$notint
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Note:This parameter exists as
$notint
is a material shader parameter available in and
for
VertexLitGeneric
. It prevents a material from being tinted by either $color2
or the rendercolor
parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
![Note.png](/w/images/thumb/c/cc/Note.png/10px-Note.png)
$allowdiffusemodulation
in other games.Syntax
$notint <bool>