This article's documentation is for anything that uses the Source engine. Click here for more information.

$attachment

From Valve Developer Community
Jump to navigation Jump to search
English (en)한국어 (ko)Translate (Translate)

$attachment is a QC command available in all Source Source games. It defines attachments on a model. Attachments are identified by their name, and can be either relative to the model's origin or parented to a bone.

See also Attachments.

Syntax

$attachment <string|name> <string|parent bone> <Vector|offset> [absolute] [rigid] [rotate <angle|orientation>]

The optional commands are:

absolute
Parented to the model's origin. The offset is still relative to the given parent bone, however!
rigid
Declares that the bone this attachment is parented to will not move, allowing Studiomdl delete that bone. The attachment will be re-parented to the next bone in the hierarchy. Useful for precise attachment placement without keeping useless bones.
rotate
Rotates the attachment, in degrees, relative to its parent bone / the origin.
Todo: There is some weirdness in how the value is interpreted by Studiomdl.
world_align
flag the attachment as should align to world and not to it own root.
Todo: this need more test.
x_and_z_axes
alike rotate but only Y axis remain at default value.
Todo: Need test. Why this exists? looks useless

Examples

Relative to bone:

$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00

Relative to origin (no bone name required):

$attachment "nozzle" "" 0 4.8 0 absolute