User:Nescius/list of half life ents
- monster_flyer = CFlockingFlyer defined in aflock.cpp
- monster_flyer_flock = CFlockingFlyerFlock defined in aflock.cpp
- monster_alien_grunt = CAGrunt defined in agrunt.cpp
- item_airtank = CAirtank defined in airtank.cpp
- monster_apache = CApache defined in apache.cpp
- hvr_rocket = CApacheHVR defined in apache.cpp
- monster_barnacle = CBarnacle defined in barnacle.cpp
- monster_barney = CBarney defined in barney.cpp
- monster_barney_dead = CDeadBarney defined in barney.cpp
- info_bigmomma = CInfoBM defined in bigmomma.cpp
- bmortar = CBMortar defined in bigmomma.cpp
- monster_bigmomma = CBigMomma defined in bigmomma.cpp
- monster_bloater = CBloater defined in bloater.cpp
- func_wall = CFuncWall defined in bmodels.cpp
- func_wall_toggle = CFuncWallToggle defined in bmodels.cpp
- func_conveyor = CFuncConveyor defined in bmodels.cpp
- func_illusionary = CFuncIllusionary defined in bmodels.cpp
- func_monsterclip = CFuncMonsterClip defined in bmodels.cpp
- func_rotating = CFuncRotating defined in bmodels.cpp
- func_pendulum = CPendulum defined in bmodels.cpp
- squidspit = CSquidSpit defined in bullsquid.cpp
- monster_bullchicken = CBullsquid defined in bullsquid.cpp
- env_global = CEnvGlobal defined in buttons.cpp
- multisource = CMultiSource defined in buttons.cpp
- func_button = CBaseButton defined in buttons.cpp
- func_rot_button = CRotButton defined in buttons.cpp
- momentary_rot_button = CMomentaryRotButton defined in buttons.cpp
- env_spark = CEnvSpark defined in buttons.cpp
- env_debris = CEnvSpark defined in buttons.cpp
- button_target = CButtonTarget defined in buttons.cpp
- monster_alien_controller = CController defined in controller.cpp
- controller_head_ball = CControllerHeadBall defined in controller.cpp
- controller_energy_ball = CControllerZapBall defined in controller.cpp
- crossbow_bolt = CCrossbowBolt defined in crossbow.cpp
- weapon_crossbow = CCrossbow defined in crossbow.cpp
- ammo_crossbow = CCrossbowAmmo defined in crossbow.cpp
- weapon_crowbar = CCrowbar defined in crowbar.cpp
- func_door = CBaseDoor defined in doors.cpp
- func_water = CBaseDoor defined in doors.cpp
- func_door_rotating = CRotDoor defined in doors.cpp
- momentary_door = CMomentaryDoor defined in doors.cpp
- info_target = CPointEntity defined in effects.cpp
- env_bubbles = CBubbling defined in effects.cpp
- beam = CBeam defined in effects.cpp
- env_lightning = CLightning defined in effects.cpp
- env_beam = CLightning defined in effects.cpp
- trip_beam = CTripBeam defined in effects.cpp
- env_laser = CLaser defined in effects.cpp
- env_glow = CGlow defined in effects.cpp
- env_sprite = CSprite defined in effects.cpp
- gibshooter = CGibShooter defined in effects.cpp
- env_shooter = CEnvShooter defined in effects.cpp
- test_effect = CTestEffect defined in effects.cpp
- env_blood = CBlood defined in effects.cpp
- env_shake = CShake defined in effects.cpp
- env_fade = CFade defined in effects.cpp
- env_message = CMessage defined in effects.cpp
- env_funnel = CEnvFunnel defined in effects.cpp
- env_beverage = CEnvBeverage defined in effects.cpp
- item_sodacan = CItemSoda defined in effects.cpp
- weapon_egon = CEgon defined in egon.cpp
- ammo_egonclip = CEgonAmmo defined in egon.cpp
- spark_shower = CShower defined in explode.cpp
- env_explosion = CEnvExplosion defined in explode.cpp
- func_breakable = CBreakable defined in func_break.cpp
- func_pushable = CPushable defined in func_break.cpp
- func_tank = CFuncTankGun defined in func_tank.cpp
- func_tanklaser = CFuncTankLaser defined in func_tank.cpp
- func_tankrocket = CFuncTankRocket defined in func_tank.cpp
