$texture2
	
		
		
		
		
		
		Jump to navigation
		Jump to search
		
 
		
	

 
- Used for the UnlitTwoTexture shader.
- Compare to $basetexture2
VMT syntax
"UnlitTwoTexture" { "$basetexture" "Path/TextureA" "$texture2" "Path/TextureB" "$texture2transform" "center .5 .5 scale 1 1 rotate 0 translate 0 0" "$texture2scale" 1.0 }
Additional Parameters
$texture2transform
$texture2transform <>
- The default position is center .5 .5 scale 1 1 rotate 0 translate 0 0.- centerdefines the point of rotation. Only useful if- rotateis being used.
- scalefits the texture into the material the given number of times.- 2 1is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale.
- rotaterotates the texture counter-clockwise in degrees. Accepts any number, including negatives.
- translateshifts the texture by the given numbers.- .5will shift it half-way. 1 will shift it once completely over, which is the same as not moving it at all.
  Note:All values must be included! Note:All values must be included!
 Bug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.  [todo tested in ?] Bug:Scaling the texture may cause odd issues where the Texture Lock tool in Hammer will not actually lock the texture in place.  [todo tested in ?]
 Bug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.  [todo tested in ?] Bug:Rotating textures applied on brushes will rotate around the map origin (confirm: Orangebox engine only?). A fix for this is to change the center position in the VMT to the brush's origin.  [todo tested in ?]
 
- Dx9 only?
$texture2scale
$texture2scale <>
- Todo: dx8 transform scale?























