List of Blue Shift entities: Difference between revisions
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(Created page with "{{hlbs}} Here is a list of all {{hlbs|4}} entities that can be placed through {{hammer|4}} or {{jack|4}}. __NOTOC__ {{ColumnBox|count=4| ===ambient_*=== * Ambient generic (G...") |
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* [[cycler (GoldSrc)|cycler]] | * [[cycler (GoldSrc)|cycler]] | ||
* [[cycler_sprite (GoldSrc)|cycler_sprite]] | * [[cycler_sprite (GoldSrc)|cycler_sprite]] | ||
* [[ | * [[cycler_weapon_(GoldSrc)|cycler_weapon]] | ||
===env_*=== | ===env_*=== | ||
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* [[env_laser (GoldSrc)|env_laser]] | * [[env_laser (GoldSrc)|env_laser]] | ||
* [[env_message (GoldSrc)|env_message]] | * [[env_message (GoldSrc)|env_message]] | ||
* [[env_render (GoldSrc)|env_render]] | * [[env_render (GoldSrc)|env_render]] | ||
* [[env_shake (GoldSrc)|env_shake]] | * [[env_shake (GoldSrc)|env_shake]] | ||
* [[env_shooter (GoldSrc)|env_shooter]] | * [[env_shooter (GoldSrc)|env_shooter]] | ||
* [[env_sound (GoldSrc)|env_sound]] | * [[env_sound (GoldSrc)|env_sound]] | ||
* [[env_spark (GoldSrc)|env_spark]] | * [[env_spark (GoldSrc)|env_spark]] | ||
* [[env_sprite (GoldSrc)|env_sprite]] | * [[env_sprite (GoldSrc)|env_sprite]] | ||
===func_*=== | ===func_*=== | ||
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* [[func_tankcontrols (GoldSrc)|func_tankcontrols]] | * [[func_tankcontrols (GoldSrc)|func_tankcontrols]] | ||
* [[func_tanklaser (GoldSrc)|func_tanklaser]] | * [[func_tanklaser (GoldSrc)|func_tanklaser]] | ||
* [[func_tankmortar(GoldSrc)|func_tankmortar]] | * [[func_tankmortar (GoldSrc)|func_tankmortar]] | ||
* [[func_tankrocket (GoldSrc)|func_tankrocket]] | * [[func_tankrocket (GoldSrc)|func_tankrocket]] | ||
* [[func_trackautochange (GoldSrc)|func_trackautochange]] | * [[func_trackautochange (GoldSrc)|func_trackautochange]] | ||
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* [[info_player_start (GoldSrc)|info_player_start]] | * [[info_player_start (GoldSrc)|info_player_start]] | ||
* [[info_target (GoldSrc)|info_target]] | * [[info_target (GoldSrc)|info_target]] | ||
* [[info_teleport_destination (GoldSrc)|info_teleport_destination] | * [[info_teleport_destination (GoldSrc)|info_teleport_destination]]] | ||
* [[infodecal (GoldSrc)|infodecal]] | * [[infodecal (GoldSrc)|infodecal]] | ||
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===monster_*=== | ===monster_*=== | ||
* [[Monster_alien_controller_( | * [[Monster_alien_controller_(GoldSrc)|monster_alien_controller]] | ||
* [[monster_alien_grunt (GoldSrc)|monster_alien_grunt]] | * [[monster_alien_grunt (GoldSrc)|monster_alien_grunt]] | ||
* [[monster_alien_slave (GoldSrc)|monster_alien_slave]] | * [[monster_alien_slave (GoldSrc)|monster_alien_slave]] | ||
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* [[monster_furniture (GoldSrc)|monster_furniture]] | * [[monster_furniture (GoldSrc)|monster_furniture]] | ||
* [[monster_gargantua (GoldSrc)|monster_gargantua]] | * [[monster_gargantua (GoldSrc)|monster_gargantua]] | ||
* [[monster_generic_( | * [[monster_generic_(GoldSrc)|monster_generic]] | ||
* [[monster_gman (GoldSrc)|monster_gman]] | * [[monster_gman (GoldSrc)|monster_gman]] | ||
* [[monster_grunt_repel (GoldSrc)|monster_grunt_repel]] | * [[monster_grunt_repel (GoldSrc)|monster_grunt_repel]] | ||
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===player_*=== | ===player_*=== | ||
* [[player_loadsaved_( | * [[player_loadsaved_(GoldSrc)|player_loadsaved]] | ||
* [[player_weaponstrip_( | * [[player_weaponstrip_(GoldSrc)|player_weaponstrip]] | ||
===scripted_*=== | ===scripted_*=== | ||
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===target_*=== | ===target_*=== | ||
* [[target_cdaudio_( | * [[target_cdaudio_(GoldSrc)|target_cdaudio]] | ||
===trigger_*=== | ===trigger_*=== | ||
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* [[weapon_357 (GoldSrc)|weapon_357]] | * [[weapon_357 (GoldSrc)|weapon_357]] | ||
* [[weapon_9mmAR (GoldSrc)|weapon_9mmAR]] (weapon_mp5) | * [[weapon_9mmAR (GoldSrc)|weapon_9mmAR]] (weapon_mp5) | ||
* [[weapon_9mmhandgun_( | * [[weapon_9mmhandgun_(GoldSrc)|weapon_9mmhandgun]] (weapon_glock) | ||
* [[weapon_crossbow (GoldSrc)|weapon_crossbow]] | * [[weapon_crossbow (GoldSrc)|weapon_crossbow]] | ||
* [[weapon_crowbar (GoldSrc)|weapon_crowbar]] | * [[weapon_crowbar (GoldSrc)|weapon_crowbar]] |
Latest revision as of 15:06, 14 September 2024
Here is a list of all
Half-Life: Blue Shift entities that can be placed through
Hammer or
J.A.C.K..
