Category:Translation
Category:Translation is applied to English pages only when they have at least one translation.
- pages that have at least one translation: 1,618
- Translations: 310
- Translations: 25
- Translations: 266
- Translations: 160
- Translations: 20
- Translations: 90
- Translations: 21
- Translations: 23
- Translations: 104
- Translations: 131
- Translations: 9
- Translations: 78
- Translations: 15
- Translations: 115
- Translations: 1,056
- Translations: 11
- Translations: 8
- Translations: 20
- Translations: 44
- Translations: 43
- Translations: 778
- Translations: 31
- Total pages that have Category:English on them: 4,528 (Category:English is applied automatically by LanguageBar but many pages don't have it)
- Total pages that are a translation: 3358 (This is sum of all pages in
<lang prefix>/Translation
categories)
See Also
Subcategories
This category has the following 141 subcategories, out of 141 total.
A
B
C
D
E
F
G
H
I
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Pages in category "Translation"
The following 200 pages are in this category, out of 1,477 total.
(previous page) (next page)S
- Source 2
- Source 2 Filmmaker
- Source 2 Filmmaker/FAQ
- Source 2 General Discoveries
- Source 2 Material Editor
- Source 2 Model Editor
- Source 2 Model Editor/Docs/Animation Menu
- Source 2 Viewer
- Source 2/Docs
- Source 2/Docs/Filmmaker/Getting Started
- Source 2/Docs/Level Design
- Source 2/Docs/Level Design/Basic Construction
- Source 2/Docs/Level Design/Basic Construction/Mesh Editing 1
- Source 2/Docs/Level Design/Basic Construction/Mesh Editing 2
- Source 2/Docs/Level Design/Basic Construction/Mesh Editing 3
- Source 2/Docs/Level Design/Basic Construction/Mesh Editing 4
- Source 2/Docs/Level Design/Basic Construction/Mesh Texturing
- Source 2/Docs/Level Design/Hammer Overview
- Source 2/Docs/Level Design/Import Tool Documentation
- Source 2/Docs/Level Design/Lighting
- Source 2/Docs/Level Design/Maps Workshop
- Source 2/Docs/Level Design/Mesh Entities
- Source 2/Docs/Level Design/Navigation
- Source 2/Docs/Level Design/Post Import Fixup steps
- Source 2/Docs/Level Design/Prefabs and Instances
- Source 2/Docs/Modeling/Exporting a mesh from Blender
- Source 2/Docs/Porting Legacy Content
- Source 2/Docs/Porting Legacy Content/Maps
- Source 2/Docs/Porting Legacy Content/Models
- Source 2004
- Source 2006
- Source 2007 Template Fixes
- Source 2013
- Source Dedicated Server
- Source Engine Features
- Source Filmmaker
- Source in Academic Work
- Source Mod Installers
- Source Mods Level Creation
- Source Multiplayer Networking
- Source on Android
- Source SDK
- Source SDK 2013
- Source SDK 2013: Your First Shader
- Source SDK Base
- Source SDK Files and Directory Structure
- Source SDK missing files
- Source SDK Release Notes
- Source SDK release notes archive
- SourceMod (server plugin)
- SourceShaderEditor/Basic usage
- SourceShaderEditor/Installation
- SourceTV
- Sparc
- Spawn()
- Sprinkle
- Squads
- Standoffs
- SFM/Starting the SFM
- Static Prop Combine
- Static Props show up black
- Steam
- Steam 3rd Party Mod Support
- Steam Application IDs
- SteamCMD
- SteamID
- SteamOS
- SteamPipe
- Steamscheme.res file structure
- SteamVR
- SteamVR/Environments
- SteamVR/Environments/Fog Tutorial
- SteamVR/Environments/Introduction
- Strata Source
- String
- String Zero
- Help:Stubs
- StudioMDL (Source)
- Subtitles (Portal 2)
- Successful Mod Team Tips
- Valve Developer Community:Support
- Surface Tension
- Survival Gametype (L4D)
- Sv cheats
- Sv region
- Sven Co-op
- Swarm C++ Code Overview
- Swarm SDK Create a Mod
- Switch
- System cannot find file specified error
T
- Targetname
- Team control point
- Team Fortress 2
- Team Fortress 2 Classic
- Team Fortress 2 Sky List
- Team Fortress 2/Basic Map Construction
- Team Fortress 2/Creating a Capture Point
- Team Fortress 2/Creating a CP assault map
- Team Fortress 2/Creating a Payload Map
- Team Fortress 2/Creating a Spawnroom
- Team Fortress 2/Creating fire
- Team Fortress 2/Creating Respawning Sentries
- Team Fortress 2/Creating Rollback/Rollforward zones for payload maps
- Team Fortress 2/Docs
- Team Fortress 2/Docs/Level Design
- Team Fortress 2/Docs/Level Design/Flag Based Goal Systems
- Team Fortress 2/Domination Gametype
- Team Fortress 2/King of the Hill
- Team Fortress 2/Mapper's Reference
- Team Fortress 2/Particles
- Team Fortress 2/Pyrovision
- Team Fortress 2/Scripting/Script Functions
- Team Fortress 2/Scripting/VScript Examples
- Team Fortress 2/Soundscapes
- Team Fortress Classic
- Team Fortress series
- Team Icons
- Team round timer
- Teleporters
- Help:Templates
- Terrain Generator
- Test Door (Portal 2)
- Test Sign
- Testing Portal 2 Co-Op Maps Alone
- Texture
- TF2/Creating Audio Playing Buttons
- TF2/Creating Respawning Dispensers
- TF2/Hunted Gametype
- TF2/Making an Arena map
- TF2/Modifying the Mission Briefing
- TF2/Modifying the Respawn Time
- TF2/Respawn Areas
- TF2/Round time
- TF2/Setup Gates
- TF2/Team-Specific Barriers
- TF2/Team-Specific Doors
- TF2/Territorial Control
- TGA
- The Active Area Set
- The Aesthetics of Portal 2
- SFM/The Animation Set Editor
- The Beginner's Guide
- The Beginner's Guide Sky List
- SFM/The Clip Editor
- The Lab
- The Orange Box (Console)
- The Sacrifice
- The Ship Sky List
- The Stanley Parable
- SFM/The timeline
- The Trenches
- SFM/The viewport
- SFM/The viewport as manipulator
- Thermal Discouragement Beam
- They Hunger: Source
- Thinking
- Titanfall engine branch
- Tool textures (Source)
- Trains
- Valve Developer Community:Translation Dictionary
- Trigger capture area
- Trigger changelevel
- Trigger escape
- Trigger finale
- Trigger finale dlc3
- Trigger monsterjump (GoldSrc)
- Trigger mp3 (GoldSrc)
- Trigger teleport
- Trigger transition
- Triggers
- Troubleshooting Level Design
- True reflections under CSS
- Turrets
- Turtle Rock Studios
U
- SFM/UI overview
- Underground (Portal 2)
- Underground Doors
- Underground Elevator
- Underground Testing Tracks (Portal 2)
- Understanding VGUI2 Animation
- Understanding VGUI2 Resource Files
- Unit
- UnlitGeneric
- Unlocking chapters in your mod
- Unsigned
- User Inputs and Outputs
- Using mdmp files
- Using Source Control with the Source SDK
- UTIL EntitiesInBox
- UTIL GetLocalPlayer
- UTIL Remove
- UTIL TraceLine