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{{ | {{langsp|title=Создание карт мира}}__NOTOC__ | ||
[[File:Source-logo.png|200px|link=|Source]] <b>Добро пожаловать в редактирование карт мира Source.</b> | |||
{{category header}} | {{category header}} | ||
{{category newcolumn|rowspan=5|width=50%}} | {{category newcolumn|rowspan=5|width=50%}} | ||
{{Messagebox|text=Внизу страницы приведены учебные пособия, орагнизованные в алфавитном порядке}} | |||
== Приступая к работе == | == Приступая к работе == | ||
*[[ | *[[SDK Installation|Установка пакета разработки]] | ||
*[[Level Design Overview|Введение в дизайн уровней]] | |||
*[[Your First Map|Ваша первая карта]] | *[[Your First Map|Ваша первая карта]] | ||
*[[Inputs and Outputs|Система | *[[Inputs and Outputs|Система входов и выходов (I/O)]] | ||
== Hammer Editor == | == Hammer Editor == | ||
* [[:Category:Hammer:ru|Справочная информация]] | * [[:Category:Hammer:ru|Справочная информация]] | ||
* [[Hammer Hotkey Reference | * [[Hammer Hotkey Reference|Горячие клавиши]] | ||
* [[Hammer Feature Requests]] {{deprecated}} | |||
* [[Valve Hammer Editor#Version History|Версии редактора карт Hammer]] | |||
* [[Hammer++|Hammer++]], a modified hammer editor that includes bug fixes and quality of life improvements | |||
== Основное == | == Основное == | ||
* [[Dimensions | * [[Dimensions|Размеры]] | ||
* [[Optimization (level design) | * [[Optimization (level design)|Оптимизация (создание)]] | ||
* [[Hammer Face Edit Dialog | * [[Hammer Face Edit Dialog|Редактор поверхностей]] | ||
* [[Displacement | * [[Displacement|Создание рельефа (ландшафт)]] | ||
* [[Prop Types Overview:ru|Типы | * [[Prop Types Overview:ru|Типы реквизита]] | ||
* [[Skybox (2D) | * [[Skybox (2D)|Небосвод]] | ||
* [[Grouping and VisGrouping | * [[Grouping and VisGrouping|Группировка объектов]] | ||
* [[Entity Hierarchy (parenting) | * [[Entity Hierarchy (parenting)|Иерархия объектов мира (привязка)]] | ||
* [[Filter Applications | * [[Filter Applications|Применения фильтрации]] | ||
* [[List of entities | * [[List of entities|Список обектов мира]] | ||
* [[Prefab | * [[Prefab|Создание и использование заготовок]] | ||
* [[ | * [[Instances|Экземпляры]] | ||
* [[Adding Water | * [[Adding Water|Добавление воды]] | ||
* [[Trigger Events Between Levels]] | |||
== Освещение == | == Освещение == | ||
* [[Lighting | * [[Lighting|Освещение]] | ||
* [[HDR Lighting Basics | * [[HDR Lighting Basics|Основы освещения ШД]] | ||
* [[Intermediate Lighting | * [[Intermediate Lighting|Промежуточное освещение]] | ||
* [[Advanced Lighting | * [[Advanced Lighting|Продвинутое освещение]] | ||
== Соединяющие области == | == Соединяющие области == | ||
* [[Doors | * [[Doors|Двери]] | ||
* [[Working Ladders | * [[Working Ladders|Лестницы]] | ||
* [[Elevators | * [[Elevators|Лифты]] | ||
* [[Teleporters | * [[Teleporters|Телепорты]] | ||
* [[Creating a Curved Hallway | * [[Creating a Curved Hallway|Изогнутые коридоры и лестницы]] | ||
* [[Creating Angled Geometry | * [[Creating Angled Geometry|Направленные поверхности]] | ||
