This article's documentation is for anything that uses the Source engine. Click here for more information.

$multipass

From Valve Developer Community
Jump to navigation Jump to search
English (en)Translate (Translate)

Stub

This article or section is a stub. You can help by expanding it.

$multipass is a material shader parameter available in all Source Source games. It forces a material to be rendered in separate rendering "passes." This can fix issues with translucent materials, although rendering will be more expensive. This command is required to allow DX6 + DX7 users to see cubemaps. It has also been used on breakable glass materials.

Todo: What does it exactly do, and for what other reasons is it needed?