Category:English: Difference between revisions
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{{autolang|{{DISPLAYTITLE:Category: English}}Portal to top-level pages in English. [[:Category:Languages|Other languages]] are also available.|zh={{DISPLAYTITLE:分类:英语}}通往英文页面的顶级通道。[[:Category:Languages|其他语言]]也可用。}} | {{autolang|{{DISPLAYTITLE:Category: English}}Portal to top-level pages in English. [[:Category:Languages|Other languages]] are also available.|zh={{DISPLAYTITLE:分类:英语}}通往英文页面的顶级通道。[[:Category:Languages|其他语言]]也可用。}} | ||
''See also [[:Category:English Speakers]] for a list of users who speak and/or understand the English language.'' | |||
__HIDDENCAT__ <!-- 153 direct subcategories and 2,305 direct pages or redirects]] --> | __HIDDENCAT__ <!-- 153 direct subcategories and 2,305 direct pages or redirects]] --> | ||
[[Category:Languages]] | [[Category:Languages]] |
Revision as of 22:01, 24 April 2023

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You can help our editors by replacing or deleting this template on the Pages that use this template. Once no more pages use this template, it should be Marked for deletion.
Additional notes:
Use #switch parser function instead. Example
{{#switch: {{language}}
| #default = English
| ja = 日本語
| zh-tw = 中文(台灣)
}}
See also Category:English Speakers for a list of users who speak and/or understand the English language.
Subcategories
This category has the following 200 subcategories, out of 316 total.
(previous page) (next page)A
- Abstract Coding (13 P)
- Abstract Mapping (40 P)
- AI Programming (37 P)
- Akella games (empty)
- Alien Swarm (53 P)
- Apex Legends (empty)
- Authoring Tools (1 P)
B
- Base Entities (2 P)
- Black Mesa level design (4 P)
- BrainBread entities (1 P)
C
- Choreography creation (9 P)
- Counter-Strike 2 Workshop Tools (15 P)
- CPointEntity (155 P)
- CServerOnlyEntity (94 P)
- Cubemaps (12 P)
- Custom FGDs (15 P)
D
- Dark Messiah level design (empty)
- Day of Defeat Level Design (6 P)
- Dedicated Server (47 P)
- Documentation index pages (17 P)
E
- En/To be translated (1 P)
- Engine branches templates (4 P)
- Entity icons (Source 2) (6 F)
- Entity Templates (8 P)
- External Sites (20 P)
F
- Filters (26 P)
- Formatting templates (30 P)
G
- Game Instructor icons (8 F)
- Gameinfo (35 P)
- Gameinfo.gi (3 P)
- GoldSrc base console commands (11 P)
- GoldSrc FGDs (25 P)
- GoldSrc Level Design (23 P)
- GoldSrc RAD files (7 P)
- Graphics API (6 P)
- Gunman Chronicles entities (13 P)
H
- Half-Life 2 level design (empty)
- Half-Life entities (80 P)
- Hammer entity icons (Source) (empty)
- Hammer Menus (Source 2) (1 P)
- Hammer Options Dialog (6 P)
- Hammer Toolbars (10 P)
- Hammer Tools (20 P)
- Hammer++ (9 P, 9 F)
- Help Available (39 P)
- Help Wanted (51 P)
- HL2DM level design (1 P)
- HLA SDK (1 P)
- Hubs (31 P)
I
- Input Templates/Source 2 (empty)
- Internal Source base entities (15 P)
- IO System (27 P)
J
- Jabroni Brawl: Episode 3 (2 P)
K
- Keyvalue Templates/Source 2 (9 P)
L
- Left 4 Dead 2 Weapons (26 P)
- Left 4 Dead Projects (16 P)
- Left 4 Dead Weapons (9 P)
- Level Design FAQ (42 P)
- Level Design Tutorials (empty)
- Liblist (74 P)
- Lighting (58 P, 6 F)
M
- Mac OS X games (empty)
- Modelling Glossary (empty)
- Mouse button icons (6 F)
- Multi use templates (5 P)
- Multiplayer Mods (106 P)
N
- Nightdive Studios games (empty)
- Non-internal entity (empty)
O
- Official GoldSrc Tools (3 P)
- Orphans (743 P)
- Output Templates/Source 2 (1 P)
P
- Package covers (5 F)
- Pages with Alien Swarm bugs (2 P)
- Pages with Portal 2 bugs (4 P)
- Paranoia entities (14 P)
- Playable Steam Deck games (10 P)
- PlayStation 3 games (3 P)
- Plugins (6 P)
- Portal 2 Level Design (106 P)
- Portal 2 NPCs (7 P)
- Portal 2 Tutorials (61 P)
- Portal level design (empty)
- Postal III entities (5 P)
- POV cleanup (35 P)
- Publicity & Publication (17 P)
Q
R
- Released Packages (empty)
- Remasters and Remakes (5 P)
- Respawn Entertainment games (empty)
- Ricochet Entities (10 P)
- Ricochet Level Design (2 P)
- Round-Preserved Entities (65 P)
S
- Screenshot needed (43 P)
- Single Player Mods (157 P)
- Single use templates (13 P)
- Sky List Templates (34 P)
- Sound System (72 P)
- Source 1 FGDs (62 P)
Pages in category "English"
The following 200 pages are in this category, out of 4,156 total.
