Category:Zh/Level Design: Difference between revisions

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en=:Category:Level Design}} __NOTOC__ {{DISPLAYTITLE:分类:关卡设计}}


本页底部按字母顺序列出了关卡设计相关的所有主题,部分主题没有在顶部列出。
{{back|SDK Docs/zh|Source SDK开发文档}}
[[File:Source-logo.png|200px|link=|Source]] <b>欢迎来到Source地图编辑</b>
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== 由此开始 ==
== 入门指南 ==
* [[Your First Map:zh-cn|使用Hammer建造你的第一个地图]] [[File:cn.png]]
* [[Introduction to Editing|编辑入门]]
* [[Leaks Explained|有关裂缝的解释]]
* [[Inputs_and_Outputs|实体输入输出(I/O)系统]]


====http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png [[Half-Life 2|半条命2]]====
*{{L|Level Design Overview|关卡编辑概述}}
* [[Single-Player Mapping Tips|单人任务地图制作提示]]
*{{L|Your First Map|创建你的第一张地图}}
*{{L|Inputs and Outputs|实体输入与输出}}


====http://developer.valvesoftware.com/w/images/8/84/Tf2-16px.png [[Team Fortress 2|军团要塞2]]====
== Hammer编辑器 ==
* [[Team Fortress 2 Level Creation|军团要塞2的关卡制作]]


====http://developer.valvesoftware.com/w/images/f/fc/Portal-16px.png [[Portal|传送门]]====
* {{LCategory|Hammer|Hammer参考资料}}
*[[Portal Level Creation|传送门的关卡制作]]


====http://developer.valvesoftware.com/w/images/a/a5/Css.gif [[Counter-Strike: Source|反恐精英:起源]]====
== 概要 ==
* [[Counter-Strike: Source Level Creation|反恐精英:起源的关卡制作]]
* [[How To Develop A Map That Works|如何制作一个可以运行的地图]]


====http://developer.valvesoftware.com/w/images/c/ce/Icon_dods.png [[Day of Defeat: Source:zh-cn|胜利之日:起源]]====
* {{L|Dimensions|尺寸}}
*[[Day of Defeat: Source Map Creation|胜利之日:起源的关卡制作]]
* {{L|Optimization/Level_Design|优化}}
* {{L|Hammer Face Edit Dialog|表面编辑}}
* {{L|Displacement|置换表层(地形)}}
* {{L|Prop Types Overview|道具类型概述}}
* {{L|Skybox (2D)|2D天空盒}}
* {{L|Grouping and VisGrouping|组与可见组}}
* {{L|Entity Hierarchy (parenting)|实体层级(依赖关系)}}
* {{L|Filter Applications|应用过滤}}
* {{L|List of entities|实体列表}}
* {{L|Prefab|创建和使用预制库}}
* {{L|Instances|实例}}
* {{L|Adding Water|添加水}}
* {{L|Trigger Events Between Levels|跨关卡触发事件}}


==== http://developer.valvesoftware.com/w/images/3/33/Icon_theShip.png [[The Ship|凶船]] ====
== 光照 ==
*[[The Ship SDK|凶船软件开发工具包]]
*[[The Ship Level Creation|凶船的关卡制作]]


== 进阶提示 ==
* {{L|Lighting|光照}}
* [[3D_Skybox|3D 天空]]
* {{L|HDR Lighting Basics|高动态范围光照基础(HDR)}}
* [[Level Overviews|关卡俯视图]]
* {{L|Intermediate Lighting|中级光照}}
* [[Cubemaps|地图反射]]
* {{L|Advanced_Lighting|高级光照}}
* [[Displacement|升降平面,地形]]
* [[Entity Hierarchy (parenting)|实体层级,依赖关系]]
* [[Grouping and VisGrouping|组与可见组]]
* [[HDR Lighting Basics|高动态范围光照基础]]
* [[How to Release A Map|如何发布一张地图]]
* [[Nodegraph|路点构造]]
* [[Dynamic assaults|动态袭击]]
* [[Physics Entity Overview|物理实体概述]]
* [[Prefab|创建和使用预制模型]]
* [[Prop Types Overview|道具种类总揽]]
* [[Source Mapping for Half-Life 1 Mappers|对于半条命 1 地图制作者而言的 Source 地图制作方法]]
* [[Intermediate Lighting|中级照明]]


====http://developer.valvesoftware.com/w/images/4/41/Icon_hl2.png [[Half-Life 2|半条命2]]====
== 连接区域 ==
* [[:Category:Regions & Atmospheres|区域 & 环境]]
* {{L|Doors|门}}
* {{L|Working Ladders|可用的梯子}}
* {{L|Elevators|升降机}}
* {{L|Teleporters|传送门}}
* {{L|Creating a Curved Hallway|弯曲的走廊}}
* {{L|Creating Angled Geometry|有角度的几何体}}


