$alpha
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$alpha
is a material shader parameter. It scales the opacity of an entire material by the given value. 1 is entirely opaque, 0 is invisible.
If any material on a brush has $alpha
, the brush will stop affecting VVIS and become entirely transparent to NPCs from every angle.
This may be used with $translucent
, although using $translucent
here is redundant, as any $alpha
different than 1 will already apply the $translucent
parameter.
This cannot be used with $alphatest
. If used, the material will be invisible. (Does not apply to L4D2)
Bug:Not available in VertexLitGeneric (Is available in L4D2). [todo tested in?]
Syntax
$alpha <normal>