Sky (Source 2 shader)
Jump to navigation
Jump to search

This article is an orphan, meaning that few or no articles link to it.
You can help by
adding links to this article from other relevant articles.
You can help by


This article needs more
links to other articles to help
integrate it into the encyclopedia. Please help improve this article by adding links
that are relevant to the context within the existing text.
March 2025



March 2025

This article has no
links to other VDC articles. Please help improve this article by adding links
that are relevant to the context within the existing text.



Sky is a shader in Source 2. Unlike Source, skies in Source 2 do not use a 6-sided skybox, but instead a single panoramic image, such as an HDRI map.
Todo:
Counter-Strike 2 supports 6-sided skyboxes, but it uses a single vtex_c instead of one for each face; how are these authored in the
Material Editor?

