List of Wilson Chronicles entities: Difference between revisions
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Note:This list contains only FGD entities.
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{{wC topicon}} | [[Category:Entities by game]]{{wC topicon}} | ||
__NOTOC__[[Category:Entity lists]] | __NOTOC__[[Category:Entity lists]] | ||
{{wc}} This is a list of all {{wc|3}} entities that can be placed through {{hammer|4}}. | {{wc}} This is a list of all {{wc|3}} entities that can be placed through {{hammer|4}}. | ||
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*{{ent|ai_relationship}} | *{{ent|ai_relationship}} | ||
*{{ent|ai_script_conditions}} | *{{ent|ai_script_conditions}} | ||
*{{ent|ai_sound}} | |||
===aiscripted_*=== | ===aiscripted_*=== | ||
*{{ent|aiscripted_schedule}} | *{{ent|aiscripted_schedule}} | ||
===assault_*=== | ===assault_*=== | ||
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===env_*=== | ===env_*=== | ||
*{{ent|env_entity_dissolver}} | |||
*{{ent|env_flare}} | *{{ent|env_flare}} | ||
*{{ent|env_global}} | *{{ent|env_global}} | ||
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===func_*=== | ===func_*=== | ||
*{{ent|func_bulletshield}} | *{{ent|func_bulletshield}} | ||
*{{ent|func_healthcharger}} | |||
*{{ent|func_lookdoor}} | *{{ent|func_lookdoor}} | ||
*{{ent|func_monitor}} | *{{ent|func_monitor}} | ||
*{{ent|func_recharge}} | |||
*{{ent|func_tank}} | *{{ent|func_tank}} | ||
*{{ent|func_tankairboatgun}} | *{{ent|func_tankairboatgun}} | ||
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*{{ent|func_tankpulselaser}} | *{{ent|func_tankpulselaser}} | ||
*{{ent|func_tankrocket}} | *{{ent|func_tankrocket}} | ||
*{{ent|func_vehicleclip}} | |||
===generic_*=== | ===generic_*=== | ||
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===info_*=== | ===info_*=== | ||
*{{ent|info_darknessmode_lightsource}} | |||
*{{ent|info_radar_target}} | *{{ent|info_radar_target}} | ||
*{{ent|info_snipertarget}} | *{{ent|info_snipertarget}} | ||
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===npc_*=== | ===npc_*=== | ||
*{{ent|npc_aliencontroller}} | |||
*{{ent|npc_aliengrunt}} | |||
*{{ent|npc_barnacle}} | |||
*{{ent|npc_barney}} | |||
*{{ent|npc_blackops}} | |||
*{{ent|npc_bullseye}} | |||
*{{ent|npc_bullsquid}} | |||
*{{ent|npc_combinedropship}} | |||
*{{ent|npc_combinegunship}} | |||
*{{ent|npc_cranedriver}} | |||
*{{ent|npc_crow}} | |||
*{{ent|npc_enemyfinder}} | |||
*{{ent|npc_fassassin}} | |||
*{{ent|npc_gargantua}} | |||
*{{ent|npc_gman}} | |||
*{{ent|npc_grenade_frag}} | |||
*{{ent|npc_headcrab}} | |||
*{{ent|npc_heli_avoidbox}} | *{{ent|npc_heli_avoidbox}} | ||
*{{ent|npc_heli_avoidsphere}} | *{{ent|npc_heli_avoidsphere}} | ||
*{{ent|npc_helicopter}} | |||
*{{ent|npc_heli_nobomb}} | *{{ent|npc_heli_nobomb}} | ||
*{{ent|npc_hgrunt}} | |||
*{{ent|npc_houndeye}} | |||
*{{ent|npc_ichthyosaur}} | |||
*{{ent|npc_islave}} | |||
*{{ent|npc_launcher}} | *{{ent|npc_launcher}} | ||
*{{ent|npc_lightstalk}} | |||
*{{ent|npc_maker}} | *{{ent|npc_maker}} | ||
*{{ent|npc_pigeon}} | |||
*{{ent|npc_scientist}} | |||
*{{ent|npc_seagull}} | |||
*{{ent|npc_sergeant}} | |||
*{{ent|npc_snark}} | |||
*{{ent|npc_spotlight}} | |||
*{{ent|npc_tentacle}} | |||
*{{ent|npc_turret}} | |||
*{{ent|npc_turret_ceiling}} | *{{ent|npc_turret_ceiling}} | ||
*{{ent|npc_turret_floor}} | *{{ent|npc_turret_floor}} | ||
*{{ent|npc_turret_ground}} | *{{ent|npc_turret_ground}} | ||
*{{ent|npc_vehicledriver}} | |||
*{{ent|npc_vortigaunt}} | |||
*{{ent|npc_zombie}} | |||
*{{ent|npc_zombie_blackops}} | |||
*{{ent|npc_zombie_blackops_torso}} | |||
*{{ent|npc_zombie_grunt}} | |||
*{{ent|npc_zombie_grunt_torso}} | |||
*{{ent|npc_zombie_security}} | |||
*{{ent|npc_zombie_security_torso}} | |||
*{{ent|npc_zombie_torso}} | |||
===path_*=== | ===path_*=== | ||
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===player_*=== | ===player_*=== | ||
*{{ent|player_loadsaved}} | *{{ent|player_loadsaved}} | ||
*{{ent|player_speedmod}} | |||
*{{ent|player_weaponstrip}} | *{{ent|player_weaponstrip}} | ||
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*{{ent|point_apc_controller}} | *{{ent|point_apc_controller}} | ||
*{{ent|point_camera}} | *{{ent|point_camera}} | ||
*{{ent|point_push}} | |||
===prop_*=== | ===prop_*=== | ||
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*{{ent|trigger_rpgfire}} | *{{ent|trigger_rpgfire}} | ||
*{{ent|trigger_vphysics_motion}} | *{{ent|trigger_vphysics_motion}} | ||
*{{ent|trigger_waterydeath}} | |||
*{{ent|trigger_weapon_dissolve}} | *{{ent|trigger_weapon_dissolve}} | ||
*{{ent|trigger_weapon_strip}} | *{{ent|trigger_weapon_strip}} | ||
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*{{ent|weapon_shotgun}} | *{{ent|weapon_shotgun}} | ||
*{{ent|weapon_snark}} | *{{ent|weapon_snark}} | ||
}} | }} |
Latest revision as of 22:14, 27 March 2024
This is a list of all Wilson Chronicles entities that can be placed through
Hammer.

