"$texture2transform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
- The default position is
"center .5 .5 scale 1 1 rotate 0 translate 0 0".
center defines the point of rotation. Only useful if
rotate is being used.
scale fits the texture into the material the given number of times. '
2 1' is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
rotate rotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
translate shifts the texture by the given numbers. '
.5' will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
Note: All values must be included!
Bug: Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place. Bug: Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.
- To do: dx8 transform scale?