VMT syntax
"UnlitTwoTexture"
{
"$basetexture" "Path/TextureA"
"$texture2" "Path/TextureB"
"$texture2transform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
"$texture2scale" 1.0
}
Additional Parameters
$texture2transform
$texture2transform <>
- The default position is
center .5 .5 scale 1 1 rotate 0 translate 0 0
.
center
defines the point of rotation. Only useful if rotate
is being used.
scale
fits the texture into the material the given number of times. 2 1
is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
rotate
rotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
translate
shifts the texture by the given numbers. .5
will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
Note:All values must be included!
Bug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.
Bug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.
$texture2scale
$texture2scale <>
Todo: dx8 transform scale?