AddOutput
Jump to navigation
Jump to search

Note:
Example:
Tip:To easily remember the syntax start by typing
AddOutput is an input available in all
Source 2 games. It lets mappers add outputs to an entity at runtime. Unlike Source 1, this is not able to change keyvalues of an entity.
Syntax:
outputname>targetname>inputname>parameter>delay>max times to fire (-1 == infinite)
- all five
>symbols are required even if the fields are left blank - inputname has no default (in Source it defaulted to Use input)
- parameter if blank means the output will use its value if it has one (this is just regular output behavior not an AddOutput thing)
- delay if blank defaults to 0
- max times to fire if blank defaults to -1
ent_fire ent AddOutput OnUser1>target_entity>Kill>>2>-1ent_fire ent AddOutput OnUser2>target2>FireUser4>>>
>>>>> and then fill out the blanks which go in the same order as setting up an output in Hammer