*{{ent|trigger_camera (GoldSrc)|alt=trigger_camera}} | |||
*{{ent|trigger_cdaudio (GoldSrc)|alt=trigger_cdaudio}} | |||
*{{ent|trigger_changelevel (GoldSrc)|alt=trigger_changelevel}} | |||
*{{ent|trigger_changetarget (GoldSrc)|alt=trigger_changetarget}} | |||
*{{ent|trigger_counter (GoldSrc)|alt=trigger_counter}} | |||
*{{ent|trigger_endsection (GoldSrc)|alt=trigger_endsection}} | |||
*{{ent|trigger_gravity (GoldSrc)|alt=trigger_gravity}} | |||
*{{ent|trigger_hurt (GoldSrc)|alt=trigger_hurt}} | |||
*{{ent|trigger_monsterjump (GoldSrc)|alt=trigger_monsterjump}} | |||
*{{ent|trigger_multiple (GoldSrc)|alt=trigger_multiple}} | |||
*{{ent|trigger_once (GoldSrc)|alt=trigger_once}} | |||
*{{ent|trigger_push (GoldSrc)|alt=trigger_push}} | |||
*{{ent|trigger_relay (GoldSrc)|alt=trigger_relay}} | |||
*{{ent|trigger_teleport (GoldSrc)|alt=trigger_teleport}} | |||
*{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}} | |||
===weapon_*=== | |||
*{{ent|weapon_357 (GoldSrc)|alt=weapon_357}} | |||
*{{ent|weapon_9mmAR (GoldSrc)|alt=weapon_9mmAR}} | |||
*{{ent|weapon_9mmhandgun (GoldSrc)|alt=weapon_9mmhandgun}} | |||
*{{ent|weapon_crossbow (GoldSrc)|alt=weapon_crossbow}} | |||
*{{ent|weapon_crowbar (GoldSrc)|alt=weapon_crowbar}} | |||
*{{ent|weapon_egon (GoldSrc)|alt=weapon_egon}} | |||
*{{ent|weapon_gauss (GoldSrc)|alt=weapon_gauss}} | |||
*{{ent|weapon_handgrenade (GoldSrc)|alt=weapon_handgrenade}} | |||
*{{ent|weapon_hornetgun (GoldSrc)|alt=weapon_hornetgun}} | |||
*{{ent|weapon_rpg (GoldSrc)|alt=weapon_rpg}} | |||
*{{ent|weapon_satchel (GoldSrc)|alt=weapon_satchel}} | |||
*{{ent|weapon_shotgun (GoldSrc)|alt=weapon_shotgun}} | |||
*{{ent|weapon_snark (GoldSrc)|alt=weapon_snark}} | |||
*{{ent|weapon_tripmine (GoldSrc)|alt=weapon_tripmine}} | |||
===world_*=== | |||
*{{ent|world_items (GoldSrc)|alt=world_items}} | |||
=== | ===xen_*=== | ||
* | *{{ent|xen_hair (GoldSrc)|alt=xen_hair}} | ||
* | *{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}} | ||
* | *{{ent|xen_spore_large (GoldSrc)|alt=xen_spore_large}} | ||
* | *{{ent|xen_spore_medium (GoldSrc)|alt=xen_spore_medium}} | ||
* | *{{ent|xen_spore_small (GoldSrc)|alt=xen_spore_small}} | ||
*{{ent|xen_tree (GoldSrc)|alt=xen_tree}} | |||
=== Unincluded === | |||
*{{ent|cycler (GoldSrc)|alt=cycler}} | |||
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}} | |||
*{{ent|infodecal (GoldSrc)|alt=infodecal}} | |||
*{{ent|light (GoldSrc)|alt=light}} | |||
*{{ent|monstermaker (GoldSrc)|alt=monstermaker}} | |||
*{{ent|multisource (GoldSrc)|alt=multisource}} | |||
*{{ent|speaker (GoldSrc)|alt=speaker}} | |||
*{{ent|weaponbox (GoldSrc)|alt=weaponbox}} | |||
*{{ent|worldspawn (GoldSrc)|alt=worldspawn}} | |||
}} | |||
== See also == | == See also == |
Revision as of 06:26, 1 March 2024
This is a list of all Headcrab Frenzy entities that can be placed through Hammer or
J.A.C.K..
aiscripted_*
ambient_*
ammo_*
- ammo_357
- ammo_9mmAR
- ammo_9mmbox
- ammo_9mmclip
- ammo_ARgrenades
- ammo_buckshot
- ammo_crossbow
- ammo_gaussclip
- ammo_rpgclip
button_*
cycler_*
env_*
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_explosion
- env_fade
- env_funnel
- env_global
- env_glow
- env_laser
- env_message
- env_render
- env_shake
- env_shooter
- env_sound
- env_spark
- env_sprite
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_healthcharger
- func_illusionary
- func_ladder
- func_monsterclip
- func_mortar_field
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_recharge
- func_rotating
- func_rot_button
- func_tankcontrols
- func_tank
- func_tanklaser
- func_tankmortar
- func_tankrocket
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_traincontrols
- func_train
- func_wall
- func_wall_toggle
- func_water
game_*
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
hcf_*
info_*
- info_bigmomma
- info_intermission
- info_landmark
- info_node_air
- info_node
- info_null
- info_player_coop
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination
item_*
light_*
momentary_*
monster_*
- monster_alien_controller
- monster_alien_grunt
- monster_alien_slave
- monster_apache
- monster_babycrab
- monster_barnacle
- monster_barney_dead
- monster_barney
- monster_bigmomma
- monster_bloater
- monster_bullchicken
- monster_cockroach
- monster_flyer_flock
- monster_furniture
- monster_gargantua
- monster_generic
- monster_gman
- monster_grunt_repel
- monster_handgrenade
- monster_hcf_fastheadcrab
- monster_hcf_fireheadcrab
- monster_hcf_headcrab
- monster_hcf_poisonheadcrab
- monster_headcrab
- monster_hevsuit_dead
- monster_hgrunt_dead
- monster_houndeye
- monster_human_assassin
- monster_human_grunt
- monster_ichthyosaur
- monster_leech
- monster_miniturret
- monster_nihilanth
- monster_osprey
- monster_rat
- monster_satchelcharge
- monster_scientist_dead
- monster_scientist
- monster_sentry
- monster_sitting_scientist
- monster_snark
- monster_tentacle
- monster_tripmine
- monster_turret
- monster_zombie
multi_*
path_*
phys_*
player_*
scripted_*
target_*
trigger_*
- trigger_auto
- trigger_autosave
- trigger_camera
- trigger_cdaudio
- trigger_changelevel
- trigger_changetarget
- trigger_counter
- trigger_endsection
- trigger_gravity
- trigger_hurt
- trigger_monsterjump
- trigger_multiple
- trigger_once
- trigger_push
- trigger_relay
- trigger_teleport
- trigger_transition
weapon_*
- weapon_357
- weapon_9mmAR
- weapon_9mmhandgun
- weapon_crossbow
- weapon_crowbar
- weapon_egon
- weapon_gauss
- weapon_handgrenade
- weapon_hornetgun
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_snark
- weapon_tripmine