User:SirYodaJedi/My compile settings
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Quake (ericw-tools)
Designed for 2.0.0-alpha6 or newer
BSP
- Standard
- Final
texturedefs.def
contains the following:
VIS
- Standard (manual ambience)
- Automatic ambience (vanilla-style)
RAD
- Fast (Singleplayer)
- Full (Singleplayer)
- Final (Singleplayer)
- Fast (Quakeworld)
- Full (Quakeworld)
- Final (Quakeworld)
Quake II (KMQBSP+Arghrad220)
Todo:
Quake III (q3map2 from NetRadiant-Custom)
Todo:
GoldSrc
CSG
BSP
Important:
-nohull2
will disable collision for any entities that use the "large" hull, including bullsquids and large func_pushables. The CLIPHULL2
tool texture can be used to create collision meshes for these entites.VIS
RAD
- If targeting 25th Anniversary Update or newer
- If targeting pre-25th Anniversary Update OpenGL renderer
Source
Todo:
BSP
VIS
RAD
Todo: For Black Mesa and Slammin' Source Map Tools?
- For Source 2013
- For Strata Source