== Детализация == | == Детализация == | ||
* [[Environmental Lighting, Sun, Weather, & Outdoors:ru|Освещение окружения, солнце, погода, открытое пространство]] | * [[Environmental Lighting, Sun, Weather, & Outdoors:ru|Освещение окружения, солнце, погода, открытое пространство]] | ||
* [[Displacement Grass | * [[Displacement Grass|Трава на ландшафте]] | ||
* [[Glass & Windows | * [[Glass & Windows|Стекла и окна]] | ||
* [[Cables and Ropes | * [[Cables and Ropes|Кабели и верёвки]] | ||
* [[Sound and Music | * [[Sound and Music|Звуки и музыка]] | ||
* [[Complex Brush Creation]] | |||
== Специальные эффекты == | == Специальные эффекты == | ||
* [[Physics | * [[Physics|Физика]] | ||
* [[Physics Entity Overview | * [[Physics Entity Overview|Обзор физических энтити]] | ||
* [[Trains | * [[Trains|Поезда]] | ||
* [[Beams and Lasers | * [[Beams and Lasers|Лучи и лазеры]] | ||
* [[Explosions (level design) | * [[Explosions (level design)|Взрывы]] | ||
* [[Dust, Fog, & Smoke | * [[Dust, Fog, & Smoke|Пыль, туман и дым]] | ||
* [[Color correction (concept) | * [[Color correction (concept)|Цветокоррекция]] | ||
* [[Sprite | * [[Sprite|Спрайты]] | ||
* [[Lists of Special Effects in level design | * [[Lists of Special Effects in level design|Список специальных эффектов]] | ||
== | == НИП и ИИ == | ||
* [[Introduction_to_AI:ru|Введение в | * [[Introduction_to_AI:ru|Введение в ИИ]] | ||
* [[Nodegraph:ru|Конструкция пути]] | * [[Nodegraph:ru|Конструкция пути]] | ||
Line 78: | Line 84: | ||
===Source Engine=== | ===Source Engine=== | ||
:{{as}} [[Alien Swarm Level Creation | :{{as}} [[Alien Swarm Level Creation|Alien Swarm]] | ||
:{{csgo}} [[Counter-Strike: Global Offensive Level Creation:ru|Counter-Strike: Global Offensive]] | :{{csgo}} [[Counter-Strike: Global Offensive Level Creation:ru|Counter-Strike: Global Offensive]] | ||
:{{css}} [[Counter-Strike: Source Level Creation:ru|Counter-Strike: Source]] | :{{css}} [[Counter-Strike: Source Level Creation:ru|Counter-Strike: Source]] | ||
:{{dm}} [[Dark Messiah Level Creation | :{{dm}} [[Dark Messiah Level Creation|Dark Messiah of Might and Magic]] | ||
:{{dods}} [[Day of Defeat: Source Level Creation | :{{dods}} [[Day of Defeat: Source Level Creation|Day of Defeat: Source]] | ||
:{{hl2}} [[Half-Life 2 Level Creation:ru|Half-Life 2]] | :{{hl2}} [[Half-Life 2 Level Creation:ru|Half-Life 2]] | ||
:{{INFRA}}[[INFRA Level Creation | :{{INFRA}}[[INFRA Level Creation|INFRA]] | ||
:{{l4d}} [[Left 4 Dead Level Creation:ru|Left 4 Dead]] | :{{l4d}} [[Left 4 Dead Level Creation:ru|Left 4 Dead]] | ||
:{{l4d2}} [[Left 4 Dead 2 Level Creation:ru|Left 4 Dead 2]] | :{{l4d2}} [[Left 4 Dead 2 Level Creation:ru|Left 4 Dead 2]] | ||
:{{portal}} [[Portal Level Creation:ru|Portal]] | :{{portal}} [[Portal Level Creation:ru|Portal]] | ||
:{{portal2}} [[:Category:Portal 2 Level Design:ru|Portal 2]] | :{{portal2}} [[:Category:Portal 2 Level Design:ru|Portal 2]] | ||
:{{Sin Emergence}} [[SiN Episodes Level Creation | :{{Sin Emergence}} [[SiN Episodes Level Creation|SiN Episodes: Emergence]] | ||
