List of Headcrab Frenzy entities: Difference between revisions

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This is a list of all [[Headcrab Frenzy]] entities that can be placed through {{hammer|4}} or {{jack|4}}.
__NOTOC__
{{ColumnBox|count=4|
 
===aiscripted_*===
*{{ent|aiscripted_sequence (GoldSrc)|alt=aiscripted_sequence}}
 
===ambient_*===
*{{ent|ambient_generic (GoldSrc)|alt=ambient_generic}}
 
===ammo_*===
*{{ent|ammo_357 (GoldSrc)|alt=ammo_357}}
*{{ent|ammo_9mmAR (GoldSrc)|alt=ammo_9mmAR}}
*{{ent|ammo_9mmbox (GoldSrc)|alt=ammo_9mmbox}}
*{{ent|ammo_9mmclip (GoldSrc)|alt=ammo_9mmclip}}
*{{ent|ammo_ARgrenades (GoldSrc)|alt=ammo_ARgrenades}}
*{{ent|ammo_buckshot (GoldSrc)|alt=ammo_buckshot}}
*{{ent|ammo_crossbow (GoldSrc)|alt=ammo_crossbow}}
*{{ent|ammo_gaussclip (GoldSrc)|alt=ammo_gaussclip}}
*{{ent|ammo_rpgclip (GoldSrc)|alt=ammo_rpgclip}}
 
===button_*===
*{{ent|button_target (GoldSrc)|alt=button_target}}
 
===cycler_*===
*{{ent|cycler_sprite (GoldSrc)|alt=cycler_sprite}}
*{{ent|cycler_weapon (GoldSrc)|alt=cycler_weapon}}
*{{ent|cycler_wreckage (GoldSrc)|alt=cycler_wreckage}}
 
===env_*===
*{{ent|env_beam (GoldSrc)|alt=env_beam}}
*{{ent|env_beverage (GoldSrc)|alt=env_beverage}}
*{{ent|env_blood (GoldSrc)|alt=env_blood}}
*{{ent|env_bubbles (GoldSrc)|alt=env_bubbles}}
*{{ent|env_explosion (GoldSrc)|alt=env_explosion}}
*{{ent|env_fade (GoldSrc)|alt=env_fade}}
*{{ent|env_funnel (GoldSrc)|alt=env_funnel}}
*{{ent|env_global (GoldSrc)|alt=env_global}}
*{{ent|env_glow (GoldSrc)|alt=env_glow}}
*{{ent|env_laser (GoldSrc)|alt=env_laser}}
*{{ent|env_message (GoldSrc)|alt=env_message}}
*{{ent|env_render (GoldSrc)|alt=env_render}}
*{{ent|env_shake (GoldSrc)|alt=env_shake}}
*{{ent|env_shooter (GoldSrc)|alt=env_shooter}}
*{{ent|env_sound (GoldSrc)|alt=env_sound}}
*{{ent|env_spark (GoldSrc)|alt=env_spark}}
*{{ent|env_sprite (GoldSrc)|alt=env_sprite}}
 
===func_*===
*{{ent|func_breakable (GoldSrc)|alt=func_breakable}}
*{{ent|func_button (GoldSrc)|alt=func_button}}
*{{ent|func_conveyor (GoldSrc)|alt=func_conveyor}}
*{{ent|func_door (GoldSrc)|alt=func_door}}
*{{ent|func_door_rotating (GoldSrc)|alt=func_door_rotating}}
*{{ent|func_friction (GoldSrc)|alt=func_friction}}
*{{ent|func_guntarget (GoldSrc)|alt=func_guntarget}}
*{{ent|func_healthcharger (GoldSrc)|alt=func_healthcharger}}
*{{ent|func_illusionary (GoldSrc)|alt=func_illusionary}}
*{{ent|func_ladder (GoldSrc)|alt=func_ladder}}
*{{ent|func_monsterclip (GoldSrc)|alt=func_monsterclip}}
*{{ent|func_mortar_field (GoldSrc)|alt=func_mortar_field}}
*{{ent|func_pendulum (GoldSrc)|alt=func_pendulum}}
*{{ent|func_plat (GoldSrc)|alt=func_plat}}
*{{ent|func_platrot (GoldSrc)|alt=func_platrot}}
*{{ent|func_pushable (GoldSrc)|alt=func_pushable}}
*{{ent|func_recharge (GoldSrc)|alt=func_recharge}}
*{{ent|func_rotating (GoldSrc)|alt=func_rotating}}
*{{ent|func_rot_button (GoldSrc)|alt=func_rot_button}}
*{{ent|func_tankcontrols (GoldSrc)|alt=func_tankcontrols}}
*{{ent|func_tank (GoldSrc)|alt=func_tank}}
*{{ent|func_tanklaser (GoldSrc)|alt=func_tanklaser}}
*{{ent|func_tankmortar (GoldSrc)|alt=func_tankmortar}}
*{{ent|func_tankrocket (GoldSrc)|alt=func_tankrocket}}
*{{ent|func_trackautochange (GoldSrc)|alt=func_trackautochange}}
*{{ent|func_trackchange (GoldSrc)|alt=func_trackchange}}
*{{ent|func_tracktrain (GoldSrc)|alt=func_tracktrain}}
*{{ent|func_traincontrols (GoldSrc)|alt=func_traincontrols}}
*{{ent|func_train (GoldSrc)|alt=func_train}}
*{{ent|func_wall (GoldSrc)|alt=func_wall}}
*{{ent|func_wall_toggle (GoldSrc)|alt=func_wall_toggle}}
*{{ent|func_water (GoldSrc)|alt=func_water}}
 
