$notint
$notint
is a material shader parameter available in and for VertexLitGeneric
. It prevents a material from being tinted by either $color2
or the rendercolor
parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.
Note:This parameter exists as
$allowdiffusemodulation
in other games.Syntax
$notint <bool>