List of Blue Shift entities: Difference between revisions

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(Created page with "{{hlbs}} Here is a list of all {{hlbs|4}} entities that can be placed through {{hammer|4}} or {{jack|4}}. __NOTOC__ {{ColumnBox|count=4| ===ambient_*=== * Ambient generic (G...")
 
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* [[func_tankcontrols (GoldSrc)|func_tankcontrols]]
* [[func_tankcontrols (GoldSrc)|func_tankcontrols]]
* [[func_tanklaser (GoldSrc)|func_tanklaser]]
* [[func_tanklaser (GoldSrc)|func_tanklaser]]
* [[func_tankmortar(GoldSrc)|func_tankmortar]]
* [[func_tankmortar (GoldSrc)|func_tankmortar]]
* [[func_tankrocket (GoldSrc)|func_tankrocket]]
* [[func_tankrocket (GoldSrc)|func_tankrocket]]
* [[func_trackautochange (GoldSrc)|func_trackautochange]]
* [[func_trackautochange (GoldSrc)|func_trackautochange]]

Revision as of 14:34, 22 February 2024

Half-Life: Blue Shift Here is a list of all Half-Life: Blue Shift Half-Life: Blue Shift entities that can be placed through Hammer Hammer or J.A.C.K. J.A.C.K..

ambient_*

ammo_*

button_*

cycler_*

env_*

func_*

game_*

gibshooter

info_*

item_*

light_*

momentary_*

monster_*

multi_*

path_*

player_*

scripted_*

speaker

target_*

trigger_*

weapon_*

worldspawn

xen_*


See also