player
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Class hierarchy |
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CTerrorPlayer |
player
is an entity available in Left 4 Dead series. Human players of any team are this entity.
Note:Bot zombies' player entity exists for 7 seconds after they die while a survivor bot's player entity remains forever (or until human player takes their places)
Note:Survivor bots, SI and Tank's classname in-game is also
player
.Warning:This entity is not intended to be placed in a map manually. Doing so will result in an instant fatal error on map load!
Important:This is a preserved entity.
- On a new round entities with this classname will intentionally not reset. You can use logic_auto to emulate resetting it.
- Killing it removes it forever, as it is not respawned on a new round.
- It cannot be spawned with a point_template.
- Parenting this with non preserved entities may have undesirable effects.
Inputs
- SetHealth <integer>
- Sets the player's health. Values clamped between 0 and
max_health
.
- SetHUDVisibility <boolean>
- Hides or displays the HUD.
Warning:Can't switch items when HUD is disabled
- SetFogController <string>
- Sets the env_fog_controller to use.
- SpeakResponseConcept <string>
- Speak the specified response concept immediately.
- IgnoreFallDamage <float>
- Prevent the player from taking fall damage for [n] seconds, but reset back to taking fall damage after the first impact (so players will be hurt if they bounce off what they hit).
- IgnoreFallDamageWithoutReset <float>
- Absolutely prevent the player from taking fall damage for [n] seconds.
- Note:Should use "OnStartTrouch - !activator". Consider the Time to be short, if there's another ledge they could jump off while being in the "no damage" timer.
- Note:Affects AI boomers who by default take fall damage
- SetCommentaryStatueMode <boolean>
- When set to 1, player bot will be stopped and have HP set to 1048576 (2^20). Setting it back to 0 will leave the bot with 1 HP
- DisableLedgeHang
- Disable ledge hanging by player.
- EnableLedgeHang
- Enable ledge hanging by player.
- TeleportToSurvivorPosition <string>
- Teleport a player to an info_survivor_position entity, then freezes them. To unfreeze them, use the
ReleaseSurvivorPositions
input from info_director or the player'sReleaseFromSurvivorPosition
input.
- ReleaseFromSurvivorPosition
- Unfreezes and releases the player from an info_survivor_position entity if they are at one.
- CancelCurrentScene
- Cancels scene that's currently playing. Used in c6m3 to stop L4D2 survivors talking with L4D1 survivors when they start the elevator.
- OnRescueZoneTouch
- Todo: Leftover from ?
- SetGlowEnabled <boolean> (only in )
- Sets if this player is allowed to glow through walls if not visible.