- func_tankmortar = CFuncTankMortar defined in func_tank.cpp
- func_tankcontrols = CFuncTankControls defined in func_tank.cpp
- streak_spiral = CSpiral defined in gargantua.cpp
- garg_stomp = CStomp defined in gargantua.cpp
- monster_gargantua = CGargantua defined in gargantua.cpp
- env_smoker = CSmoker defined in gargantua.cpp
- weapon_gauss = CGauss defined in gauss.cpp
- ammo_gaussclip = CGaussAmmo defined in gauss.cpp
- monster_generic = CGenericMonster defined in genericmonster.cpp
- grenade = CGrenade defined in ggrenade.cpp
- weapon_glock = CGlock defined in glock.cpp
- weapon_9mmhandgun = CGlock defined in glock.cpp
- ammo_glockclip = CGlockAmmo defined in glock.cpp
- ammo_9mmclip = CGlockAmmo defined in glock.cpp
- monster_gman = CGMan defined in gman.cpp
- weapon_handgrenade = CHandGrenade defined in handgrenade.cpp
- monster_human_assassin = CHAssassin defined in hassassin.cpp
- monster_headcrab = CHeadCrab defined in headcrab.cpp
- monster_babycrab = CBabyCrab defined in headcrab.cpp
- item_healthkit = CHealthKit defined in healthkit.cpp
- func_healthcharger = CWallHealth defined in healthkit.cpp
- monster_human_grunt = CHGrunt defined in hgrunt.cpp
- monster_grunt_repel = CHGruntRepel defined in hgrunt.cpp
- monster_hgrunt_dead = CDeadHGrunt defined in hgrunt.cpp
- hornet = CHornet defined in hornet.cpp
- weapon_hornetgun = CHgun defined in hornetgun.cpp
- monster_houndeye = CHoundeye defined in houndeye.cpp
- func_recharge = CRecharge defined in h_battery.cpp
- monster_cine_scientist = CCineScientist defined in h_cine.cpp
- monster_cine_panther = CCinePanther defined in h_cine.cpp
- monster_cine_barney = CCineBarney defined in h_cine.cpp
- monster_cine2_scientist = CCine2Scientist defined in h_cine.cpp
- monster_cine2_hvyweapons = CCine2HeavyWeapons defined in h_cine.cpp
- monster_cine2_slave = CCine2Slave defined in h_cine.cpp
- monster_cine3_scientist = CCine3Scientist defined in h_cine.cpp
- monster_cine3_barney = CCine3Barney defined in h_cine.cpp
- cine_blood = CCineBlood defined in h_cine.cpp
- cycler = CGenericCycler defined in h_cycler.cpp
- cycler_prdroid = CCyclerProbe defined in h_cycler.cpp
- cycler_sprite = CCyclerSprite defined in h_cycler.cpp
- cycler_weapon = CWeaponCycler defined in h_cycler.cpp
- cycler_wreckage = CWreckage defined in h_cycler.cpp
- monster_ichthyosaur = CIchthyosaur defined in ichthyosaur.cpp
- monster_alien_slave = CISlave defined in islave.cpp
- monster_vortigaunt = CISlave defined in islave.cpp
- world_items = CWorldItem defined in items.cpp
- item_suit = CItemSuit defined in items.cpp
- item_battery = CItemBattery defined in items.cpp
- item_antidote = CItemAntidote defined in items.cpp
- item_security = CItemSecurity defined in items.cpp
- item_longjump = CItemLongJump defined in items.cpp
- monster_leech = CLeech defined in leech.cpp
- light = CLight defined in lights.cpp
- light_spot = CLight defined in lights.cpp
- light_environment = CEnvLight defined in lights.cpp
- game_score = CGameScore defined in maprules.cpp
- game_end = CGameEnd defined in maprules.cpp
- game_text = CGameText defined in maprules.cpp
- game_team_master = CGameTeamMaster defined in maprules.cpp
- game_team_set = CGameTeamSet defined in maprules.cpp
- game_zone_player = CGamePlayerZone defined in maprules.cpp
- game_player_hurt = CGamePlayerHurt defined in maprules.cpp
- game_counter = CGameCounter defined in maprules.cpp
- game_counter_set = CGameCounterSet defined in maprules.cpp
- game_player_equip = CGamePlayerEquip defined in maprules.cpp
- game_player_team = CGamePlayerTeam defined in maprules.cpp
