Category:Filters
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Many entities can use a filter: an entity that examines each potential activation/activator and discards it unless it matches certain criteria. A list of all filter entities is lower down this page.
Tip:Filters can be combined using filter_multi.
Examples
- Filter Applications
- wiseDoorFilter.zip, an example map using filters to lock and unlock a door by detection of the presence of crates and barrels.
For Programmers
Programmers do not need to use filter entities, since they already have direct access to all of the requisite data. Source's C++ filter classes are instead used to decide where data should be sent.
CRecipientFilter
- Todo: More…
Quirks
Filters can't be disabled by other entities' Outputs, only killed.
Pages in category "Filters"
The following 25 pages are in this category, out of 25 total.
F
- Filter activator attribute int
- Filter activator class
- Filter activator context
- Filter activator flag
- Filter activator infected class
- Filter activator mass greater
- Filter activator model
- Filter activator name
- Filter activator team
- Filter activator tfteam
- Filter Applications
- Filter base
- Filter combineball type
- Filter damage class
- Filter damage type
- Filter enemy
- Filter health
- Filter melee damage
- Filter multi
- Filter player held
- Filter tf bot has tag
- Filter tf class
- Filter tf condition
- Filter tf damaged by weapon in slot
- Filter tf player can cap