Render effects
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Choices available for Render FX keyvalue
Bug:Alpha effects from 0 to 10 are unavailable due to the bug in code in Counter-Strike: Global Offensive [todo tested in?]
- 0: None
- 1: Slow Pulse (varies alpha by ±16 over a period of 1.5 s)
- 2: Fast Pulse (varies alpha by ±16 over a period of 0.4 s)
- 3: Slow Wide Pulse (varies alpha by ±64 over a period of 1.5 s)
- 4: Fast Wide Pulse (varies alpha by ±64 over a period of 0.4 s)
- 5: Slow Fade Away (decreases alpha by -1 per frame/(in all games since ) Fades out over 4 s)
- 6: Fast Fade Away (decreases alpha by -4 per frame/(in all games since ) Fades out over 1 s)
- 7: Slow Become Solid (increases alpha by +1 per frame/(in all games since ) Fades in over 4 s)
- 8: Fast Become Solid (increases alpha by +4 per frame/(in all games since ) Fades in over 1 s)
- Note:If using Render modes 5-8, the alpha input can be used to make it fade again but a different alpha value needs to be used every other time. Ex. 255, then 254, then 255 again.
- 9: Slow Strobe (transparent 0.8 s, visible 0.8 s, repeat)
- 10: Fast Strobe (transparent 0.2 s, visible 0.2 s, repeat)
- 11: Faster Strobe (transparent 0.09 s, visible 0.09 s, repeat)
- 12: Slow Flicker (transparent 0.18 s, visible 1.5 s, repeat)
- 13: Fast Flicker (transparent 0.14 s, visible 0.2 s, repeat)
- 14: Constant Glow (sprites don't dissipate at distance) (not in )
- 15: Distort (causes unnatural flickering and position shifting)/(in all games since ) Fade Out (instant; not very useful outside of code)
- 16: Hologram (Distort + "distance fade")/(in all games since ) Fade In (instant; not very useful outside of code)
- 17: Scale Up ("Explode"/"scale up really big!" causes wild stretching of model parts) (in )/Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s) (in all games since ) Confirm:which branches/games is it available in, and where does it do what?
- 18: Glow Shell (purpose unclear) (in all games since ) (not in ) Confirm:what does this do? and which games is it in?
- 19: Clamp Minimum Scale ("keep this sprite from getting very small (SPRITES only!)") (not in )
- 20: Environmental Rain ("for environmental rendermode, make rain") (in ) (not in ) Confirm:which games? may be nonfunctional.
- 21: Environmental Snow ("for environmental rendermode, make snow") (in ) (not in ) Confirm:which games? may be nonfunctional.
- 22: Spotlight FX ("TEST CODE for experimental spotlight") (in ) (not in )
- 23: Ragdoll ("HACKHACK: TEST CODE for signalling death of a ragdoll character;" ragdolls an entity but doesn't kill it) (in ) (not in ) Confirm:which games? may be nonfunctional?
- 24: Fade Wider Pulse (varies alpha by ±255 over a period over a period of 0.26 s) (in ) (not in )
- 25:
kRenderFXMax
/Fade Near (removed since ) (not in )
- Todo: what does this do? may be nonfunctional