ai_*
- ai_ally_manager
- ai_battle_line
- ai_changehintgroup
- ai_changetarget
- ai_citizen_response_system
- ai_goal_actbusy
- ai_goal_actbusy_queue
- ai_goal_assault
- ai_goal_follow
- ai_goal_injured_follow
- ai_goal_lead
- ai_goal_lead_weapon
- ai_goal_operator
- ai_goal_police
- ai_goal_standoff
- ai_npc_eventresponsesystem
- ai_relationship
- ai_script_conditions
- ai_sound
aiscripted_*
assault_*
cycler_*
env_*
- env_entity_dissolver
- env_flare
- env_global
- env_gunfire
- env_muzzleflash
- env_rotorwash
- env_speaker
- env_sporeexplosion
- env_starfield
- env_terrainmorph
func_*
- func_bulletshield
- func_healthcharger
- func_lookdoor
- func_monitor
- func_recharge
- func_tank
- func_tankairboatgun
- func_tankapcrocket
- func_tanklaser
- func_tankmortar
- func_tankphyscannister
- func_tankpulselaser
- func_tankrocket
- func_vehicleclip
generic_*
grenade_*
info_*
- info_darknessmode_lightsource
- info_radar_target
- info_snipertarget
- info_target_gunshipcrash
- info_target_helicopter_crash
- info_target_vehicle_transition
- info_teleporter_countdown
item_*
- item_ammo_357
- item_ammo_ak47
- item_ammo_beretta
- item_ammo_crate
- item_ammo_crossbow
- item_ammo_g36c
- item_ammo_glock
- item_ammo_m4
- item_ammo_mp5
- item_ammo_uranium
- item_battery
- item_box_buckshot
- item_dynamic_resupply
- item_healthcharger
- item_healthkit
- item_healthvial
- item_item_crate
- item_longjump
- item_m4_grenade
- item_rpg_round
- item_suit
- item_suitcharger
logic_*
monster_*
npc_*
- npc_aliencontroller
- npc_aliengrunt
- npc_barnacle
- npc_barney
- npc_blackops
- npc_bullseye
- npc_bullsquid
- npc_combinedropship
- npc_combinegunship
- npc_cranedriver
- npc_crow
- npc_enemyfinder
- npc_fassassin
- npc_gargantua
- npc_gman
- npc_grenade_frag
- npc_headcrab
- npc_heli_avoidbox
- npc_heli_avoidsphere
- npc_helicopter
- npc_heli_nobomb
- npc_hgrunt
- npc_houndeye
- npc_ichthyosaur
- npc_islave
- npc_launcher
- npc_lightstalk
- npc_maker
- npc_pigeon
- npc_scientist
- npc_seagull
- npc_sergeant
- npc_snark
- npc_spotlight
- npc_tentacle
- npc_turret
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vehicledriver
- npc_vortigaunt
- npc_zombie
- npc_zombie_blackops
- npc_zombie_blackops_torso
- npc_zombie_grunt
- npc_zombie_grunt_torso
- npc_zombie_security
- npc_zombie_security_torso
- npc_zombie_torso
path_*
player_*
point_*
prop_*
- prop_door_rotating
- prop_thumper
- prop_vehicle
- prop_vehicle_cannon
- prop_vehicle_choreo_generic
- prop_vehicle_crane
- prop_vehicle_driveable
- prop_vehicle_prisoner_pod
scripted_*
script_*
trigger_*
- trigger_physics_trap
- trigger_rpgfire
- trigger_vphysics_motion
- trigger_waterydeath
- trigger_weapon_dissolve
- trigger_weapon_strip
vehicle_*
weapon_*
- weapon_357
- weapon_ak47
- weapon_axe
- weapon_beretta
- weapon_brickbat
- weapon_crossbow
- weapon_crowbar
- weapon_egon
- weapon_frag
- weapon_g36c
- weapon_gauss
- weapon_glock
- weapon_M4
- weapon_MP5
- weapon_rpg
- weapon_shotgun
- weapon_snark