This article's documentation is for Paranoia. Click here for more information.

List of Wilson Chronicles entities: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (clean up)
mNo edit summary
 
Line 5: Line 5:


{{ColumnBox|count=4|
{{ColumnBox|count=4|
==ai_*==
===ai_*===
*{{ent|ai_ally_manager}}
*{{ent|ai_ally_manager}}
*{{ent|ai_battle_line}}
*{{ent|ai_battle_line}}
Line 26: Line 26:
*{{ent|ai_sound}}
*{{ent|ai_sound}}


==aiscripted_*==
===aiscripted_*===
*{{ent|aiscripted_schedule}}
*{{ent|aiscripted_schedule}}


==assault_*==
===assault_*===
*{{ent|assault_assaultpoint}}
*{{ent|assault_assaultpoint}}
*{{ent|assault_rallypoint}}
*{{ent|assault_rallypoint}}


==cycler_*==
===cycler_*===
*{{ent|cycler_actor}}
*{{ent|cycler_actor}}


==env_*==
===env_*===
*{{ent|env_entity_dissolver}}
*{{ent|env_entity_dissolver}}
*{{ent|env_flare}}
*{{ent|env_flare}}
Line 48: Line 48:
*{{ent|env_terrainmorph}}
*{{ent|env_terrainmorph}}


==func_*==
===func_*===
*{{ent|func_bulletshield}}
*{{ent|func_bulletshield}}
*{{ent|func_healthcharger}}
*{{ent|func_healthcharger}}
Line 64: Line 64:
*{{ent|func_vehicleclip}}
*{{ent|func_vehicleclip}}


==generic_*==
===generic_*===
*{{ent|generic_actor}}
*{{ent|generic_actor}}


==grenade_*==
===grenade_*===
*{{ent|grenade_helicopter}}
*{{ent|grenade_helicopter}}


==info_*==
===info_*===
*{{ent|info_darknessmode_lightsource}}
*{{ent|info_darknessmode_lightsource}}
*{{ent|info_radar_target}}
*{{ent|info_radar_target}}
Line 79: Line 79:
*{{ent|info_teleporter_countdown}}
*{{ent|info_teleporter_countdown}}


==item_*==
===item_*===
*{{ent|item_ammo_357}}
*{{ent|item_ammo_357}}
*{{ent|item_ammo_ak47}}
*{{ent|item_ammo_ak47}}
Line 103: Line 103:
*{{ent|item_suitcharger}}
*{{ent|item_suitcharger}}


==logic_*==
===logic_*===
*{{ent|logic_choreographed_scene}}
*{{ent|logic_choreographed_scene}}
*{{ent|logic_scene_list_manager}}
*{{ent|logic_scene_list_manager}}


==monster_*==
===monster_*===
*{{ent|monster_generic}}
*{{ent|monster_generic}}


==npc_*==
===npc_*===
*{{ent|npc_aliencontroller}}
*{{ent|npc_aliengrunt}}
*{{ent|npc_barnacle}}
*{{ent|npc_barney}}
*{{ent|npc_blackops}}
*{{ent|npc_bullseye}}
*{{ent|npc_bullsquid}}
*{{ent|npc_combinedropship}}
*{{ent|npc_combinegunship}}
*{{ent|npc_cranedriver}}
*{{ent|npc_crow}}
*{{ent|npc_enemyfinder}}
*{{ent|npc_fassassin}}
*{{ent|npc_gargantua}}
*{{ent|npc_gman}}
*{{ent|npc_grenade_frag}}
*{{ent|npc_headcrab}}
*{{ent|npc_heli_avoidbox}}
*{{ent|npc_heli_avoidbox}}
*{{ent|npc_heli_avoidsphere}}
*{{ent|npc_heli_avoidsphere}}
*{{ent|npc_helicopter}}
*{{ent|npc_heli_nobomb}}
*{{ent|npc_heli_nobomb}}
*{{ent|npc_hgrunt}}
*{{ent|npc_houndeye}}
*{{ent|npc_ichthyosaur}}
*{{ent|npc_islave}}
*{{ent|npc_launcher}}
*{{ent|npc_launcher}}
*{{ent|npc_lightstalk}}
*{{ent|npc_maker}}
*{{ent|npc_maker}}
*{{ent|npc_pigeon}}
*{{ent|npc_scientist}}
*{{ent|npc_seagull}}
*{{ent|npc_sergeant}}
*{{ent|npc_snark}}
*{{ent|npc_spotlight}}
*{{ent|npc_tentacle}}
*{{ent|npc_turret}}
*{{ent|npc_turret_ceiling}}
*{{ent|npc_turret_ceiling}}
*{{ent|npc_turret_floor}}
*{{ent|npc_turret_floor}}
*{{ent|npc_turret_ground}}
*{{ent|npc_turret_ground}}
*{{ent|npc_vehicledriver}}
*{{ent|npc_vortigaunt}}
*{{ent|npc_zombie}}
*{{ent|npc_zombie_blackops}}
*{{ent|npc_zombie_blackops_torso}}
*{{ent|npc_zombie_grunt}}
*{{ent|npc_zombie_grunt_torso}}
*{{ent|npc_zombie_security}}
*{{ent|npc_zombie_security_torso}}
*{{ent|npc_zombie_torso}}


