Category:Zh/Level Design: Difference between revisions

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jp=:Category:Level Design:jp|
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en=:Category:Level Design}} {{DISPLAYTITLE:分类:关卡设计}}


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{{back|SDK Docs/zh|Source SDK开发文档}}
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[[File:Source-logo.png|200px|link=|Source]] <b>欢迎来到Source地图编辑</b>
{{category header}}
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== Hammer 编辑器 ==


* ''[[:Category:Hammer|Hammer 编辑器简介]]''
== 入门指南 ==
* [[Hammer What's New|最新消息]]
 
* [[Hammer Hotkey Reference|热键参考]]
*{{L|Level Design Overview|关卡编辑概述}}
* [[Hammer Feature Requests|功能需求]]
*{{L|Your First Map|创建你的第一张地图}}
*{{L|Inputs and Outputs|实体输入与输出}}


== 入门指南 ==
== Hammer编辑器 ==


* [[Introduction to Editing|编辑介绍]]
* {{LCategory|Hammer|Hammer参考资料}}
* [[Your First Map:zh-cn|在 Hammer 创建你的第一张地图]] [[File:cn.png]]
* [[Inputs_and_Outputs|实体导入和导出]]
* [[Source Mapping for Half-Life 1 Mappers|对于半条命 1 地图制作者而言的 Source 地图制作方法]]


== 概要 ==
== 概要 ==


* [[Optimization (level design):zh-cn|优化]] [[File:cn.png]]
* {{L|Dimensions|尺寸}}
* [[Hammer Face Edit Dialog|表情编辑工具]]
* {{L|Optimization/Level_Design|优化}}
* [[Displacement:zh-cn|置换表层(地形)]] [[File:cn.png]]:
* {{L|Hammer Face Edit Dialog|表面编辑}}
* [[Prop Types Overview|道具类型概述]]
* {{L|Displacement|置换表层(地形)}}
* [[Skybox (2D)|2D 天空盒]]
* {{L|Prop Types Overview|道具类型概述}}
* [[Grouping and VisGrouping|组与可见组]]
* {{L|Skybox (2D)|2D天空盒}}
* [[Entity Hierarchy (parenting)|实体层级(依赖关系)]]
* {{L|Grouping and VisGrouping|组与可见组}}
* [[Filter Applications|应用过滤]]
* {{L|Entity Hierarchy (parenting)|实体层级(依赖关系)}}
* [[List of entities:zh-cn|实体列表]] [[File:cn.png]]
* {{L|Filter Applications|应用过滤}}
* [[Prefab|创建和使用预制库]]
* {{L|List of entities|实体列表}}
* [[Adding Water|添加水]]
* {{L|Prefab|创建和使用预制库}}
* {{L|Instances|实例}}
* {{L|Adding Water|添加水}}
* {{L|Trigger Events Between Levels|跨关卡触发事件}}


== 灯光 ==
== 光照 ==


* [[Lighting|灯光]]
* {{L|Lighting|光照}}
* [[HDR Lighting Basics|高动态范围光照基础]]
* {{L|HDR Lighting Basics|高动态范围光照基础(HDR)}}
* [[Intermediate Lighting|中级照明]]
* {{L|Intermediate Lighting|中级光照}}
* {{L|Advanced_Lighting|高级光照}}


== 连接区域 ==
== 连接区域 ==
<!--* [[Ramps and Stairs|斜坡和阶梯]]-->
* {{L|Doors|门}}
* [[Doors|门]]
* {{L|Working Ladders|可用的梯子}}
* [[Working Ladders|可用的梯子]]
* {{L|Elevators|升降机}}
<!--* [[Moving Platforms|移动平台]]-->
* {{L|Teleporters|传送门}}
* [[Elevators|升降机]]
* {{L|Creating a Curved Hallway|弯曲的走廊}}
* [[Teleporters|传送门]]
* {{L|Creating Angled Geometry|有角度的几何体}}
 


== 细节 ==
== 细节 ==
* [[Environmental Lighting, Sun, Weather, & Outdoors|环境灯光, 太阳, 天气, & 室外]]
* {{L|Environmental Lighting, Sun, Weather, & Outdoors|环境灯光、太阳、天气和室外}}
* [[Displacement Grass|置换草地]]
* {{L|Displacement Grass|置换草地}}
* [[Glass & Windows|玻璃 & 窗户]]
* {{L|Glass & Windows|玻璃和窗户}}
* [[Cables and Ropes|电缆和绳索]]
* {{L|Cables and Ropes|电缆和绳索}}
* [[Sound and Music|声音和音乐]]
* {{L|Sound and Music|声音和音乐}}
* {{L|Complex Brush Creation|复杂笔刷}}


