player
Jump to navigation
Jump to search





This is a preserved entity.
If the game has round restart mechanics this entity may not behave as expected.
If the game has round restart mechanics this entity may not behave as expected.
![]() |
---|
CTFPlayer |
![]() |
player
is an entity available in Team Fortress 2. The player itself or a bot. NPCs are not players. This entity still exists even if the player is dead.
Inputs
- SetHealth <integer >
- Sets the player's health. Values clamped between 0 and
max_health
(the latter being normally set up for each individual class in scripts/playerclasses).
- HandleMapEvent <string >
- Tells the game to perform a function, such as unlock an achievement. Hardcoded for specific map names.
- SetHUDVisibility <boolean >
- Hides or displays the HUD.
Note:The menu can still be accessed, and some HUD elements such as kill-icons may still be visible.
Warning:Will disable any weapon-switching of the target
- SetFogController <string >
- Sets the env_fog_controller to use.
- SpeakResponseConcept <string >
- Speak the specified response concept immediately. This is what's used to make players scream when falling into pits (using
HalloweenLongFall
response). Additional context can be passed using space-delimited key:value pairs. Example:TLK_MVM_TANK_CALLOUT IsMvMDefender:1 randomnum:100
. For a list of response rules, see the txt files inscripts/talker/
located intf2_misc
VPK.
ExpandList of Responses
- IgnitePlayer <integer >
- Ignites the player with a specified lifetime and causes a reaction (sound and speech).
Note:Does not fire the
OnIgnite
output.Bug:Broken since the Jungle Inferno update, initiating sound and speech but no actual fire. Use trigger_ignite as a workaround.
- ExtinguishPlayer
- Extinguishes the player.
- BleedPlayer <integer >
- Bleeds the player with a specified length.
- RollRareSpell
- Forces the player to roll a rare spell. Only available if spells are enabled on the map.
- SetCustomModel <string >
- Set a custom player model without animations.
Note:Using
""
as the model argument will instead clear the target's custom model, returning the player to normal.
- SetCustomModelWithClassAnimations <string >
- Set a custom player model with animations.
- SetCustomModelOffset <vector >
- Set a custom player model position on the player.
- SetCustomModelRotation <vector >
- Set a custom player model rotation on the player.
- ClearCustomModelRotation
- Clears the custom player model rotation.
- SetCustomModelRotates <boolean >
- Set if the custom model rotates or not to the player's angles.
- SetCustomModelVisibleToSelf <boolean >
- Set if the custom model is visible to the player, in thirdperson.
- SetForcedTauntCam <boolean >
- Forces the player into thirdperson mode.
- SetScriptOverlayMaterial
- Sets a custom screen overlay material. This overlay is separate from normal screen overlays (e.g. burning or env_screenoverlay) and will not get overriden.
- TriggerLootIslandAchievement
- [Todo].
- TriggerLootIslandAchievement2
- [Todo].
- RoundSpawn
- Clears any magic spell within the player's current spell book.