- monstermaker = CMonsterMaker defined in monstermaker.cpp
- func_mortar_field = CFuncMortarField defined in mortar.cpp
- monster_mortar = CMortar defined in mortar.cpp
- weapon_mp5 = CMP5 defined in mp5.cpp
- weapon_9mmAR = CMP5 defined in mp5.cpp
- ammo_mp5clip = CMP5AmmoClip defined in mp5.cpp
- ammo_9mmAR = CMP5AmmoClip defined in mp5.cpp
- ammo_9mmbox = CMP5Chainammo defined in mp5.cpp
- ammo_mp5grenades = CMP5AmmoGrenade defined in mp5.cpp
- ammo_ARgrenades = CMP5AmmoGrenade defined in mp5.cpp
- monster_nihilanth = CNihilanth defined in nihilanth.cpp
- nihilanth_energy_ball = CNihilanthHVR defined in nihilanth.cpp
- info_node = CNodeEnt defined in nodes.cpp
- info_node_air = CNodeEnt defined in nodes.cpp
- testhull = CTestHull defined in nodes.cpp
- node_viewer = CNodeViewer defined in nodes.cpp
- node_viewer_human = CNodeViewer defined in nodes.cpp
- node_viewer_fly = CNodeViewer defined in nodes.cpp
- node_viewer_large = CNodeViewer defined in nodes.cpp
- monster_osprey = COsprey defined in osprey.cpp
- path_corner = CPathCorner defined in pathcorner.cpp
- path_track = CPathTrack defined in pathcorner.cpp
- func_plat = CFuncPlat defined in plats.cpp
- func_platrot = CFuncPlatRot defined in plats.cpp
- func_train = CFuncTrain defined in plats.cpp
- func_tracktrain = CFuncTrackTrain defined in plats.cpp
- func_traincontrols = CFuncTrainControls defined in plats.cpp
- func_trackchange = CFuncTrackChange defined in plats.cpp
- func_trackautochange = CFuncTrackAuto defined in plats.cpp
- func_guntarget = CGunTarget defined in plats.cpp
- player = CBasePlayer defined in player.cpp
- monster_hevsuit_dead = CDeadHEV defined in player.cpp
- player_weaponstrip = CStripWeapons defined in player.cpp
- player_loadsaved = CRevertSaved defined in player.cpp
- info_intermission = CInfoIntermission defined in player.cpp
- monster_player = CPlayerMonster defined in playermonster.cpp
- weapon_python = CPython defined in python.cpp
- weapon_357 = CPython defined in python.cpp
- ammo_357 = CPythonAmmo defined in python.cpp
- monster_rat = CRat defined in rat.cpp
- monster_cockroach = CRoach defined in roach.cpp
- weapon_rpg = CRpg defined in rpg.cpp
- laser_spot = CLaserSpot defined in rpg.cpp
- rpg_rocket = CRpgRocket defined in rpg.cpp
- ammo_rpgclip = CRpgAmmo defined in rpg.cpp
- monster_satchel = CSatchelCharge defined in satchel.cpp
- weapon_satchel = CSatchel defined in satchel.cpp
- monster_scientist = CScientist defined in scientist.cpp
- monster_scientist_dead = CDeadScientist defined in scientist.cpp
- monster_sitting_scientist = CSittingScientist defined in scientist.cpp
- scripted_sequence = CCineMonster defined in scripted.cpp
- aiscripted_sequence = CCineAI defined in scripted.cpp
- scripted_sentence = CScriptedSentence defined in scripted.cpp
- monster_furniture = CFurniture defined in scripted.cpp
- weapon_shotgun = CShotgun defined in shotgun.cpp
- ammo_buckshot = CShotgunAmmo defined in shotgun.cpp
- ambient_generic = CAmbientGeneric defined in sound.cpp
- env_sound = CEnvSound defined in sound.cpp
- speaker = CSpeaker defined in sound.cpp
- soundent = CSoundEnt defined in soundent.cpp
- monster_snark = CSqueakGrenade defined in squeakgrenade.cpp
- weapon_snark = CSqueak defined in squeakgrenade.cpp
- info_null = CNullEntity defined in subs.cpp
- info_player_deathmatch = CBaseDMStart defined in subs.cpp
- info_player_start = CPointEntity defined in subs.cpp
- info_landmark = CPointEntity defined in subs.cpp
- DelayedUse = CBaseDelay defined in subs.cpp
- my_monster = CMyMonster defined in tempmonster.cpp
- monster_tentacle = CTentacle defined in tentacle.cpp
