This article's documentation is for Source 2. Click here for more information.

Sky (Source 2 shader)

From Valve Developer Community
Jump to navigation Jump to search
Edit Tabs
This article or section is a stub. You can help by expanding it.
Broom icon.png
This article is an orphan, meaning that few or no articles link to it.
You can help by adding links to this article from other relevant articles.
Underlinked.png
This article needs more links to other articles to help integrate it into the encyclopedia. Please help improve this article by adding links that are relevant to the context within the existing text.
June 2026
Dead End - Icon.png
This article has no links to other VDC articles. Please help improve this article by adding links that are relevant to the context within the existing text.
Wikipedia - Letter.png
This article has not been added to any content categories. Please help out by adding categories.
Example of Source 2 skybox. sky_hr_aztec_02_lighting from Counter-Strike 2.

Sky is a shader in Source 2 Source 2. Unlike Source, skies in Source 2 do not use a 6-sided skybox, but instead a single panoramic image, such as an HDRI map.

Todo: Counter-Strike 2 Counter-Strike 2 supports 6-sided skyboxes, but it uses a single vtex_c instead of one for each face; how are these authored in the Material Editor Material Editor?