This article relates to the game "Counter-Strike 2". Click here for more information.
This article relates to the software/tool "Counter-Strike 2 Workshop Tools". Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Maps Workshop

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Port maps and assets over to Source 2 Source 2.


Import Tool Documentation

As part of Counter-Strike 2 Counter-Strike 2's Workshop Tools, we have included a Python script for helping content creators to quickly port maps and assets over to Source 2 Source 2. Before getting started there is some preparation work which must be done.


Post Import Fixup steps

Tips for fixing skyboxes, cleaning up meshes and converting cubemaps.


Hammer Minimum Specs

Hammer now leverages GPU accelerated raytracing to both preview and bake lighting for Counter-Strike 2 Counter-Strike 2 maps, drastically speeding up compile times, even on lower end hardware. As such, a GPU capable of raytracing is now required for Hammer to be fully functional.

GPU Minimum Specs:

  • Nvidia GeForce RTX 2060 (or Quadro/Titan equivalent)
    • Confirm.pngConfirm: Some GTX 10 and 16 cards does support raytracing, at the cost of performance or longer compile times due to lack of RT cores. Does Hammer use GPU accelerated raytracing for cards that lack RT cores?
  • AMD Radeon 6600XT (or other RDNA 2 cards)
  • Intel Arc series[confirm]

GPU Recommended Specs:

  • Nvidia GeForce RTX 2080 Ti+ (or Quadro/Titan equivalent)
  • AMD Radeon 6800XT+ (or other RDNA 2 cards)
  • Intel Arc series[confirm]
Blank image.pngTodo: [Obsolete-notext.png Deprecated] It is still possible to use the old CPU compiler by moving around some files or adding -lightmapcpu to resourcecompiler's run parameters; document this (probably on a subpage).
Warning.pngWarning:The deprecated CPU lighting compiler does not support the new light types introduced in Counter-Strike 2, such as emissive materials!.