- monster_tentaclemaw = CTentacleMaw defined in tentacle.cpp
- func_friction = CFrictionModifier defined in triggers.cpp
- trigger_auto = CAutoTrigger defined in triggers.cpp
- trigger_relay = CTriggerRelay defined in triggers.cpp
- multi_manager = CMultiManager defined in triggers.cpp
- env_render = CRenderFxManager defined in triggers.cpp
- trigger = CBaseTrigger defined in triggers.cpp
- trigger_hurt = CTriggerHurt defined in triggers.cpp
- trigger_monsterjump = CTriggerMonsterJump defined in triggers.cpp
- trigger_cdaudio = CTriggerCDAudio defined in triggers.cpp
- target_cdaudio = CTargetCDAudio defined in triggers.cpp
- trigger_multiple = CTriggerMultiple defined in triggers.cpp
- trigger_once = CTriggerOnce defined in triggers.cpp
- trigger_counter = CTriggerCounter defined in triggers.cpp
- trigger_transition = CTriggerVolume defined in triggers.cpp
- fireanddie = CFireAndDie defined in triggers.cpp
- trigger_changelevel = CChangeLevel defined in triggers.cpp
- func_ladder = CLadder defined in triggers.cpp
- trigger_push = CTriggerPush defined in triggers.cpp
- trigger_teleport = CTriggerTeleport defined in triggers.cpp
- info_teleport_destination = CPointEntity defined in triggers.cpp
- trigger_autosave = CTriggerSave defined in triggers.cpp
- trigger_endsection = CTriggerEndSection defined in triggers.cpp
- trigger_gravity = CTriggerGravity defined in triggers.cpp
- trigger_changetarget = CTriggerChangeTarget defined in triggers.cpp
- trigger_camera = CTriggerCamera defined in triggers.cpp
- monster_tripmine = CTripmineGrenade defined in tripmine.cpp
- weapon_tripmine = CTripmine defined in tripmine.cpp
- monster_turret = CTurret defined in turret.cpp
- monster_miniturret = CMiniTurret defined in turret.cpp
- monster_sentry = CSentry defined in turret.cpp
- weaponbox = CWeaponBox defined in weapons.cpp
- infodecal = CDecal defined in world.cpp
- bodyque = CCorpse defined in world.cpp
- worldspawn = CWorld defined in world.cpp
- weapon_glock = CGlock defined in hl_wpn_glock.cpp
- weapon_9mmhandgun = CGlock defined in hl_wpn_glock.cpp
- ammo_glockclip = CGlockAmmo defined in hl_wpn_glock.cpp
- ammo_9mmclip = CGlockAmmo defined in hl_wpn_glock.cpp
- xen_plantlight = CXenPLight defined in xen.cpp
- xen_hair = CXenHair defined in xen.cpp
- xen_ttrigger = CXenTreeTrigger defined in xen.cpp
- xen_tree = CXenTree defined in xen.cpp
- xen_spore_small = CXenSporeSmall defined in xen.cpp
- xen_spore_medium = CXenSporeMed defined in xen.cpp
- xen_spore_large = CXenSporeLarge defined in xen.cpp
- xen_hull = CXenHull defined in xen.cpp
- monster_zombie = CZombie defined in zombie.cpp
- func_wall = CFuncWall defined in bmodels.cpp
- func_wall_toggle = CFuncWallToggle defined in bmodels.cpp
- func_conveyor = CFuncConveyor defined in bmodels.cpp
- func_illusionary = CFuncIllusionary defined in bmodels.cpp
- func_monsterclip = CFuncMonsterClip defined in bmodels.cpp
- func_rotating = CFuncRotating defined in bmodels.cpp
- func_pendulum = CPendulum defined in bmodels.cpp
- env_global = CEnvGlobal defined in buttons.cpp
- multisource = CMultiSource defined in buttons.cpp
- func_button = CBaseButton defined in buttons.cpp
- func_rot_button = CRotButton defined in buttons.cpp
- momentary_rot_button = CMomentaryRotButton defined in buttons.cpp
- env_spark = CEnvSpark defined in buttons.cpp
- env_debris = CEnvSpark defined in buttons.cpp
- button_target = CButtonTarget defined in buttons.cpp
- func_door = CBaseDoor defined in doors.cpp
- func_water = CBaseDoor defined in doors.cpp
- func_door_rotating = CRotDoor defined in doors.cpp
- momentary_door = CMomentaryDoor defined in doors.cpp
