$cdmaterials
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Tip:Material filenames are defined by the reference mesh (
Tip:By default, models can have no more than 32 different material search paths.
Confirm:It appears that if this parameter is null ($cdmaterials ""), then the full file path is written from the source SMD files. This behavior can be observed in the version of Propper that is integrated into older versions of Hammer++.
$cdmaterials
is a QC command available in all Source games.
It defines the folders in which the game will search for the model's materials (subfolders are not searched). Each path is relative to
<game>/materials/
.
It is traditional to specify the models/
subfolder before any others, to prevent the materials from appearing in Hammer.

$body
or $model
).

Syntax
$cdmaterials <path> <path 2> [...]
Multiple $cdmaterials lines can also be used, like so
$cdmaterials <path1> $cdmaterials <path2>
Example
$modelname "weapons/shell.mdl" $cdmaterials "models/weapons/" $body shell "shell_ref" $sequence idle "shell_idle"