$no_draw
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Confirm:Not on all shaders? Seems to not work on wireframe, since mat_wireframe causes the geometry to render.


$no_draw
is a material shader parameter available in all Source games. It is a setting that causes the material to not be drawn or rendered at all. Usually used to quickly hide parts of a model, without having to make a transparent texture.
Similar to %CompileNoDraw, except this can be applied to models. This can be used as a workaround to the broken "Removemodel" on $lod, or to have a material disappear in a specific skin.

Example
VertexLitGeneric
{
$no_draw 1
}