- info_target = CPointEntity defined in effects.cpp
- env_bubbles = CBubbling defined in effects.cpp
- beam = CBeam defined in effects.cpp
- env_lightning = CLightning defined in effects.cpp
- env_beam = CLightning defined in effects.cpp
- trip_beam = CTripBeam defined in effects.cpp
- env_laser = CLaser defined in effects.cpp
- env_glow = CGlow defined in effects.cpp
- env_sprite = CSprite defined in effects.cpp
- gibshooter = CGibShooter defined in effects.cpp
- env_shooter = CEnvShooter defined in effects.cpp
- test_effect = CTestEffect defined in effects.cpp
- env_blood = CBlood defined in effects.cpp
- env_shake = CShake defined in effects.cpp
- env_fade = CFade defined in effects.cpp
- env_message = CMessage defined in effects.cpp
- env_funnel = CEnvFunnel defined in effects.cpp
- env_beverage = CEnvBeverage defined in effects.cpp
- item_sodacan = CItemSoda defined in effects.cpp
- spark_shower = CShower defined in explode.cpp
- env_explosion = CEnvExplosion defined in explode.cpp
- func_breakable = CBreakable defined in func_break.cpp
- func_pushable = CPushable defined in func_break.cpp
- func_tank = CFuncTankGun defined in func_tank.cpp
- func_tanklaser = CFuncTankLaser defined in func_tank.cpp
- func_tankrocket = CFuncTankRocket defined in func_tank.cpp
- func_tankmortar = CFuncTankMortar defined in func_tank.cpp
- func_tankcontrols = CFuncTankControls defined in func_tank.cpp
- world_items = CWorldItem defined in items.cpp
- item_suit = CItemSuit defined in items.cpp
- item_battery = CItemBattery defined in items.cpp
- item_antidote = CItemAntidote defined in items.cpp
- item_security = CItemSecurity defined in items.cpp
- item_longjump = CItemLongJump defined in items.cpp
- light = CLight defined in lights.cpp
- light_spot = CLight defined in lights.cpp
- light_environment = CEnvLight defined in lights.cpp
- game_score = CGameScore defined in maprules.cpp
- game_end = CGameEnd defined in maprules.cpp
- game_text = CGameText defined in maprules.cpp
- game_team_master = CGameTeamMaster defined in maprules.cpp
- game_team_set = CGameTeamSet defined in maprules.cpp
- game_zone_player = CGamePlayerZone defined in maprules.cpp
- game_player_hurt = CGamePlayerHurt defined in maprules.cpp
- game_counter = CGameCounter defined in maprules.cpp
- game_counter_set = CGameCounterSet defined in maprules.cpp
- game_player_equip = CGamePlayerEquip defined in maprules.cpp
- game_player_team = CGamePlayerTeam defined in maprules.cpp
- info_node = CNodeEnt defined in nodes.cpp
- info_node_air = CNodeEnt defined in nodes.cpp
- testhull = CTestHull defined in nodes.cpp
- node_viewer = CNodeViewer defined in nodes.cpp
- node_viewer_human = CNodeViewer defined in nodes.cpp
- node_viewer_fly = CNodeViewer defined in nodes.cpp
- node_viewer_large = CNodeViewer defined in nodes.cpp
- path_corner = CPathCorner defined in pathcorner.cpp
- path_track = CPathTrack defined in pathcorner.cpp
- func_plat = CFuncPlat defined in plats.cpp
- func_platrot = CFuncPlatRot defined in plats.cpp
- func_train = CFuncTrain defined in plats.cpp
- func_tracktrain = CFuncTrackTrain defined in plats.cpp
- func_traincontrols = CFuncTrainControls defined in plats.cpp
- func_trackchange = CFuncTrackChange defined in plats.cpp
- func_trackautochange = CFuncTrackAuto defined in plats.cpp
- func_guntarget = CGunTarget defined in plats.cpp
- player = CBasePlayer defined in player.cpp
- monster_hevsuit_dead = CDeadHEV defined in player.cpp
- player_weaponstrip = CStripWeapons defined in player.cpp
- player_loadsaved = CRevertSaved defined in player.cpp
- info_intermission = CInfoIntermission defined in player.cpp
