$cdmaterials
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$cdmaterials
is a QC command available in all Source games.
(only in )
It defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to <game>\materials\
.
It is traditional to specify the \models
subfolder before any others, to prevent the materials from appearing in Hammer.
Tip:Material filenames are defined by the reference mesh (
$body
or $model
).Tip:By default, models can have no more than 32 different material search paths.
Confirm:It appears that if this parameter is null (
$cdmaterials ""
), then the full file path is written from SMD files. This behavior can be observed in the version of Propper that is integrated into Hammer++.Syntax
$cdmaterials <path> <path 2> [...]
Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"