Source 2 Animation System VScript API/CModelVScriptCompile.CreateIKChain
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Function Description
int CModelVScriptCompile::CreateSequence(string chainName, string end_bone, table parameters)
Creates an Inverse Kinematics chain, similar to the $ikchain QC command. The function only seems be available in run-time animation VScripts. Several IK solvers seem to be available, including Ken Perlin's two bone solver and the FABRIK solver.
Todo: Unknown how much of this works.
Parameters
Type | Name | Description |
---|---|---|
string | chainName | Name to refer to the chain by. |
table | parameters | IK chain parameters (see below). |
Returns
int - Index of the IK chain.
Sequence Parameters
The parameters are added as keys in the parameters table.
Todo: This list is likely wrong and incomplete.
Name | Type | Description |
---|---|---|
bones_point_along_positive_x | boolean | [Todo] |
constraints | array | List of IK constraints. Syntax: { { < type = "$" >, ... }, ... } |
ik_root_bone | string | Name of the first bone in the IK chain. Required. |
ik_end_effector_bone | string | The end bone in the IK chain. Required. |
ik_end_effector_target_bone | string | Todo: Maybe something related to procedural targets.
|
rules | array | List of IK rules. Syntax: { { < type = "$" >, ... }, ... } |
solverInfo | array | Solver configuration. Possible syntax: { < type = [ "perlin" / "fabrik" / "maya_two_bone" ] > } |
lockInfo | array | [Todo] Possible Syntax: { boneInfluenceDriver = "$", reverseFootLockBone = "$", lockBoneInfluenceDriver = "$", maxLockDistanceToTarget = #, hyperExtensionReleaseThreshold = #} |
IK Rules
IK rules in the rules array.
Todo: This list is likely incomplete.
Name | Syntax | Description |
---|---|---|
ground | { rule = "ground", trace_diameter = #, height = # } | Attempts to place the end bone on the ground. |
touch | { rule = "touch"} | Todo: Possibly unsupported currently
|
procedural_target | { rule = "procedural_target", name = "$", bone= "$" } | Attempts to set the end bones position and orientation to values supplied by code. A VScript method for the CBaseAnimating class exists to control this. |
IK Constraints
IK constraints in the constraints array.
Todo: This list is likely incomplete.
Name | Syntax | Description |
---|---|---|
hinge | { type = "hinge", joint="$", min_angle = #, max_angle = # } | Todo: Adds a hinge of some kind with angle limits to the specified bone
|