- weapon_quakegun = CQuakeGun defined in quake_gun.cpp
- item_health = CItemHealth defined in quake_items.cpp
- item_armor1 = CItemArmorGreen defined in quake_items.cpp
- item_armor2 = CItemArmorYellow defined in quake_items.cpp
- item_armor3 = CItemArmorRed defined in quake_items.cpp
- item_armorInv = CItemArmorRed defined in quake_items.cpp
- weapon_supershotgun = CItemWeaponSuperShotgun defined in quake_items.cpp
- weapon_nailgun = CItemWeaponNailgun defined in quake_items.cpp
- weapon_supernailgun = CItemWeaponSuperNailgun defined in quake_items.cpp
- weapon_grenadelauncher = CItemWeaponGrenadeLauncher defined in quake_items.cpp
- weapon_rocketlauncher = CItemWeaponRocketLauncher defined in quake_items.cpp
- weapon_lightning = CItemWeaponLightning defined in quake_items.cpp
- item_shells = CItemAmmoShells defined in quake_items.cpp
- item_spikes = CItemAmmoSpikes defined in quake_items.cpp
- item_rockets = CItemAmmoRockets defined in quake_items.cpp
- item_cells = CItemAmmoCells defined in quake_items.cpp
- item_weapon = CItemAmmoWeapon defined in quake_items.cpp
- item_artifact_invulnerability = CItemPowerupInvincible defined in quake_items.cpp
- item_artifact_envirosuit = CItemPowerupRadsuit defined in quake_items.cpp
- item_artifact_invisibility = CItemPowerupInvisibility defined in quake_items.cpp
- item_artifact_super_damage = CItemPowerupQuad defined in quake_items.cpp
- item_backpack = CItemBackpack defined in quake_items.cpp
- quake_nail = CQuakeNail defined in quake_nail.cpp
- quake_rocket = CQuakeRocket defined in quake_rocket.cpp
- scripted_sequence = CCineMonster defined in scripted.cpp
- aiscripted_sequence = CCineAI defined in scripted.cpp
- scripted_sentence = CScriptedSentence defined in scripted.cpp
- monster_furniture = CFurniture defined in scripted.cpp
- ambient_generic = CAmbientGeneric defined in sound.cpp
- env_sound = CEnvSound defined in sound.cpp
- speaker = CSpeaker defined in sound.cpp
- soundent = CSoundEnt defined in soundent.cpp
- info_null = CNullEntity defined in subs.cpp
- info_player_deathmatch = CBaseDMStart defined in subs.cpp
- info_player_start = CPointEntity defined in subs.cpp
- info_landmark = CPointEntity defined in subs.cpp
- DelayedUse = CBaseDelay defined in subs.cpp
- item_flag_team1 = CItemFlagTeam1 defined in threewave_gamerules.cpp
- item_flag_team2 = CItemFlagTeam2 defined in threewave_gamerules.cpp
- carried_flag_team1 = CCarriedFlagTeam1 defined in threewave_gamerules.cpp
- carried_flag_team2 = CCarriedFlagTeam2 defined in threewave_gamerules.cpp
- item_rune1 = CResistRune defined in threewave_gamerules.cpp
- item_rune2 = CStrengthRune defined in threewave_gamerules.cpp
- item_rune3 = CHasteRune defined in threewave_gamerules.cpp
- item_rune4 = CRegenRune defined in threewave_gamerules.cpp
- hook = CGrapple defined in threewave_gamerules.cpp
- func_friction = CFrictionModifier defined in triggers.cpp
- trigger_auto = CAutoTrigger defined in triggers.cpp
- trigger_relay = CTriggerRelay defined in triggers.cpp
- multi_manager = CMultiManager defined in triggers.cpp
- env_render = CRenderFxManager defined in triggers.cpp
- trigger = CBaseTrigger defined in triggers.cpp
- trigger_hurt = CTriggerHurt defined in triggers.cpp
- trigger_env_hurt = CTriggerEnvHurt defined in triggers.cpp
- trigger_monsterjump = CTriggerMonsterJump defined in triggers.cpp
- trigger_cdaudio = CTriggerCDAudio defined in triggers.cpp
- target_cdaudio = CTargetCDAudio defined in triggers.cpp
- trigger_multiple = CTriggerMultiple defined in triggers.cpp
- trigger_once = CTriggerOnce defined in triggers.cpp
- trigger_counter = CTriggerCounter defined in triggers.cpp