==path_*==
===path_*===
*{{ent|path_corner}}
*{{ent|path_corner}}
*{{ent|path_corner_crash}}
*{{ent|path_corner_crash}}


==player_*==
===player_*===
*{{ent|player_loadsaved}}
*{{ent|player_loadsaved}}
*{{ent|player_speedmod}}
*{{ent|player_speedmod}}
*{{ent|player_weaponstrip}}
*{{ent|player_weaponstrip}}


==point_*==
===point_*===
*{{ent|point_apc_controller}}
*{{ent|point_apc_controller}}
*{{ent|point_camera}}
*{{ent|point_camera}}
*{{ent|point_push}}
*{{ent|point_push}}


==prop_*==
===prop_*===
*{{ent|prop_door_rotating}}
*{{ent|prop_door_rotating}}
*{{ent|prop_thumper}}
*{{ent|prop_thumper}}
Line 144: Line 185:
*{{ent|prop_vehicle_prisoner_pod}}
*{{ent|prop_vehicle_prisoner_pod}}


==scripted_*==
===scripted_*===
*{{ent|scripted_sentence}}
*{{ent|scripted_sentence}}
*{{ent|scripted_sequence}}
*{{ent|scripted_sequence}}
*{{ent|scripted_target}}
*{{ent|scripted_target}}


==script_*==
===script_*===
*{{ent|script_intro}}
*{{ent|script_intro}}
*{{ent|script_tauremoval}}
*{{ent|script_tauremoval}}


==trigger_*==
===trigger_*===
*{{ent|trigger_physics_trap}}
*{{ent|trigger_physics_trap}}
*{{ent|trigger_rpgfire}}
*{{ent|trigger_rpgfire}}
Line 161: Line 202:
*{{ent|trigger_weapon_strip}}
*{{ent|trigger_weapon_strip}}


==vehicle_*==
===vehicle_*===
*{{ent|vehicle_viewcontroller}}
*{{ent|vehicle_viewcontroller}}


==weapon_*==
===weapon_*===
*{{ent|weapon_357}}
*{{ent|weapon_357}}
*{{ent|weapon_ak47}}
*{{ent|weapon_ak47}}
Line 182: Line 223:
*{{ent|weapon_shotgun}}
*{{ent|weapon_shotgun}}
*{{ent|weapon_snark}}
*{{ent|weapon_snark}}
}}
}}

Latest revision as of 22:14, 27 March 2024

Wilson Chronicles This is a list of all Wilson Chronicles entities that can be placed through Hammer Hammer.

Note.pngNote:This list contains only FGD entities.

ai_*

aiscripted_*

assault_*

cycler_*

env_*

func_*

generic_*

grenade_*

info_*

item_*

logic_*

monster_*

npc_*

path_*

player_*

point_*

prop_*

scripted_*

script_*

trigger_*

vehicle_*

weapon_*