This article's documentation is for the "GoldSrc" engine. Click here for more information.
Quake1-16px.png
Quake2-16px.png
Quake3-16px.png
This article's documentation is for anything that uses the Source engine. Click here for more information.
This article's documentation is for Source 2. Click here for more information.

Unit

From Valve Developer Community
Jump to navigation Jump to search
English (en)Deutsch (de)Esperanto (eo)Español (es)中文 (zh)Translate (Translate)

A unit is the generic measurement used by all 3D software to measure distances and define coordinates.

A unit's relationship to real-world measurements is not set in stone or precise; it is defined only by the scale of a game's content.

  • Units in Id Software and Valve Valve engines are referred to as quake units (qu) or hammer units (hu), and are usually loosely analogous to roughly 1 inch, 0.75 inches, or 2-3 centimeters (see Dimensions).
  • Blender Blender refers to units equaling meters by default, but this can be changed.
  • The Wikipedia icon glTF model standard (supported by Source 2 Source 2's tools and most modern modeling software) requires units to equal meters, but not all software respects this.

See also