- trigger_transition = CTriggerVolume defined in triggers.cpp
- fireanddie = CFireAndDie defined in triggers.cpp
- trigger_changelevel = CChangeLevel defined in triggers.cpp
- func_ladder = CLadder defined in triggers.cpp
- trigger_push = CTriggerPush defined in triggers.cpp
- teledeath = CTeleDeath defined in triggers.cpp
- trigger_teleport = CTriggerTeleport defined in triggers.cpp
- info_teleport_destination = CTriggerTeleportDest defined in triggers.cpp
- trigger_autosave = CTriggerSave defined in triggers.cpp
- trigger_endsection = CTriggerEndSection defined in triggers.cpp
- trigger_gravity = CTriggerGravity defined in triggers.cpp
- trigger_changetarget = CTriggerChangeTarget defined in triggers.cpp
- trigger_camera = CTriggerCamera defined in triggers.cpp
- env_fog = CClientFog defined in triggers.cpp
- weaponbox = CWeaponBox defined in weapons.cpp
- infodecal = CDecal defined in world.cpp
- bodyque = CCorpse defined in world.cpp
- worldspawn = CWorld defined in world.cpp
- item_airtank = CAirtank defined in airtank.cpp
- func_wall = CFuncWall defined in bmodels.cpp
- func_wall_toggle = CFuncWallToggle defined in bmodels.cpp
- func_conveyor = CFuncConveyor defined in bmodels.cpp
- func_illusionary = CFuncIllusionary defined in bmodels.cpp
- func_monsterclip = CFuncMonsterClip defined in bmodels.cpp
- func_rotating = CFuncRotating defined in bmodels.cpp
- func_pendulum = CPendulum defined in bmodels.cpp
- env_global = CEnvGlobal defined in buttons.cpp
- multisource = CMultiSource defined in buttons.cpp
- func_button = CBaseButton defined in buttons.cpp
- func_rot_button = CRotButton defined in buttons.cpp
- momentary_rot_button = CMomentaryRotButton defined in buttons.cpp
- env_spark = CEnvSpark defined in buttons.cpp
- env_debris = CEnvSpark defined in buttons.cpp
- button_target = CButtonTarget defined in buttons.cpp
- disc_arena = CDiscArena defined in disc_arena.cpp
- item_powerup = CDiscwarPowerup defined in disc_powerups.cpp
- func_door = CBaseDoor defined in doors.cpp
- func_water = CBaseDoor defined in doors.cpp
- func_door_rotating = CRotDoor defined in doors.cpp
- momentary_door = CMomentaryDoor defined in doors.cpp
- info_target = CPointEntity defined in effects.cpp
- env_bubbles = CBubbling defined in effects.cpp
- beam = CBeam defined in effects.cpp
- env_lightning = CLightning defined in effects.cpp
- env_beam = CLightning defined in effects.cpp
- trip_beam = CTripBeam defined in effects.cpp
- env_laser = CLaser defined in effects.cpp
- env_glow = CGlow defined in effects.cpp
- env_sprite = CSprite defined in effects.cpp
- gibshooter = CGibShooter defined in effects.cpp
- env_shooter = CEnvShooter defined in effects.cpp
- test_effect = CTestEffect defined in effects.cpp
- env_blood = CBlood defined in effects.cpp
- env_shake = CShake defined in effects.cpp
- env_fade = CFade defined in effects.cpp
- env_message = CMessage defined in effects.cpp
- env_funnel = CEnvFunnel defined in effects.cpp
- env_beverage = CEnvBeverage defined in effects.cpp
- item_sodacan = CItemSoda defined in effects.cpp
- spark_shower = CShower defined in explode.cpp
- env_explosion = CEnvExplosion defined in explode.cpp
- func_breakable = CBreakable defined in func_break.cpp
- func_pushable = CPushable defined in func_break.cpp
- func_tank = CFuncTankGun defined in func_tank.cpp
- func_tanklaser = CFuncTankLaser defined in func_tank.cpp
- func_tankrocket = CFuncTankRocket defined in func_tank.cpp
- func_tankmortar = CFuncTankMortar defined in func_tank.cpp
- func_tankcontrols = CFuncTankControls defined in func_tank.cpp
- grenade = CGrenade defined in ggrenade.cpp
