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Source 2 Level Design - Basic Construction
< Source 2 | Docs | Level Design
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
![Dota 2](/w/images/thumb/7/7d/Dota2_icon.png/16px-Dota2_icon.png)
![Source 2](/w/images/thumb/5/52/Icon-Source_2.png/16px-Icon-Source_2.png)
Geometry construction in Hammer 5.x has undergone a significant improvement from the previous iteration (Hammer 4.x). Brushes are no longer used and there is no longer a distinction when rendering static props versus mesh geometry. It is still possible to construct geometry in a similar fashion as before but new geometry manipulation tools make this somewhat inefficient compared to new methods.
- Mesh Editing 1 - Introduction to the basics of mesh editing.
- Mesh Editing 2 - Creating an arch, sewing meshes together, bridge tool, and face cut tool.
- Mesh Editing 3 - Creating a tunnel and introducing the pivot tool.
- Mesh Editing 4 - Local space axes and using the work plane.
- Mesh Texturing Basics - Texturing
Next: Creating Your First Room