$attachment

From Valve Developer Community
Jump to: navigation, search

$attachment is a QC command that defines a location on a model. Attachments are identified by their name, and can be either relative to the model's origin or parented to a bone.

See also Attachments.

Syntax

$attachment <string|name> <string|parent bone> <Vector|offset> [absolute] [rigid] [rotate <angle|orientation>]

The optional commands are:

absolute
Parented to the model's origin. The offset is still relative to the given parent bone, however!
rigid
Declares that the bone this attachment is parented to will not move, allowing Studiomdl to optimise it out. Used to convert bones created in a modelling package into attachments.
rotate
Rotates the attachment, in degrees, relative to its parent bone / the origin.
To do: There is some weirdness in how the value is interpreted by Studiomdl.

Examples

Relative to bone:

$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00

Relative to origin (no bone name required):

$attachment "nozzle" "" 0 4.8 0 absolute