$cdmaterials
$cdmaterials
is a QC command available in all Source games.
(only in
)
For
GoldSrc, see
![GoldSrc](/w/images/thumb/6/61/Gldsrc_icon.png/16px-Gldsrc_icon.png)
$cdtexture
.It defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to <game>\materials\
.
It is traditional to specify the \models
subfolder before any others, to prevent the materials from appearing in Hammer.
![Tip.png](/w/images/thumb/4/45/Tip.png/9px-Tip.png)
$body
or $model
).![Tip.png](/w/images/thumb/4/45/Tip.png/9px-Tip.png)
![Confirm.png](/w/images/thumb/2/2e/Confirm.png/10px-Confirm.png)
$cdmaterials ""
), then the full file path is written from SMD files. This behavior can be observed in the version of Propper that is integrated into Hammer++.
Syntax
$cdmaterials <path> <path 2> [...]
Example
$modelname "weapons\shell.mdl" $cdmaterials "models\weapons\" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"