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Parameter $notint

$notint is a material shader parameter available in Counter-Strike: Global Offensive and Portal 2: Community Edition for VertexLitGeneric. It prevents a material from being tinted by either $color2 or the rendercolor parameter. This is useful for situations where you have a model made up of multiple materials, some which you might want tint-able and some not.

Note.png Note: This parameter exists as $allowdiffusemodulation in other games.


$notint	<bool>