$maxfogdensityscalar
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$maxfogdensityscalar
is a material shader parameter for the VertexLitGeneric shader available in Left 4 Dead 2. It modulates the amount of fog the material receives.
Tip:
maxfogdensityscalar
is useful for modulating lit materials in foggy maps. For example in L4D2's Hard Rain campaign, this is used on the gas station in the 3D skybox to make it visible as a landmark through opaque fog.Usage
$maxfogdensityscalar "0.97"
Caveats
Only tested in Left 4 Dead 2, support in other games not verified. Not known how cheap or expensive it is.
Does not work in Team Fortress 2.