== 特殊效果 ==
== 特殊效果 ==
<!--* [[Buttons|按钮]]-->
* {{L|Physics|物理}}
* [[Physics|物理]]
* {{L|Physics Entity Overview|物理实体概述}}
* [[Physics Entity Overview|物理实体概述]]
* {{L|Trains|火车}}
* [[Trains|火车]]
* {{L|Beams and Lasers|光线和激光}}
* [[Beams and Lasers|光线和激光]]
* {{L|Explosions|爆炸}}
* [[Explosions (level design)|爆炸]]
* {{L|Dust, Fog, & Smoke|沙尘、雾和烟}}
* [[Dust, Fog, & Smoke|沙尘, 雾, & 烟雾]]
* {{L|Color_Correction|色彩校正}}
* [[Color correction (concept)|颜色修正]]
* {{L|Sprite|Sprite图片}}
* [[Lists of Special Effects in level design|特殊效果列表]]
* {{L|Lists of Special Effects in level design|特殊效果列表}}
 
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== 指定的游戏文章 ==
 
{{hl2}} [[Half-Life 2 Level Creation|半条命 2 关卡创作]]
 
{{portal}} [[Portal Level Creation|传送门关卡创作]]
 
{{tf2}} [[Team Fortress 2 Level Creation|军团要塞 2 关卡创作]]
 
{{l4d}} [[Left 4 Dead Level Creation|求生之路关卡创作]]
 
{{css}} [[Counter-Strike: Source Level Creation:zh-cn|反恐精英:起源关卡创作]] [[File:cn.png]]
 
{{dods}} [[Day of Defeat: Source Level Creation|胜利之日:起源关卡创作]]
 
{{ship}} [[The Ship Level Creation|凶船关卡创作]]
 
{{dm}} [[Dark Messiah Level Creation|黑暗弥塞亚关卡创作]]


{{ricochet}} [[Ricochet Level Creation|跳跃袭击关卡创作]]
==NPC与AI==
* {{L|Introduction_to_AI|介绍AI}}
* {{L|Nodegraph|节点图构造}}


{{Sin Emergence}} [[SiN Episodes Level Creation|SiN 事件关卡创作]]
{{category newcolumn|rowspan=1|width=50%}}


{{source}} [[Source Mods Level Creation|Source Mods 关卡创作]]
== 具体游戏 ==
===Source 2 引擎===
:{{S&box}} {{L|S&box}}
:{{HL:A}} {{L|Half-Life: Alyx Workshop Tools/Level Design|Half-Life: Alyx 关卡设计}}
:{{dota2}}{{L|Dota_2_Workshop_Tools/Level_Design|Dota 2 关卡创作}}


===Source 引擎===
:{{source}} {{L|Source Mods Level Creation|Source Mods}}
:{{as}} {{LCategory|Alien Swarm|异形丛生 关卡创作}}
:{{csgo}} {{L|Counter-Strike: Global Offensive Level Creation|反恐精英:全球攻势 关卡创作}}
:{{css}} {{L|Counter-Strike: Source Level Creation|反恐精英:起源 关卡创作}}
:{{dm}} {{L|Dark Messiah Level Creation|黑暗弥塞亚 关卡创作}}
:{{dods}} {{L|Day of Defeat: Source Level Creation|胜利之日:起源 关卡创作}}
:{{hl2}} {{LCategory|Half-Life 2 level design|半条命2 关卡创作}}
:{{INFRA}} {{L|INFRA Level Creation|基建危机 关卡创作}}
:{{l4d}} {{L|Left 4 Dead Level Creation|求生之路 关卡创作}}
:{{l4d2}} {{L|Left 4 Dead 2 Level Creation|求生之路2 关卡创作}}
:{{portal}} {{LCategory|Portal Level Creation|传送门 关卡创作}}
:{{portal2}} {{LCategory|Portal 2 Level Design|传送门2 关卡创作}}
:{{Sin Emergence}} {{L|SiN Episodes Level Creation|原罪前传 关卡创作}}
:{{ship}} {{L|The Ship Level Creation|幽灵船 关卡创作}}
:{{tf2}} {{L|Team Fortress 2 Level Creation|军团要塞2 关卡创作}}
:{{vtmb}} {{L|Vampire The Masquerade - Bloodlines Level Creation|吸血鬼:避世血族 关卡设计}}


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===GoldSource引擎===
:{{cs}} {{L|Counter-Strike Level Creation|反恐精英 关卡创作}}
:{{HL1}} {{L|Half-Life Level Creation|半条命1 关卡创作}}
:{{ricochet}} {{L|Ricochet Level Creation|跳跃袭击 关卡创作}}
:{{TFC}} {{L|Team Fortress Classic Level Creation|军团要塞 关卡创作}}
:{{dod}} {{L|Day of Defeat Levels|胜利之日关卡}}


== 结语 ==
== 最后收尾 ==
* [[3D_Skybox|3D 天空盒]]
* {{L|3D Skybox|3D 天空盒}}
* [[Cubemaps|反射地图]]
* {{L|Cubemaps|立方体贴图(Cubemaps)}}
* [[Optimization (level design)|优化]]
* {{L|Optimization (level design)|优化}}
* [[Expert compile mode|专家编译模式]]
* {{L|Expert compile mode|专家编译模式}}
* [[Bspzip|Bspzip (嵌入自定义内容)]]
* {{L|Bspzip|Bspzip (地图嵌入自定义内容, 即打包)}}
* [[Pre-publication evaluation|发布前的评价]]
* {{L|Pre-publication evaluation|发布前的考虑}}
* {{L|Static_Props_show_up_black|修复静态物体上的光照}}
* {{L|Level Transitions|关卡转换}}