:{{tf2}} [[Team Fortress 2 Level Creation:ru|Team Fortress 2]] | :{{tf2}} [[Team Fortress 2 Level Creation:ru|Team Fortress 2]] | ||
:{{ship}} [[The Ship Level Creation | :{{ship}} [[The Ship Level Creation|The Ship]] | ||
:{{src}} [[Source Mods Level Creation:ru|Модификации на Source Engine]] | :{{src}} [[Source Mods Level Creation:ru|Модификации на Source Engine]] | ||
===GoldSource Engine=== | ===GoldSource Engine=== | ||
:{{cs}} [[Counter-Strike Level Creation:ru|Counter-Strike]] | :{{cs}} [[Counter-Strike Level Creation:ru|Counter-Strike]] | ||
:{{HL1}} [[:Category:Half-Life Level Design | :{{HL1}} [[:Category:Half-Life Level Design|Half-Life]] | ||
:{{ricochet}} [[Ricochet Level Creation:ru|Ricochet]] | :{{ricochet}} [[Ricochet Level Creation:ru|Ricochet]] | ||
:{{TFC}} [[Team Fortress Classic Level Creation | :{{TFC}} [[Team Fortress Classic Level Creation|Team Fortress Classic]] | ||
{{category cell}} | {{category cell}} | ||
== Завершение == | == Завершение == | ||
* [[3D_Skybox | * [[3D_Skybox|Объёмное небо]] | ||
* [[Cubemaps | * [[Cubemaps|Cubemaps]] | ||
* [[Optimization (level design) | * [[Optimization (level design)|Оптимизация]] | ||
* [[Expert compile mode | * [[Expert compile mode|Продвинутый режим компиляции]] | ||
* [[Bspzip | * [[Bspzip|Bspzip (Внедрение собственного содержимого)]] | ||
* [[Pre-publication evaluation:ru| | * [[Pre-publication evaluation:ru|Анализ перед публикацией]] | ||
* [[Fixing lighting on a static prop | * [[Fixing lighting on a static prop|Исправление освещение на статичных объектах]] | ||
* [[Level Transitions|Переключение между картами мира]] | |||
{{category cell}} | {{category cell}} | ||
== Теория | == Теория создания карт мира == | ||
* [[Color Theory in Level Design | * [[Single-Player Mapping Tips]] | ||
* [[ | * [[Bounce (level design)]] | ||
* [[ | * [[Loops (level design)]] | ||
* [[Push Gameplay]] | |||
* [[Map Compiling Theory|Теория компилирования карт]] | |||
* [[How to Develop a Map That Works]] | |||
* [[Adding More Detail to a map]] | |||
* [[Color Theory in Level Design|Теория цветовой гаммы в дизайне уровней]] | |||
* [[Decompiling Maps|Декомпиляция карт]] | |||
* [[Creating High-Quality Maps in Source]] | |||
{{category cell}} | {{category cell}} | ||
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* [[Troubleshooting Level Design:ru|Решение проблем при создании карты]] | * [[Troubleshooting Level Design:ru|Решение проблем при создании карты]] | ||
* [[:Category:Level Design FAQ:ru|ЧАВО о дизайне уровней]] | * [[:Category:Level Design FAQ:ru|ЧАВО о дизайне уровней]] | ||
* [[Showbudget | * [[Showbudget|Использование информации из панели Showbudget]] | ||
* [[Compile Errors:ru|Ошибки компиляции карт]] | * [[Compile Errors:ru|Ошибки компиляции карт]] | ||
* [[Source SDK FAQ|ЧАВО о Source SDK]] | * [[Source SDK FAQ|ЧАВО о Source SDK]] |
Revision as of 15:14, 8 March 2024
Добро пожаловать в редактирование карт мира Source.
Subcategories
This category has the following 16 subcategories, out of 16 total.