== 高级技巧 ==


* [[Color correction (concept)|色彩补偿]]
== 细节 ==
* [[Expert compile mode|专家编译模式]]
* {{L|Environmental Lighting, Sun, Weather, & Outdoors|环境灯光、太阳、天气和室外}}
* [[Bspzip|Bspzip (捆绑自定义资源)]]
* {{L|Displacement Grass|置换草地}}
* [[Menu Background Map|背景地图]]
* {{L|Glass & Windows|玻璃和窗户}}
* [[Filter Applications|过滤器相关应用]]
* {{L|Cables and Ropes|电缆和绳索}}
====http://developer.valvesoftware.com/w/images/a/a5/Css.gif [[Counter-Strike: Source|反恐精英:起源]]====
* {{L|Sound and Music|声音和音乐}}
* [[Navigation Meshes|路径网格]]
* {{L|Complex Brush Creation|复杂笔刷}}


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== 特殊效果 ==
* {{L|Physics|物理}}
* {{L|Physics Entity Overview|物理实体概述}}
* {{L|Trains|火车}}
* {{L|Beams and Lasers|光线和激光}}
* {{L|Explosions|爆炸}}
* {{L|Dust, Fog, & Smoke|沙尘、雾和烟}}
* {{L|Color_Correction|色彩校正}}
* {{L|Sprite|Sprite图片}}
* {{L|Lists of Special Effects in level design|特殊效果列表}}


== Hammer 编辑器 ==
==NPC与AI==
* ''[[:Category:Hammer|Hammer 编辑器文档]]''
* {{L|Introduction_to_AI|介绍AI}}
* [[Hammer What's New|Hammer 更新]]
* {{L|Nodegraph|节点图构造}}
* [[Hammer Hotkey Reference|Hammer 热键参考文档]]
* [[Hammer Feature Requests|Hammer 功能需求]]


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== [[Abstract Mapping:zh-cn|地图制作摘要]] ==
<div style="font-size:100%">{{abstract mapping ideas:zh-cn}}</div>
 
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== 物体 ==
== 具体游戏 ==
* [[List of entities|实体列表]]
===Source 2 引擎===
* [[:Category:World Models|道具库]]
:{{S&box}} {{L|S&box}}
* [[:Category:Items|物品(武器,可获得物)]]
:{{HL:A}} {{L|Half-Life: Alyx Workshop Tools/Level Design|Half-Life: Alyx 关卡设计}}
* [[:Category:NPCs|NPC(怪物,盟友,人物)]]
:{{dota2}}{{L|Dota_2_Workshop_Tools/Level_Design|Dota 2 关卡创作}}


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===Source 引擎===
:{{source}} {{L|Source Mods Level Creation|Source Mods}}
:{{as}} {{LCategory|Alien Swarm|异形丛生 关卡创作}}
:{{csgo}} {{L|Counter-Strike: Global Offensive Level Creation|反恐精英:全球攻势 关卡创作}}
:{{css}} {{L|Counter-Strike: Source Level Creation|反恐精英:起源 关卡创作}}
:{{dm}} {{L|Dark Messiah Level Creation|黑暗弥塞亚 关卡创作}}
:{{dods}} {{L|Day of Defeat: Source Level Creation|胜利之日:起源 关卡创作}}
:{{hl2}} {{LCategory|Half-Life 2 level design|半条命2 关卡创作}}
:{{INFRA}} {{L|INFRA Level Creation|基建危机 关卡创作}}
:{{l4d}} {{L|Left 4 Dead Level Creation|求生之路 关卡创作}}
:{{l4d2}} {{L|Left 4 Dead 2 Level Creation|求生之路2 关卡创作}}
:{{portal}} {{LCategory|Portal Level Creation|传送门 关卡创作}}
:{{portal2}} {{LCategory|Portal 2 Level Design|传送门2 关卡创作}}
:{{Sin Emergence}} {{L|SiN Episodes Level Creation|原罪前传 关卡创作}}
:{{ship}} {{L|The Ship Level Creation|幽灵船 关卡创作}}
:{{tf2}} {{L|Team Fortress 2 Level Creation|军团要塞2 关卡创作}}
:{{vtmb}} {{L|Vampire The Masquerade - Bloodlines Level Creation|吸血鬼:避世血族 关卡设计}}


== 遇到问题 ==
===GoldSource引擎===
* [[:Category:Level Design FAQ|关卡设计一问一答]]
:{{cs}} {{L|Counter-Strike Level Creation|反恐精英 关卡创作}}
* [[Optimization (level design)|优化(关卡设计)]]
:{{HL1}} {{L|Half-Life Level Creation|半条命1 关卡创作}}
* [[Troubleshooting Level Design|关卡设计中遇到的问题]]
:{{ricochet}} {{L|Ricochet Level Creation|跳跃袭击 关卡创作}}
* [[Showbudget|使用预算显示面板]]
:{{TFC}} {{L|Team Fortress Classic Level Creation|军团要塞 关卡创作}}
* [[Compile Errors|编译错误]]
:{{dod}} {{L|Day of Defeat Levels|胜利之日关卡}}
* [[Source SDK FAQ|Source SDK 一问一答]]


