monster_alien_controller

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<Half-Life> <Half-Life:Opposing Force> <Half-Life: Blue Shift> monster_alien_controller is a point entity available in Half-Life, and its expansions Half-Life: Opposing Force and Half-Life: Blue Shift.

Alien Controllers are one of the few flying monster entities in Half-Life.

Entity Descrition

A monster_alien_controller is a hostile alien NPC with the ability to fly and shoot purple energy projectiles at the player. Because an Alien Controller is a flying monster entity, it requires info_node_air point entities to navigate properly. Unlike most monster entities, an alien controller is not gravity affected, meaning that if it is placed mid air in the editor it will spawn at that location mid air in-game.

Keyvalues

Monster:

TriggerTarget <string>
Name of entity to target when the trigger conditions are met.
Trigger Condition <choices>
Condition to use for TriggerTarget
  • 0 : "No Trigger"
  • 1 : "See Player, Mad at Player"
  • 2 : "Take Damage"
  • 3 : "50% Health Remaining"
  • 4 : "Death"
  • 7 : "Hear World"
  • 8 : "Hear Player"
  • 9 : "Hear Combat"
  • 10: "See Player Unconditional"
  • 11: "See Player, Not In Combat"

Target:

Target <target_destination>
The targetname of the first path_corner in a path this monster will move to when spawned.

Targetname:

Name <target_source>
The targetname that other entities refer to this entity by.

Render FX Choices:

Render FX <choices>
Render FX mode to use, for special effects.
  • 0: "Normal"
  • 1: "Slow Pulse"
  • 2: "Fast Pulse"
  • 3: "Slow Wide Pulse"
  • 4: "Fast Wide Pulse"
  • 9: "Slow Strobe"
  • 10: "Fast Strobe"
  • 11: "Faster Strobe"
  • 12: "Slow Flicker"
  • 13: "Fast Flicker"
  • 5: "Slow Fade Away"
  • 6: "Fast Fade Away"
  • 7: "Slow Become Solid"
  • 8: "Fast Become Solid"
  • 14: "Constant Glow"
  • 15: "Distort"
  • 16: "Hologram (Distort + fade)"

Renderfields:

Render Mode <choices>
Render Mode to use.
  • 0: "Normal"
  • 1: "Color"
  • 2: "Texture"
  • 3: "Glow"
  • 4: "Solid"
  • 5: "Additive"
FX Amount (1-255) <integer>
Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque.
FX Color (R G B) <color255>
Color to use by the specified render mode.


Angles:

Pitch Yaw Roll (Y Z X) <angle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

  • 1 : "WaitTillSeen"
  • 2 : "Gag"
  • 4 : "MonsterClip"
  • 16: "Prisoner"
  • 128: "WaitForScript"
  • 256: "Pre-Disaster"
  • 512: "Fade Corpse"

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