ambient_*
ammo_*
- ammo_357
- ammo_9mmAR (ammo_mp5clip)
- ammo_9mmbox
- ammo_9mmclip (ammo_glockclip)
- ammo_ARgrenades
- ammo_buckshot
- ammo_crossbow
- ammo_gaussclip
- ammo_rpgclip
button_*
cycler_*
env_*
- env_beam
- env_beverage
- env_blood
- env_bubbles
- env_explosion
- env_fade
- env_funnel
- env_glow
- env_global
- env_laser
- env_message
- env_render
- env_shake
- env_shooter
- env_sound
- env_spark
- env_sprite
func_*
- func_breakable
- func_button
- func_conveyor
- func_door
- func_door_rotating
- func_friction
- func_guntarget
- func_healthcharger
- func_illusionary
- func_ladder
- func_monsterclip
- func_mortar_field
- func_pendulum
- func_plat
- func_platrot
- func_pushable
- func_recharge
- func_rot_button
- func_rotating
- func_tank
- func_tankcontrols
- func_tanklaser
- func_tankmortar
- func_tankrocket
- func_trackautochange
- func_trackchange
- func_tracktrain
- func_train
- func_traincontrols
- func_wall
- func_wall_toggle
- func_water
game_*
- game_counter
- game_counter_set
- game_end
- game_player_equip
- game_player_hurt
- game_player_team
- game_score
- game_team_master
- game_team_set
- game_text
- game_zone_player
gibshooter
info_*
- info_bigmomma
- info_intermission
- info_landmark
- info_node
- info_node_air
- info_null
- info_player_coop
- info_player_deathmatch
- info_player_start
- info_target
- info_teleport_destination]
- infodecal
item_*
- item_airtank
- item_antidote
- item_battery
- item_healthkit
- item_longjump
- item_security
- item_suit
- world_items
light_*
momentary_*
monster_*
- monster_alien_controller
- monster_alien_grunt
- monster_alien_slave
- monster_apache
- monster_barnacle
- monster_babycrab
- monster_barney
- monster_barney_dead
- monster_bigmomma
- monster_bullchicken
- monster_cockroach
- monster_flyer_flock
- monster_furniture
- monster_gargantua
- monster_generic
- monster_gman
- monster_grunt_repel
- monster_handgrenade
- monster_headcrab
- monster_hevsuit_dead
- monster_hgrunt_dead
- monster_houndeye
- monster_human_assassin
- monster_human_grunt
- monster_ichthyosaur
- monster_leech
- monster_miniturret
- monster_nihilanth
- monster_osprey
- monster_satchelcharge
- monster_scientist
- monster_scientist_dead
- monster_sentry
- monster_sitting_scientist
- monster_snark
- monster_tentacle
- monster_tripmine
- monster_turret
- monster_zombie
- monstermaker
multi_*
path_*
player_*
scripted_*
speaker
target_*
trigger_*
- trigger_auto
- trigger_autosave
- trigger_camera
- trigger_cdaudio
- trigger_changelevel
- trigger_changetarget
- trigger_counter
- trigger_endsection
- trigger_gravity
- trigger_hurt
- trigger_monsterjump
- trigger_multiple
- trigger_once
- trigger_push
- trigger_relay
- trigger_teleport
- trigger_transition
weapon_*
- weapon_357
- weapon_9mmAR (weapon_mp5)
- weapon_9mmhandgun (weapon_glock)
- weapon_crossbow
- weapon_crowbar
- weapon_egon
- weapon_gauss
- weapon_handgrenade
- weapon_hornetgun
- weapon_rpg
- weapon_satchel
- weapon_shotgun
- weapon_snark
- weapon_tripmine
- weaponbox
worldspawn
xen_*