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VMT syntax

   "$basetexture" "Path/TextureA" 
   "$texture2" "Path/TextureB" 
      "$texture2transform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
      "$texture2scale" 1.0

Additional Parameters


$texture2transform <>
The default position is "center .5 .5 scale 1 1 rotate 0 translate 0 0".
  1. center defines the point of rotation. Only useful if rotate is being used.
  2. scale fits the texture into the material the given number of times. '2 1' is a 50% scale in the X axis.
  3. rotate rotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
  4. translate shifts the texture by the given numbers. '.5' will shift it half-way.
Note:All values must be included!
Bug: Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.
Bug: Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.
  • Dx9 only?


$texture2scale <>
  • To do: dx8 transform scale?