A
- Ru/Abstract Mapping (22 P)
- Ru/AI (4 P)
D
- Ru/Dota 2 (empty)
E
G
- Ru/GoldSrc Mods Level Design (empty)
H
- Ru/Half-Life 2 level design (empty)
I
- Ru/Internal entities (1 P)
L
- Ru/Level Design FAQ (19 P)
P
- Ru/Portal 2 Level Design (63 P)
- Ru/Portal level design (empty)
R
- Ru/Ricochet Level Design (empty)
S
- Ru/Skybox (32 P)
- Ru/Sound System (10 P)
Pages in category "Ru/Level Design"
The following 158 pages are in this category, out of 158 total.
A
B
C
- Ru/Cables and Ropes
- Ru/Choosing Player Models
- Ru/Color correction (concept)
- Ru/Color Theory in Level Design
- Ru/Compile Errors
- Ru/Controlling portals
- Ru/Counter-Strike/Level Design
- Ru/Counter-Strike: Global Offensive/Game Modes/Co-op Strike
- Ru/Counter-Strike: Global Offensive/Game Modes/Danger Zone
- Ru/Counter-Strike: Global Offensive/Game Modes/Wingman
- Ru/Counter-Strike: Source Level Creation
- Ru/Creating a Bomb Defusal Map
- Ru/Creating a box dropper
- Ru/Creating a Curved Hallway
- Ru/Creating a portal elevator
- Ru/Creating a Portal Radio
- Ru/Creating a portal/object fizzler
- Ru/Creating a Room
- Ru/Creating a rotating portalgun
- Ru/Creating a wall light
- Ru/Creating Brush Entities
- Ru/Creating Portal turrets
- Ru/Creating turbine
- Ru/Cubemaps
- Ru/Custom Testchamber Signs
L
- Ru/L4D Level Design Basics Tutorial
- Ru/L4D Level Design/Additional Finale Components
- Ru/L4D Level Design/Advanced Nav Editing
- Ru/L4D Level Design/Breakable Walls
- Ru/L4D Level Design/Checkpoint Rooms
- Ru/L4D Level Design/Checkpoints
- Ru/L4D Level Design/Clip Brushes
- Ru/L4D Level Design/Elevators
- Ru/L4D Level Design/Finale Events Part 1
- Ru/L4D Level Design/Finale Events Part 2
- Ru/L4D Level Design/Finale Events Part 3
- Ru/L4D Level Design/Getting Started
- Ru/L4D Level Design/Ladders
- Ru/L4D Level Design/Level Organization
- Ru/L4D Level Design/Level Standards
- Ru/L4D Level Design/Nav Flow
- Ru/L4D Level Design/Nav Meshes
- Ru/L4D Level Design/Panic Events
- Ru/L4D Level Design/Versus Maps
- Ru/L4D Level Design/Visibility
- Ru/L4D Level Design/Your First L4D Level
- Ru/Leak
- Ru/Left 4 Dead 2 Level Creation
- Ru/Left 4 Dead 2 Sky List
- Ru/Left 4 Dead Infected Populations
- Ru/Level Design Overview
- Ru/Lighting
- Ru/Lightmap
- Ru/List of entities
- Ru/List of L4D Soundscapes
- Ru/List of Skyboxes
- Ru/List of Team Fortress 2 Entities
M
P
R
S
T
- Ru/Team Fortress 2/Basic Map Construction
- Ru/Team Fortress 2/Creating a Payload Map
- Ru/Team Fortress 2/Docs/Level Design/Flag Based Goal Systems
- Ru/Team Fortress 2/Docs/Level Design
- Ru/Team Fortress 2/King of the Hill
- Ru/Team Fortress 2/Mapper's Reference
- Ru/TF2/Creating Respawning Dispensers
- Ru/TF2/Making an Arena map
- Ru/TF2/Modifying the Respawn Time
- Ru/TF2/Team-Specific Barriers
- Ru/TF2/Territorial Control
- Ru/Tool textures (Source)
- Ru/Troubleshooting Level Design