===game_*===
*{{ent|game_counter (GoldSrc)|alt=game_counter}}
*{{ent|game_counter_set (GoldSrc)|alt=game_counter_set}}
*{{ent|game_end (GoldSrc)|alt=game_end}}
*{{ent|game_player_equip (GoldSrc)|alt=game_player_equip}}
*{{ent|game_player_hurt (GoldSrc)|alt=game_player_hurt}}
*{{ent|game_player_team (GoldSrc)|alt=game_player_team}}
*{{ent|game_score (GoldSrc)|alt=game_score}}
*{{ent|game_team_master (GoldSrc)|alt=game_team_master}}
*{{ent|game_team_set (GoldSrc)|alt=game_team_set}}
*{{ent|game_text (GoldSrc)|alt=game_text}}
*{{ent|game_zone_player (GoldSrc)|alt=game_zone_player}}
 
===hcf_*===
*{{ent|hcf_monstermaker (GoldSrc)|alt=hcf_monstermaker}}
*{{ent|hcf_powerup_invis (GoldSrc)|alt=hcf_powerup_invis}}
*{{ent|hcf_powerup_invul (GoldSrc)|alt=hcf_powerup_invul}}
*{{ent|hcf_powerup_random (GoldSrc)|alt=hcf_powerup_random}}
*{{ent|hcf_powerup_regen (GoldSrc)|alt=hcf_powerup_regen}}
 
===info_*===
*{{ent|info_bigmomma (GoldSrc)|alt=info_bigmomma}}
*{{ent|info_intermission (GoldSrc)|alt=info_intermission}}
*{{ent|info_landmark (GoldSrc)|alt=info_landmark}}
*{{ent|info_node_air (GoldSrc)|alt=info_node_air}}
*{{ent|info_node (GoldSrc)|alt=info_node}}
*{{ent|info_null (GoldSrc)|alt=info_null}}
*{{ent|info_player_coop (GoldSrc)|alt=info_player_coop}}
*{{ent|info_player_deathmatch (GoldSrc)|alt=info_player_deathmatch}}
*{{ent|info_player_start (GoldSrc)|alt=info_player_start}}
*{{ent|info_target (GoldSrc)|alt=info_target}}
*{{ent|info_teleport_destination (GoldSrc)|alt=info_teleport_destination}}
 
===item_*===
*{{ent|item_airtank (GoldSrc)|alt=item_airtank}}
*{{ent|item_antidote (GoldSrc)|alt=item_antidote}}
*{{ent|item_battery (GoldSrc)|alt=item_battery}}
*{{ent|item_healthkit (GoldSrc)|alt=item_healthkit}}
*{{ent|item_longjump (GoldSrc)|alt=item_longjump}}
*{{ent|item_security (GoldSrc)|alt=item_security}}
*{{ent|item_suit (GoldSrc)|alt=item_suit}}
 
===light_*===
*{{ent|light_environment (GoldSrc)|alt=light_environment}}
*{{ent|light_spot (GoldSrc)|alt=light_spot}}
 
===momentary_*===
*{{ent|momentary_door (GoldSrc)|alt=momentary_door}}
*{{ent|momentary_rot_button (GoldSrc)|alt=momentary_rot_button}}
 
