List of Blue Shift entities: Difference between revisions

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(Created page with "{{hlbs}} Here is a list of all {{hlbs|4}} entities that can be placed through {{hammer|4}} or {{jack|4}}. __NOTOC__ {{ColumnBox|count=4| ===ambient_*=== * Ambient generic (G...")
 
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* [[cycler (GoldSrc)|cycler]]
* [[cycler (GoldSrc)|cycler]]
* [[cycler_sprite (GoldSrc)|cycler_sprite]]
* [[cycler_sprite (GoldSrc)|cycler_sprite]]
* [[cycler_wreckage (GoldSrc)|cycler_wreckage]]
* [[cycler_weapon_(GoldSrc)|cycler_weapon]]
* [[cycler_weapon_(GoldSource_Engine)|cycler_weapon]]


===env_*===
===env_*===
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* [[env_laser (GoldSrc)|env_laser]]
* [[env_laser (GoldSrc)|env_laser]]
* [[env_message (GoldSrc)|env_message]]
* [[env_message (GoldSrc)|env_message]]
* [[env_rain (GoldSrc)|env_rain]]
* [[env_render (GoldSrc)|env_render]]
* [[env_render (GoldSrc)|env_render]]
* [[env_shake (GoldSrc)|env_shake]]
* [[env_shake (GoldSrc)|env_shake]]
* [[env_shooter (GoldSrc)|env_shooter]]
* [[env_shooter (GoldSrc)|env_shooter]]
* [[env_smoker (GoldSrc)|env_smoker]]
* [[env_snow (GoldSrc)|env_snow]]
* [[env_sound (GoldSrc)|env_sound]]
* [[env_sound (GoldSrc)|env_sound]]
* [[env_spark (GoldSrc)|env_spark]]
* [[env_spark (GoldSrc)|env_spark]]
* [[env_sprite (GoldSrc)|env_sprite]]
* [[env_sprite (GoldSrc)|env_sprite]]
* [[env_fog (GoldSrc)|env_fog]]


===func_*===
===func_*===
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* [[func_tankcontrols (GoldSrc)|func_tankcontrols]]
* [[func_tankcontrols (GoldSrc)|func_tankcontrols]]
* [[func_tanklaser (GoldSrc)|func_tanklaser]]
* [[func_tanklaser (GoldSrc)|func_tanklaser]]
* [[func_tankmortar(GoldSrc)|func_tankmortar]]
* [[func_tankmortar (GoldSrc)|func_tankmortar]]
* [[func_tankrocket (GoldSrc)|func_tankrocket]]
* [[func_tankrocket (GoldSrc)|func_tankrocket]]
* [[func_trackautochange (GoldSrc)|func_trackautochange]]
* [[func_trackautochange (GoldSrc)|func_trackautochange]]
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* [[info_player_start (GoldSrc)|info_player_start]]
* [[info_player_start (GoldSrc)|info_player_start]]
* [[info_target (GoldSrc)|info_target]]
* [[info_target (GoldSrc)|info_target]]
* [[info_teleport_destination (GoldSrc)|info_teleport_destination]]
* [[info_teleport_destination (GoldSrc)|info_teleport_destination]]]
* [[info_texlights (GoldSrc)|info_texlights]]
* [[infodecal (GoldSrc)|infodecal]]
* [[infodecal (GoldSrc)|infodecal]]


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===monster_*===
===monster_*===
* [[Monster_alien_controller_(goldsource_engine)|monster_alien_controller]]
* [[Monster_alien_controller_(GoldSrc)|monster_alien_controller]]
* [[monster_alien_grunt (GoldSrc)|monster_alien_grunt]]
* [[monster_alien_grunt (GoldSrc)|monster_alien_grunt]]
* [[monster_alien_slave (GoldSrc)|monster_alien_slave]]
* [[monster_alien_slave (GoldSrc)|monster_alien_slave]]
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* [[monster_furniture (GoldSrc)|monster_furniture]]
* [[monster_furniture (GoldSrc)|monster_furniture]]
* [[monster_gargantua (GoldSrc)|monster_gargantua]]
* [[monster_gargantua (GoldSrc)|monster_gargantua]]
* [[monster_generic_(GoldSource_Engine)|monster_generic]]
* [[monster_generic_(GoldSrc)|monster_generic]]
* [[monster_gman (GoldSrc)|monster_gman]]
* [[monster_gman (GoldSrc)|monster_gman]]
* [[monster_grunt_repel (GoldSrc)|monster_grunt_repel]]
* [[monster_grunt_repel (GoldSrc)|monster_grunt_repel]]
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===player_*===
===player_*===
* [[player_loadsaved_(GoldSource_Engine)|player_loadsaved]]
* [[player_loadsaved_(GoldSrc)|player_loadsaved]]
* [[player_weaponstrip_(GoldSource_Engine)|player_weaponstrip]]
* [[player_weaponstrip_(GoldSrc)|player_weaponstrip]]


===scripted_*===
===scripted_*===
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===target_*===
===target_*===
* [[target_cdaudio_(GoldSource_Engine)|target_cdaudio]]
* [[target_cdaudio_(GoldSrc)|target_cdaudio]]


===trigger_*===
===trigger_*===
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* [[weapon_357 (GoldSrc)|weapon_357]]
* [[weapon_357 (GoldSrc)|weapon_357]]
* [[weapon_9mmAR (GoldSrc)|weapon_9mmAR]] (weapon_mp5)
* [[weapon_9mmAR (GoldSrc)|weapon_9mmAR]] (weapon_mp5)
* [[weapon_9mmhandgun_(GoldSource_Engine)|weapon_9mmhandgun]] (weapon_glock)
* [[weapon_9mmhandgun_(GoldSrc)|weapon_9mmhandgun]] (weapon_glock)
* [[weapon_crossbow (GoldSrc)|weapon_crossbow]]
* [[weapon_crossbow (GoldSrc)|weapon_crossbow]]
* [[weapon_crowbar (GoldSrc)|weapon_crowbar]]
* [[weapon_crowbar (GoldSrc)|weapon_crowbar]]

Latest revision as of 15:06, 14 September 2024

Half-Life: Blue Shift Here is a list of all Half-Life: Blue Shift Half-Life: Blue Shift entities that can be placed through Hammer Hammer or J.A.C.K. J.A.C.K..

ambient_*

ammo_*

button_*

cycler_*

env_*

func_*

game_*

gibshooter

info_*

item_*

light_*

momentary_*

monster_*

multi_*

path_*

player_*

scripted_*

speaker

target_*

trigger_*

weapon_*

worldspawn

xen_*


See also