Svengine
Svengine is a third-party, modified version of GoldSrc using licensed code, introduced with version 5.0 of Sven Co-op. It has enhancements such as increased engine limits (allowing for larger and more complex levels) and Hor+ FOV support.
Features
Added
Feature list from the Sven Co-op official website
- Engine
- New game and server launchers for improved functionality.
- Increased limits for various engine core parameters, such as base decals, beams, dynamic lights, edicts, frame rate, heap memory size, models, sounds, and more.
- Increased limits for map-related parameters, such as brushes, leafs, models, nodes, planes, textures, world size, and more.
- Enhanced networking changes, including IPv6 support, increased network rate, datagram length, entities per packet, user message size, and more.
- Various engine settings and log improvements.
- AngelScript scripting engine
- Tools
- Custom fork of ZHLT 3.4 map compiler tools designed specifically for this particular branch. Based on Vluzacn's fork (build 34) and compatible with both 32-bit and 64-bit platforms.
Removed
- Software renderer support
Specifications
Limits | GoldSrc Pre-25th | GoldSrc Post-25th | Xash3D | Svengine |
---|---|---|---|---|
Maximum number of dynamic sound channels | 8 | 32 | 64 | N/A |
Default max number of server entities (MAX_EDICTS ) |
900 | 1200 | 600 - 8192 | 8192 |
Absolute max number of server entities (via liblist.gam edits) | 2048 | 2048 | 8192 | N/A |
Maximum number of temporary entities (MAX_TEMPENTS ) |
500 | N/A | 300 - 2048 | N/A |
Maximum number of particles (MAX_PARTICLES ) |
4096 | N/A | 1024 - 131072 | N/A |
Maximum number of beams (MAX_BEAMS ) |
64 | N/A | 64 - 512 | 256 |
Maximum number of visible entities in the package (MAX_VISIBLE_PACKET ) |
256 | 1024 | 2048 | N/A |
Maximum number of pre-cacheable models and sprites (MAX_MODELS ) |
512 | N/A | 1024 (4096 in FWGS) | 8192 |
Maximum number of pre-cached sounds (MAX_SOUNDS ) |
512 | N/A | 2048 | 4096 |
Maximum number of entries to read sentences made up of sentences (MAX_SENTENCES ) |
1536 | 2048 | 4096 | N/A |
Maximum number of user messages (MAX_USER_MESSAGES ) |
128 | N/A | 191 | N/A |
Max number of loaded textures (MAX_TEXTURES ) |
2048 | N/A | 4096 (8192 in FWGS) | N/A |
Max number of GL textures (MAX_GLTEXTURES ) |
4800 | 10000 | 4096 (8192 in FWGS) | N/A |
Number of messages titles.txt (MAX_MESSAGES ) |
1024 | N/A | 2048 | N/A |
Maximum size of indexed textures | 512х512 | 512x512 | 8192х8192 | N/A |
Maximum size of full color textures | 512х512 | 512x512 | 8192х8192 | N/A |
Maximum number of models on the map (MAX_MAP_MODELS ) |
256 | N/A | 768 (1024 in FWGS) | 4096 |
Maximum number of map leafs (MAX_MAP_LEAFS ) |
8192 | N/A | 32767 | 65536 |
Maximum number of entities per packet (MAX_PACKET_ENTITIES ) |
256 | 1024 | 256 | 512 |
Maximum number of spans (software renderer geometry limit) | 3000 | 6000 | N/A | N/A |
Maximum number of surfaces (software renderer geometry limit) | 2000 | 4000 | N/A | N/A |
Maximum number of edges (software renderer geometry limit) | 7200 | 14400 | N/A | N/A |
Media
Availability
Todo: Download link
Tip:The SDK for this branch has been released and is available under the "Tools" category on Steam, if Sven Co-op is downloaded.
External links
- Svengine in the Sven Co-op Wiki
- Sven Co-op - the official website