===monster_*===
*{{ent|monster_alien_controller (GoldSrc)|alt=monster_alien_controller}}
*{{ent|monster_alien_grunt (GoldSrc)|alt=monster_alien_grunt}}
*{{ent|monster_alien_slave (GoldSrc)|alt=monster_alien_slave}}
*{{ent|monster_apache (GoldSrc)|alt=monster_apache}}
*{{ent|monster_babycrab (GoldSrc)|alt=monster_babycrab}}
*{{ent|monster_barnacle (GoldSrc)|alt=monster_barnacle}}
*{{ent|monster_barney_dead (GoldSrc)|alt=monster_barney_dead}}
*{{ent|monster_barney (GoldSrc)|alt=monster_barney}}
*{{ent|monster_bigmomma (GoldSrc)|alt=monster_bigmomma}}
*{{ent|monster_bloater (GoldSrc)|alt=monster_bloater}}
*{{ent|monster_bullchicken (GoldSrc)|alt=monster_bullchicken}}
*{{ent|monster_cockroach (GoldSrc)|alt=monster_cockroach}}
*{{ent|monster_flyer_flock (GoldSrc)|alt=monster_flyer_flock}}
*{{ent|monster_furniture (GoldSrc)|alt=monster_furniture}}
*{{ent|monster_gargantua (GoldSrc)|alt=monster_gargantua}}
*{{ent|monster_generic (GoldSrc)|alt=monster_generic}}
*{{ent|monster_gman (GoldSrc)|alt=monster_gman}}
*{{ent|monster_grunt_repel (GoldSrc)|alt=monster_grunt_repel}}
*{{ent|monster_handgrenade (GoldSrc)|alt=monster_handgrenade}}
*{{ent|monster_hcf_fastheadcrab (GoldSrc)|alt=monster_hcf_fastheadcrab}}
*{{ent|monster_hcf_fireheadcrab (GoldSrc)|alt=monster_hcf_fireheadcrab}}
*{{ent|monster_hcf_headcrab (GoldSrc)|alt=monster_hcf_headcrab}}
*{{ent|monster_hcf_poisonheadcrab (GoldSrc)|alt=monster_hcf_poisonheadcrab}}
*{{ent|monster_headcrab (GoldSrc)|alt=monster_headcrab}}
*{{ent|monster_hevsuit_dead (GoldSrc)|alt=monster_hevsuit_dead}}
*{{ent|monster_hgrunt_dead (GoldSrc)|alt=monster_hgrunt_dead}}
*{{ent|monster_houndeye (GoldSrc)|alt=monster_houndeye}}
*{{ent|monster_human_assassin (GoldSrc)|alt=monster_human_assassin}}
*{{ent|monster_human_grunt (GoldSrc)|alt=monster_human_grunt}}
*{{ent|monster_ichthyosaur (GoldSrc)|alt=monster_ichthyosaur}}
*{{ent|monster_leech (GoldSrc)|alt=monster_leech}}
*{{ent|monster_miniturret (GoldSrc)|alt=monster_miniturret}}
*{{ent|monster_nihilanth (GoldSrc)|alt=monster_nihilanth}}
*{{ent|monster_osprey (GoldSrc)|alt=monster_osprey}}
*{{ent|monster_rat (GoldSrc)|alt=monster_rat}}
*{{ent|monster_satchelcharge (GoldSrc)|alt=monster_satchelcharge}}
*{{ent|monster_scientist_dead (GoldSrc)|alt=monster_scientist_dead}}
*{{ent|monster_scientist (GoldSrc)|alt=monster_scientist}}
*{{ent|monster_sentry (GoldSrc)|alt=monster_sentry}}
*{{ent|monster_sitting_scientist (GoldSrc)|alt=monster_sitting_scientist}}
*{{ent|monster_snark (GoldSrc)|alt=monster_snark}}
*{{ent|monster_tentacle (GoldSrc)|alt=monster_tentacle}}
*{{ent|monster_tripmine (GoldSrc)|alt=monster_tripmine}}
*{{ent|monster_turret (GoldSrc)|alt=monster_turret}}
*{{ent|monster_zombie (GoldSrc)|alt=monster_zombie}}
 
===multi_*===
*{{ent|multi_manager (GoldSrc)|alt=multi_manager}}
 
===path_*===
*{{ent|path_corner (GoldSrc)|alt=path_corner}}
*{{ent|path_track (GoldSrc)|alt=path_track}}
 
===phys_*===
*{{ent|phys_base_rope (GoldSrc)|alt=phys_base_rope}}
 
===player_*===
*{{ent|player_loadsaved (GoldSrc)|alt=player_loadsaved}}
*{{ent|player_weaponstrip (GoldSrc)|alt=player_weaponstrip}}
 
===scripted_*===
*{{ent|scripted_sentence (GoldSrc)|alt=scripted_sentence}}
*{{ent|scripted_sequence (GoldSrc)|alt=scripted_sequence}}
 
