UTIL_GetLocalPlayer
UTIL_GetLocalPlayer is a UTIL provided in the Source code for finding the local player. If it is a single player game, it returns the local player. Otherwise, it returns NULL.
See: GetLocalPlayer for Multiplayer games.
Usage
//-----------------------------------------------------------------------------
// Purpose: Returns the local player if in Single player, otherwise NULL.
//
// Input :
// Output : CBasePlayer*
//-----------------------------------------------------------------------------
UTIL_GetLocalPlayer()
Examples
CBasePlayer *pPlayer = UTIL_GetLocalPlayer();
if ( pPlayer )
{
//Do something
}
Vector vecPlayerCenter = UTIL_GetLocalPlayer()->WorldSpaceCenter();