Category:TODO
Stuff that needs to be done. See also Valve Developer Community:Wiki To Do, Category:Cleanup, Category:CONFIRM, and Category:Stubs.
Subcategories
This category has the following 10 subcategories, out of 10 total.
C
N
T
Pages in category "TODO"
The following 200 pages are in this category, out of 1,035 total.
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- Patch
- Template:Path
- Path entity
- Template:Pbr2source
- PCapture-Lib - Portal 2 Script Library
- Phoneme Tool/data format
- Phong materials
- PHY
- Phys ballsocket
- Phys hinge
- Physler
- Player
- Player (Left 4 Dead series)
- Player (Team Fortress 2)
- Player info t
- Point apc controller
- Point broadcastclientcommand
- Point clientcommand
- Template:Point deprecation
- Template:Point deprecation/doc
- Point dz weaponspawn
- Point Extraction
- Point hiding spot
- Point intermission
- Point spotlight
- Point worldtext
- Portal 2 Puzzle Maker/Common Issues
- Portal 2 Puzzle Maker/editoritems.txt
- Portal 2 Puzzle Maker/Getting Started
- Portal 2 Puzzle Maker/Light Strip
- Portal 2 Puzzle Maker/Reflection Cube
- Portal 2: Desolation
- Portal Funneling
- Portal Light Textures
- Porting Content (GoldSrc)
- Porting Content (Source 2)
- Porting Content (Source)
- Porting GoldSrc content (maps, models, etc.) to Source
- Talk:Porting GoldSrc content (maps, models, etc.) to Source
- Porting GoldSrc maps to Source
- Porting Source content to Source 2
- Postal III
- Postprocess controller
- Pre-publication evaluation
- Precaching Assets
- Prediction
- Projectiles
- Prop combine ball
- Prop data
- Prop detail
- Prop door rotating
- Prop handpose
- Prop interactions
- Prop physics
- Prop physics multiplayer
- Prop static
- Prop telescopic arm
- Prop vehicle
- Prop vehicle airboat
- Prop vehicle apc
- Prop vehicle cannon
- Prop vehicle choreo generic
- Prop vehicle crane
- Prop vehicle driveable
- Prop vehicle jeep
- Prop vehicle mp
- Prop vehicle prisoner pod
- Prop vehicle sin
- User:Psycommando/wip About Source Vehicles
- Pumping Station
- Template:Punt
- Pure Servers
- PVS
R
S
- S PreserveEnts/links
- S&box
- Screen Space Ambient Occlusion (SSAO)
- Scripts
- SDK Known Issues List
- SDK workaround
- Template:Sdktools
- Template:Sdktools/source2
- Template:Sdktools/source2/doc
- Semi or Burst fire
- Sentences.txt
- SetSolid()
- SetSolidFlags()
- SFM/Materials override
- Shader Authoring
- Template:Shader Name
- ShatteredGlass
- SiN Episodes - The Original Soundtrack
- User:SirYodaJedi
- User:SirYodaJedi/Conquest game mode for Day of Defeat
- User:SirYodaJedi/Creating detail textures from normal maps for GoldSrc
- User:SirYodaJedi/My compile settings
- User:SirYodaJedi/Notepad
- User:SirYodaJedi/Porting IdTech 3 maps to Source
- User:SirYodaJedi/Porting IdTech 3 maps to Source/Entities
- User:SirYodaJedi/Porting Quake DM maps to Deathmatch Classic
- Skeleton
- Sky (Source 1 shader)
- Sky (Source 2 shader)
- Skybox (GoldSrc)
- Template:Skycell
- Smartprop Elements
- Smartprop Filters
- Smartprop Operations
- Smartprop Selection Criteria
- Smartprop Variables
- SMD
- Snd event alignedbox
- Snd event param
- Softimage Mod Tool
- Template:Software
- Template:Software external
- Template:Software release
- Template:Software release free
- Template:Software/bc
- Template:Software/bc/doc
- Template:Software/doc
- Template:Software/doc/draft
- SolidEnergy
- Sorting out navigation flow
- Sound and Music
- Sound operators
- Soundmixer
- Soundscripts
- Source
- Source 2
- Source 2 Animation System VScript API/CModelVScriptCompile.CreateIKChain
- Source 2 Animation System VScript API/CModelVScriptCompile.CreateIKControlRig
- Source 2 Animation System VScript API/CModelVScriptCompile.CreateSequence
- Source 2 Filmmaker
- Source 2 General Discoveries
- Source 2 Material Editor
- Source 2 Model Editor
- Source 2/Docs/Porting Legacy Content/Models
- Source Dedicated Server
- Source Filmmaker
- Source SDK Base
- Source SDK Sky List
- Talk:Source VMT Editor
- Template:Source2 base mesh
- Template:Source2 mesh multi
- Template:Source2 path multi
- SourceShaderEditor/Ref nodes HLSL
- Help:Special Pages
- Spigot 37
- SplineRope
- Sprite
- SpriteCard
- Steam
- Steam on PCLinuxOS
- SteamVR/Environments/Adding Lighting
- SteamVR/Environments/Adding Sound/Soundevents
- SteamVR/Environments/Advanced Interaction
- SteamVR/Environments/Entity Guide
- SteamVR/Environments/Scripting/API
- SteamVR/Environments/Scripting/API/CDestinationsPropTool.OnHandleInput
- User:Strubium/Sandbox/Goldsrc Branch Compare
- StudioMDL (Source)
- Studiomodel
- Superweapon
- SurfaceGGX
- Sv portal placement never bump
- Svengine
- Swelter
- Switch
- Template:Sysreq
- Template:Sysreq/doc
Media in category "TODO"
The following 13 files are in this category, out of 13 total.
- Door brush vert.gif 960 × 540; 3.43 MB
- Portal Prelude - Screenshot 1.jpg 800 × 500; 72 KB
- Portal Prelude - Screenshot 2.jpg 800 × 500; 72 KB
- Portal Prelude - Screenshot 3.jpg 800 × 500; 72 KB
- Portal Prelude - Screenshot 4.jpg 800 × 500; 75 KB
- Portal Prelude - Screenshot 5.jpg 800 × 500; 66 KB
- Quake 2 - Screenshot 1 (Old).jpg 640 × 480; 66 KB
- Quake 2 - Screenshot 2 (old).jpg 640 × 480; 66 KB
- Quake 2 - Screenshot 3 (old).jpg 640 × 480; 76 KB
- Quake 2 - Screenshot 4 (old).jpg 640 × 480; 50 KB
- SourceLogoWhite.png 2,048 × 627; 50 KB
- SourceOpsUI.png 378 × 3,523; 188 KB
- Usk18.png 600 × 600; 21 KB