Source on Android
Source Engine on Android is an unofficial port of the Source Engine to other Android devices. Initial versions were based off the leaked source code of NVIDIA's Shield port of
Half-Life 2 and
Portal, which were built specifically for NVIDIA Tegra hardware (which runs on Android).
Before the Source Engine code was leaked, this was the only way of playing these games on an Android based system.
Newer Releases use the leaked Source Engine 2018 code and have abandoned the Nvidia Shield version.
History
In 2019 a user named "nillerusr" started uploading development videos to YouTube showing off a modified version of the NVIDIA Shield version of Half-Life 2 running on a standard Android device.
In his first video on the topic he shows off the touch capabilities of the mod.
Later versions of the port were based on leaked Source Engine code (specifically Team Fortress 2 version of Source 2013 Multiplayer) dated back to 2017-2018 (which was leaked in 2020). This allows more games to be ported and graphics & shaders will be rendered correctly on other devices without NVIDIA Tegra chip.
A public build would be released on October 30, 2020. This build included playable versions of Half-Life 2,
Half-Life 2: Episode One,
Half-Life 2: Episode Two and
Portal.
Since then many other games have been ported such as Half-Life 2: Deathmatch,
Half-Life: Source,
Day of Defeat: Source,
Counter-Strike: Source and
Half-Life Deathmatch: Source
Installation

Windows
- Download the latest Source Engine apk and then the game apk of your choosing (the Source Engine app launches base Half-Life 2); see the External links section below.
- In the phone's storage create a folder called
srceng
(or anything really) - Launch Steam, then click here to open Steam developer console.
- Download the game using this command as an example: download_depot 220 221 401613439882517483 - this example here downloads Half-Life 2 pre-Anniversary version.
- Go to
Steam folder\steamapps\content\app_220\depot_221
and copy thehl2
(or other games) folder tosrceng
(or whatever you named it). - Optionally set any parameters (launch options) and launch.
From your phone
- Download the latest Source Engine apk and then the game apk of your choosing (the Source Engine app launches base Half-Life 2); see the External links section below.
- In the phone's storage create a folder called
srceng
(or anything really) - Install Termux.
- Once inside Termux, install Depot Downloader
- Download the games using this command as an example: depotdownloader -username user -password pass -app 220 -depot 221 -dir HL2 -validate -branch steam_legacy - this exmaple here downloads Half-Life 2 pre-Anniversary version.
- Verify with the Steam Mobile app or your email (if you use Steam Guard).
- Go to your Downloads folder, find "depotdownload" directory and copy the
hl2
(or other games) folder tosrceng
(or whatever you named it). - Optionally set any parameters (launch options) and launch.




Installing Other Games
To install games besides Half-Life 2, simply copying the folder of the same name as the game to the srceng folder is all that is needed.
For example, to install Portal, these parameters can be used -app 400 -depot 401 for Portal's resources which have to then simply be copied to the srceng folder. Then Portal can be launched from the separate Portal app.
The following diagram showcases the game folder structure:
srceng
|
├── hl2 --> Half-Life 2, (REQUIRED FOR ALL GAMES)
├── platform --> Files related to VGUI, (REQUIRED FOR ALL GAMES)
|
├── hl2mp --> Half-Life 2: Deathmatch
├── episodic --> Half-Life 2: Episode 1
├── ep2 --> Half-Life 2: Episode 2
|
├── hl1 --> Half-Life: Source
├── dod --> Day of Defeat: Source
├── cstrike --> Counter-Strike: Source
└── portal --> Portal

Installing on an SD Card

Installing all the game files on a SD Card can be beneficial if the internal storage is full or has slow read-write speeds.
However, since the app only allows for the selection of directories from the internal storage, the SD Card path has to be entered manually.
Getting the path to the SD Card alone can be challenging since regular file managers just report it as "SD Card" and don't give the actual path to it.
The easiest and least "ad-riddled" way of getting the SD Card's path is to connect the device to a computer loaded with ADB (Android Debug Bridge)
To use ADB, USB debugging has to be enabled which varies depending on your Android variant.

Once all that has been done, a command prompt has to be opened in the folder in which ADB is located in (this can be done by typing cmd in the address bar)
Then to confirm that the device is recognized by the system, typing in adb devices will show all attached devices.
If a string of numbers and letters followed with device shows up, that means that it has been detected.

Next, type adb shell
Then, type df. This will list all directories on a root level. The directories we are interested in are usually at the bottom.
There should be 2 directories starting with /storage/
.
The internal storage will always be /storage/emulated
while the SD-Card is usually /storage/
followed by a 8 character string divided into two by a dash (-)
For example:
/dev/fuse 109783884 53449520 56203292 49% /storage/emulated <- The Internal Storage
/dev/fuse 124835840 35815296 89020544 29% /storage/9257-194E <- The SD-Card
The path specified (in this example /storage/9257-194E
) is what we will write in the "Path to game resources" dialog in the app.