This article's documentation is for anything that uses the Source engine. Click here for more information.

$skinnedlods

From Valve Developer Community
Jump to navigation Jump to search
English (en)Русский (ru)Translate (Translate)

$skinnedlods is a QC command available in all Source Source games since Alien Swarm Alien Swarm. It tells the model compiler to not generate new bone weights for $lod models and use their own instead.

Todo: Test presence of it in Left 4 Dead and Left 4 Dead 2.