== 设计原理 ==
== 设计原理 ==
* [[Color Theory in Level Design|关卡设计的颜色原理]]
* {{L|Single-Player Mapping Tips|单人地图设计提示}}
* [[Map Compiling Theory|地图编译原理]]
* {{L|Bounce (level design)|回溯(关卡设计)}}
* [[User:Remmiz/Mapping Process|制图过程]]
* {{L|Loops (level design)|循环(关卡设计)}}
 
* {{L|Push Gameplay|强制推进(关卡设计)}}
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* {{L|Map Compiling Theory|地图编译原理}}
* {{L|How to Develop a Map That Works|如何构建一张成功的地图}}
* {{L|Adding More Detail to a map|为地图添加更多细节}}
* {{L|Color Theory in Level Design|关卡设计的颜色原理}}
* {{L|Decompiling Maps|反编译地图}}


== 解决问题 ==
== 解决问题 ==
* [[Troubleshooting Level Design|解决关卡设计问题]]
* {{L|Troubleshooting Level Design|解决关卡设计问题}}
* [[:Category:Level Design FAQ|关卡设计 FAQ]]
* {{LCategory|Level Design FAQ|关卡设计FAQ}}
* [[Showbudget|使用显示预算面板]]
* {{L|Showbudget|使用显示预算面板}}
* [[Compile Errors|编译错误]]
* {{L|Compile Errors|编译错误}}
* [[Source SDK FAQ]]
* {{L|Source SDK FAQ|Source SDK 疑难解答}}


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== 外部链接 ==
== 外部链接 ==


* [[Level Design Video Tutorials|关卡设计视频教程]] - A list of video tutorials related to Source mapping.
* {{L|Level Design Video Tutorials|关卡设计视频教程}}——有关起源引擎地图制作的视频教程列表
* [[Mapping Sites|制图网站]] - sites about mapping, including tutorials, articles
* {{L|Mapping Sites|制图网站}}——关于地图制作的网站,包括教程、文章
* [[General Sites|普通网站]] - Sites covering a wide variety of topics including mapping
* {{L|General Sites|普通网站}}——涉及包括地图制作的多种话题的网站
* [[Map Archive Sites|地图档案网站]] - sites where you can download maps for Valve's games
* {{L|Map Archive Sites|地图档案网站}}——可以下载V社游戏地图的网站
* [[File Hosting Sites|文件托管网站]] - A list of reliable websites for hosting user created maps
* {{L|File Hosting Sites|文件托管网站}}——可靠的自定义地图发布网站列表
* [[Image Hosting Sites|图像托管网站]] - A list of reliable websites to share screenshots of user created maps
* {{L|Image Hosting Sites|图像托管网站}}——可靠的自定义地图截图分享网站列表
* [[News Site List|消息网站列表]] - A list of websites for hype/advertisement and discussion
* {{L|News Site List|新闻网站列表}}——宣传与讨论网站列表


{{category end}}
{{category end}}


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[[Category:Modding:zh-cn]]
{{ACategory|Modding}}
{{ACategory|Entry pages}}

Latest revision as of 02:18, 28 June 2025

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Source SDK开发文档

Source 欢迎来到Source地图编辑


入门指南

Hammer编辑器

概要

光照

连接区域


细节

特殊效果

NPC与AI

具体游戏

Source 2 引擎

S&box S&box(en)
半衰期:爱莉克斯 Half-Life: Alyx 关卡设计(en)
Dota 2Dota 2 关卡创作(en)

Source 引擎

起源 Source Mods(en)
异形丛生 异形丛生 关卡创作(en)
反恐精英:全球攻势 反恐精英:全球攻势 关卡创作(en)
反恐精英:起源 反恐精英:起源 关卡创作(en)
Dark Messiah of Might and Magic 黑暗弥塞亚 关卡创作(en)
胜利之日:起源 胜利之日:起源 关卡创作(en)
半衰期2 半条命2 关卡创作(en)
基建危机 基建危机 关卡创作(en)
求生之路 求生之路 关卡创作(en)
求生之路2 求生之路2 关卡创作(en)
传送门 传送门 关卡创作(en)
传送门2 传送门2 关卡创作(en)
SiN Episodes 原罪前传 关卡创作(en)
The Ship: Murder Party 幽灵船 关卡创作(en)
军团要塞2 军团要塞2 关卡创作(en)
Vampire: The Masquerade – Bloodlines 吸血鬼:避世血族 关卡设计(en)

GoldSource引擎

反恐精英 反恐精英 关卡创作(en)
半衰期 半条命1 关卡创作(en)
Ricochet 跳跃袭击 关卡创作(en)
军团要塞 经典 军团要塞 关卡创作(en)
胜利之日 胜利之日关卡(en)

最后收尾

设计原理

解决问题

外部链接


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Subcategories

This category has the following 21 subcategories, out of 21 total.

Pages in category "Zh/Level Design"

The following 170 pages are in this category, out of 170 total.