player
Class hierarchy |
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CTerrorPlayer |
player
is an entity available in Left 4 Dead series. Human players of any team are this entity.
Note:Bot zombies' player entity exists for 7 seconds after they die while a survivor bot's player entity remains forever (or until human player takes their places)
Note:Survivor bots, SI and Tank's classname in-game is also
player
.Warning:This entity is not intended to be placed in a map manually. Doing so will result in an instant fatal error on map load!
Important:This is a preserved entity.
- On a new round entities with this classname will intentionally not reset. You can use
logic_auto
to emulate resetting it. - Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a
point_template
. - Parenting this with non preserved entities may have undesirable effects.
Inputs
SetHealth
<integer>- Sets the player's health. Values clamped between 0 and
max_health
.
SetHUDVisibility
<boolean>- Hides or displays the HUD.
Warning:Can't switch items when HUD is disabled
SetFogController
<string>- Sets the
env_fog_controller
to use.
SpeakResponseConcept
<string>- Speak the specified response concept immediately.
IgnoreFallDamage
<float>- Prevent the player from taking fall damage for [n] seconds, but reset back to taking fall damage after the first impact (so players will be hurt if they bounce off what they hit).
IgnoreFallDamageWithoutReset
<float>- Absolutely prevent the player from taking fall damage for [n] seconds.
- Note:Should use "OnStartTrouch - !activator". Consider the Time to be short, if there's another ledge they could jump off while being in the "no damage" timer.
- Note:Affects AI boomers who by default take fall damage
SetCommentaryStatueMode
<boolean>- When set to 1, player bot will be stopped and have HP set to 1048576 (2^20). Setting it back to 0 will leave the bot with 1 HP
DisableLedgeHang
- Disable ledge hanging by player.
EnableLedgeHang
- Enable ledge hanging by player.
TeleportToSurvivorPosition
<string>- Teleport a player to an
info_survivor_position
entity, then freezes them. To unfreeze them, use theReleaseSurvivorPositions
input frominfo_director
or the player'sReleaseFromSurvivorPosition
input.
ReleaseFromSurvivorPosition
- Unfreezes and releases the player from an
info_survivor_position
entity if they are at one.
CancelCurrentScene
- Cancels scene that's currently playing. Used in c6m3 to stop L4D2 survivors talking with L4D1 survivors when they start the elevator.
OnRescueZoneTouch
- Todo: Leftover from ?
SetGlowEnabled
<boolean> (only in )- Sets if this player is allowed to glow through walls if not visible.