$poseparameter
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Tip:The important parameters can be specified in the $sequence itself, via the
Bug:In sequences using the
$poseparameter
is a QC command available in all Source games. It allows configuration of a blend sequence, by specifying the range of values ahead of time.
![Tip.png](/w/images/thumb/4/45/Tip.png/9px-Tip.png)
blend
option, making this parameter unnecessary.![Icon-Bug.png](/w/images/thumb/b/b4/Icon-Bug.png/10px-Icon-Bug.png)
posecycle
option, an invalid range is assumed when $poseparameter
is not used to specify the pose parameter ahead of time. Therefore, when using posecycle
, you need to use this parameter to tell StudioMDL how the pose parameter should affect the animation. [todo tested in ?]Syntax
$poseparameter <$sequence name> <int min> <int max> [loop <int>] [wrap]
$poseparameter yaw -90 90 loop 360 $poseparameter vehicle_wheel_fl_spin -180 180 360
loop <int>
- Defines a custom value to wrap at? Todo: Purpose of this.
Tip:If a third number is specified without loop being present, StudioMDL will add the loop argument implicitly.
wrap
- Values less than
min
wrap around tomax
, and so on.