===target_*===
*{{ent|target_cdaudio (GoldSrc)|alt=target_cdaudio}}
 
===trigger_*===
*{{ent|trigger_auto (GoldSrc)|alt=trigger_auto}}
*{{ent|trigger_autosave (GoldSrc)|alt=trigger_autosave}}
*{{ent|trigger_camera (GoldSrc)|alt=trigger_camera}}
*{{ent|trigger_cdaudio (GoldSrc)|alt=trigger_cdaudio}}
*{{ent|trigger_changelevel (GoldSrc)|alt=trigger_changelevel}}
*{{ent|trigger_changetarget (GoldSrc)|alt=trigger_changetarget}}
*{{ent|trigger_counter (GoldSrc)|alt=trigger_counter}}
*{{ent|trigger_endsection (GoldSrc)|alt=trigger_endsection}}
*{{ent|trigger_gravity (GoldSrc)|alt=trigger_gravity}}
*{{ent|trigger_hurt (GoldSrc)|alt=trigger_hurt}}
*{{ent|trigger_monsterjump (GoldSrc)|alt=trigger_monsterjump}}
*{{ent|trigger_multiple (GoldSrc)|alt=trigger_multiple}}
*{{ent|trigger_once (GoldSrc)|alt=trigger_once}}
*{{ent|trigger_push (GoldSrc)|alt=trigger_push}}
*{{ent|trigger_relay (GoldSrc)|alt=trigger_relay}}
*{{ent|trigger_teleport (GoldSrc)|alt=trigger_teleport}}
*{{ent|trigger_transition (GoldSrc)|alt=trigger_transition}}


This is a list of all Headcrab Frenzy! entities that can be placed through {{hammer|4}} or {{jack|4}}.
===weapon_*===
__NOTOC__
*{{ent|weapon_357 (GoldSrc)|alt=weapon_357}}
*{{ent|weapon_9mmAR (GoldSrc)|alt=weapon_9mmAR}}
*{{ent|weapon_9mmhandgun (GoldSrc)|alt=weapon_9mmhandgun}}
*{{ent|weapon_crossbow (GoldSrc)|alt=weapon_crossbow}}
*{{ent|weapon_crowbar (GoldSrc)|alt=weapon_crowbar}}
*{{ent|weapon_egon (GoldSrc)|alt=weapon_egon}}
*{{ent|weapon_gauss (GoldSrc)|alt=weapon_gauss}}
*{{ent|weapon_handgrenade (GoldSrc)|alt=weapon_handgrenade}}
*{{ent|weapon_hornetgun (GoldSrc)|alt=weapon_hornetgun}}
*{{ent|weapon_rpg (GoldSrc)|alt=weapon_rpg}}
*{{ent|weapon_satchel (GoldSrc)|alt=weapon_satchel}}
*{{ent|weapon_shotgun (GoldSrc)|alt=weapon_shotgun}}
*{{ent|weapon_snark (GoldSrc)|alt=weapon_snark}}
*{{ent|weapon_tripmine (GoldSrc)|alt=weapon_tripmine}}
 
===world_*===
*{{ent|world_items (GoldSrc)|alt=world_items}}


=== hcf_* ===
===xen_*===
* [[hcf_monstermaker|Monster Maker]]
*{{ent|xen_hair (GoldSrc)|alt=xen_hair}}
* [[hcf_powerup_invis|Powerup: Invisibility]]
*{{ent|xen_plantlight (GoldSrc)|alt=xen_plantlight}}
* [[hcf_powerup_invul|Powerup: Invulnerability]]
*{{ent|xen_spore_large (GoldSrc)|alt=xen_spore_large}}
* [[hcf_powerup_regen|Powerup: Regeneration]]
*{{ent|xen_spore_medium (GoldSrc)|alt=xen_spore_medium}}
* [[hcf_powerup_random|Random Powerup]]
*{{ent|xen_spore_small (GoldSrc)|alt=xen_spore_small}}
*{{ent|xen_tree (GoldSrc)|alt=xen_tree}}


=== Unincluded ===
*{{ent|cycler (GoldSrc)|alt=cycler}}
*{{ent|gibshooter (GoldSrc)|alt=gibshooter}}
*{{ent|infodecal (GoldSrc)|alt=infodecal}}
*{{ent|light (GoldSrc)|alt=light}}
*{{ent|monstermaker (GoldSrc)|alt=monstermaker}}
*{{ent|multisource (GoldSrc)|alt=multisource}}
*{{ent|speaker (GoldSrc)|alt=speaker}}
*{{ent|weaponbox (GoldSrc)|alt=weaponbox}}
*{{ent|worldspawn (GoldSrc)|alt=worldspawn}}
}}


== See also ==
== See also ==

Revision as of 06:26, 1 March 2024

This is a list of all Headcrab Frenzy entities that can be placed through Hammer Hammer or J.A.C.K. J.A.C.K..


aiscripted_*

ambient_*

ammo_*

button_*

cycler_*

env_*

func_*

game_*

hcf_*

info_*

item_*

light_*

momentary_*

monster_*

multi_*

path_*

phys_*

player_*

scripted_*

target_*

trigger_*

weapon_*

world_*

xen_*

Unincluded

See also