(previous page) (next page)$
- $additive
- $allowdiffusemodulation
- $allowrootlods
- $alpha
- $alphatest
- $alwayscollapse
- $ambientboost
- $ambientonly
- $animation
- $animblocksize
- $append
- $appendsource
- $attachment
- $basetexture
- $bbox
- $blendmodulatetexture
- $body
- $bodygroup
- $bonemerge
- $bonesaveframe
- $bumpmap
- $burning
- $cbox
- $cdmaterials
- $cmdlist
- $collapsebones
- $collisionmodel
- $collisiontext
- $color
- $constantdirectionallight
- $declaresequence
- $defaultfadein
- $defaultfadeout
- $definemacro
- $definevariable
- $desaturatewithbasealpha
- $detail
- $distancealpha
- $emissiveblend
- $envmap
- $envmapmask
- $fresnelrangestexture
- $halflambert
- $hbox
- $hboxset
- $ignorez
- $ikchain
- $illumposition
- $internalname
- $jigglebone
- $jointsurfaceprop
- $keyvalues
- $layertint1
- $lcaseallsequences
- $lightwarptexture
- $lod
- $maxfogdensityscalar
- $maxverts
- $model (QC)
- $model (VMT)
- $modelname
- $moss enable
- $mostlyopaque
- $multipass
- $no draw
- $nocull
- $notint
- $opaque
- $origin
- $phong
- $phyname
- $pointsamplemagfilter
- $poseparameter
- $prepend
- $proceduralbones
- $renamematerial
- $rimlight
- $scale
- $seamless scale
- $sectionframes
- $sequence
- $skinnedlods
- $specmap texture
- $ssbump
- $staticprop
- $surfaceprop
- $texture2
- $texturegroup
- $translucent
- $treesway
- $unlockdefinebones
- $upaxis
A
- A Frayed Stitch in Time
- Template:A or an
- Template:Abbr
- Abstract Mapping
- Template:ACategory
- Accessing Other Entities
- Activate()
- Acttable t
- Adapting PBR Textures to Source
- Adding a Dynamic Scope
- Adding a dynamic sky to your mod
- Adding a new weapon to your mod
- Adding an experience system
- Adding chapters to your mod
- Adding Convars to the Multiplayer Advanced Tab
- Adding Credits To Your Map
- Adding Ironsights
- Adding Light
- Adding Lua
- Adding More Detail to a map
- Adding New Ammotypes
- Talk:Adding New Ammotypes
- Adding PBR to Your Mod
- Adding Point Entities
- Adding Prop Models
- Adding Proximity Voice
- Adding Python
- Adding the Game Instructor
- Adding Water
- Adding Your Logo to the Menu
- Additional game parameters
- AddOutput
- AddOutput (Source 2)
- Template:Adj
- Adobe Photoshop
- Advanced crosshair cvars
- Advanced Lighting
- Advisor
- Template:Ae
- Afraid of Monsters
- Aftershock
- Template:Ag
- Template:Ag2
- Template:Ag2 topicon
- Template:Age
- Template:Age of Chivalry
- Ai addon builder
- Ai battle line
- Ai changehintgroup
- Ai citizen response system
- Ai goal actbusy
- Ai goal actbusy queue
- Ai goal assault
- Ai goal follow
- Ai goal injured follow
- Ai goal lead
- Ai goal lead weapon
- Ai goal operator
- Ai goal patrol
- Ai goal police
- Ai goal standoff
- AI Learning: CombineSoldier
- Ai moveprobe debug
- Ai network
- Ai npc eventresponsesystem
- Ai relationship
- Ai script conditions
- Ai speechfilter
- AIN
- Airlock
- Aiscripted schedule
- Akella
- Albedo
- Alias
- Template:Alien Swarm
- Alien Swarm
- Template:Alien Swarm Deferred
- Alien Swarm Deferred
- Alien Swarm engine branch
- Alien Swarm Level Creation/Your first Alien Swarm map
- Alien Swarm Mapper's Reference
- Alien Swarm Sky List
- Alien Swarm/Authoring Tools
- Template:Alien Swarm: Reactive Drop
- Alien Swarm: Reactive Drop
- Alien Swarm: Reactive Drop/Authoring Tools
- Alpha
- Template:Also
- Valve Developer Community:Alternative Languages
- Template:Altnames
- Alyx Vance
- Ambient generic
- Ambient generic (GoldSrc)