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== 最后收尾 ==
* {{L|3D Skybox|3D 天空盒}}
* {{L|Cubemaps|立方体贴图(Cubemaps)}}
* {{L|Optimization (level design)|优化}}
* {{L|Expert compile mode|专家编译模式}}
* {{L|Bspzip|Bspzip (地图嵌入自定义内容, 即打包)}}
* {{L|Pre-publication evaluation|发布前的考虑}}
* {{L|Static_Props_show_up_black|修复静态物体上的光照}}
* {{L|Level Transitions|关卡转换}}


== 设计学 ==
== 设计原理 ==
* {{L|Single-Player Mapping Tips|单人地图设计提示}}
* {{L|Bounce (level design)|回溯(关卡设计)}}
* {{L|Loops (level design)|循环(关卡设计)}}
* {{L|Push Gameplay|强制推进(关卡设计)}}
* {{L|Map Compiling Theory|地图编译原理}}
* {{L|How to Develop a Map That Works|如何构建一张成功的地图}}
* {{L|Adding More Detail to a map|为地图添加更多细节}}
* {{L|Color Theory in Level Design|关卡设计的颜色原理}}
* {{L|Decompiling Maps|反编译地图}}


* [[Single-Player Mapping Tips|制作单人游戏地图的技巧]]
== 解决问题 ==
* [[Bounce (level design)|跳跃(关卡设计)]]
* {{L|Troubleshooting Level Design|解决关卡设计问题}}
* [[Loops (level design)|循环(关卡设计)]]
* {{LCategory|Level Design FAQ|关卡设计FAQ}}
* [[Push Gameplay|增强游戏性]]
* {{L|Showbudget|使用显示预算面板}}
* [[Map Compiling Theory|地图编译理论]]
* {{L|Compile Errors|编译错误}}
* [[How To Develop A Map That Works|如何逐渐让一张地图工作起来]]
* {{L|Source SDK FAQ|Source SDK 疑难解答}}
* [[Adding More Detail to a map|为地图增加更多细节]]


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== 上传网站 ==
== 外部链接 ==


* [[File Hosting Sites|文件存储站点]] - A list of reliable websites that host user created maps
* {{L|Level Design Video Tutorials|关卡设计视频教程}}——有关起源引擎地图制作的视频教程列表
* [[News Site List|新闻站点列表]] - A list of websites for hype/advertisement and discussion
* {{L|Mapping Sites|制图网站}}——关于地图制作的网站,包括教程、文章
* {{L|General Sites|普通网站}}——涉及包括地图制作的多种话题的网站
* {{L|Map Archive Sites|地图档案网站}}——可以下载V社游戏地图的网站
* {{L|File Hosting Sites|文件托管网站}}——可靠的自定义地图发布网站列表
* {{L|Image Hosting Sites|图像托管网站}}——可靠的自定义地图截图分享网站列表
* {{L|News Site List|新闻网站列表}}——宣传与讨论网站列表


{{category end}}
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[[Category:Modding:zh-cn|Mod 制作:简体中文]]
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{{ACategory|Modding}}
{{ACategory|Entry pages}}

Latest revision as of 02:18, 28 June 2025

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Source SDK开发文档

Source 欢迎来到Source地图编辑


入门指南

Hammer编辑器

概要

光照

连接区域


细节

特殊效果

NPC与AI

具体游戏

Source 2 引擎

S&box S&box(en)
半衰期:爱莉克斯 Half-Life: Alyx 关卡设计(en)
Dota 2Dota 2 关卡创作(en)

Source 引擎

起源 Source Mods(en)
异形丛生 异形丛生 关卡创作(en)
反恐精英:全球攻势 反恐精英:全球攻势 关卡创作(en)
反恐精英:起源 反恐精英:起源 关卡创作(en)
Dark Messiah of Might and Magic 黑暗弥塞亚 关卡创作(en)
胜利之日:起源 胜利之日:起源 关卡创作(en)
半衰期2 半条命2 关卡创作(en)
基建危机 基建危机 关卡创作(en)
求生之路 求生之路 关卡创作(en)
求生之路2 求生之路2 关卡创作(en)
传送门 传送门 关卡创作(en)
传送门2 传送门2 关卡创作(en)
SiN Episodes 原罪前传 关卡创作(en)
The Ship: Murder Party 幽灵船 关卡创作(en)
军团要塞2 军团要塞2 关卡创作(en)
Vampire: The Masquerade – Bloodlines 吸血鬼:避世血族 关卡设计(en)

GoldSource引擎

反恐精英 反恐精英 关卡创作(en)
半衰期 半条命1 关卡创作(en)
Ricochet 跳跃袭击 关卡创作(en)
军团要塞 经典 军团要塞 关卡创作(en)
胜利之日 胜利之日关卡(en)

最后收尾

设计原理

解决问题

外部链接


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Subcategories

This category has the following 21 subcategories, out of 21 total.

Pages in category "Zh/Level Design"

The following 169 pages are in this category, out of 169 total.