The QC command $cdmaterials defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to
It is traditional to specify the
\models subfolder before any others.
Tip: Material filenames are defined by the reference mesh (
Tip: By default, models can have no more than 32 different material search paths.
$cdmaterials <path> <path 2> [...]
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"