- item_healthkit = CHealthKit defined in healthkit.cpp
- func_healthcharger = CWallHealth defined in healthkit.cpp
- func_recharge = CRecharge defined in h_battery.cpp
- cycler = CGenericCycler defined in h_cycler.cpp
- cycler_prdroid = CCyclerProbe defined in h_cycler.cpp
- cycler_sprite = CCyclerSprite defined in h_cycler.cpp
- cycler_weapon = CWeaponCycler defined in h_cycler.cpp
- cycler_wreckage = CWreckage defined in h_cycler.cpp
- world_items = CWorldItem defined in items.cpp
- item_suit = CItemSuit defined in items.cpp
- item_battery = CItemBattery defined in items.cpp
- item_antidote = CItemAntidote defined in items.cpp
- item_security = CItemSecurity defined in items.cpp
- item_longjump = CItemLongJump defined in items.cpp
- light = CLight defined in lights.cpp
- light_spot = CLight defined in lights.cpp
- light_environment = CEnvLight defined in lights.cpp
- game_score = CGameScore defined in maprules.cpp
- game_end = CGameEnd defined in maprules.cpp
- game_text = CGameText defined in maprules.cpp
- game_team_master = CGameTeamMaster defined in maprules.cpp
- game_team_set = CGameTeamSet defined in maprules.cpp
- game_zone_player = CGamePlayerZone defined in maprules.cpp
- game_player_hurt = CGamePlayerHurt defined in maprules.cpp
- game_counter = CGameCounter defined in maprules.cpp
- game_counter_set = CGameCounterSet defined in maprules.cpp
- game_player_equip = CGamePlayerEquip defined in maprules.cpp
- game_player_team = CGamePlayerTeam defined in maprules.cpp
- func_mortar_field = CFuncMortarField defined in mortar.cpp
- monster_mortar = CMortar defined in mortar.cpp
- path_corner = CPathCorner defined in pathcorner.cpp
- path_track = CPathTrack defined in pathcorner.cpp
- func_plat = CFuncPlat defined in plats.cpp
- func_platrot = CFuncPlatRot defined in plats.cpp
- func_train = CFuncTrain defined in plats.cpp
- func_tracktrain = CFuncTrackTrain defined in plats.cpp
- func_traincontrols = CFuncTrainControls defined in plats.cpp
- func_trackchange = CFuncTrackChange defined in plats.cpp
- func_trackautochange = CFuncTrackAuto defined in plats.cpp
- func_guntarget = CGunTarget defined in plats.cpp
- player = CBasePlayer defined in player.cpp
- monster_hevsuit_dead = CDeadHEV defined in player.cpp
- player_weaponstrip = CStripWeapons defined in player.cpp
- player_loadsaved = CRevertSaved defined in player.cpp
- info_intermission = CInfoIntermission defined in player.cpp
- ambient_generic = CAmbientGeneric defined in sound.cpp
- env_sound = CEnvSound defined in sound.cpp
- speaker = CSpeaker defined in sound.cpp
- soundent = CSoundEnt defined in soundent.cpp
- info_null = CNullEntity defined in subs.cpp
- info_player_deathmatch = CBaseDMStart defined in subs.cpp
- info_player_start = CPointEntity defined in subs.cpp
- info_player_spectator = CBaseDMStart defined in subs.cpp
- info_landmark = CPointEntity defined in subs.cpp
- DelayedUse = CBaseDelay defined in subs.cpp
- func_friction = CFrictionModifier defined in triggers.cpp
- trigger_auto = CAutoTrigger defined in triggers.cpp
- trigger_relay = CTriggerRelay defined in triggers.cpp
- multi_manager = CMultiManager defined in triggers.cpp
- env_render = CRenderFxManager defined in triggers.cpp
- trigger = CBaseTrigger defined in triggers.cpp
- trigger_hurt = CTriggerHurt defined in triggers.cpp
- trigger_monsterjump = CTriggerMonsterJump defined in triggers.cpp
- trigger_cdaudio = CTriggerCDAudio defined in triggers.cpp
- target_cdaudio = CTargetCDAudio defined in triggers.cpp
- trigger_multiple = CTriggerMultiple defined in triggers.cpp
- trigger_once = CTriggerOnce defined in triggers.cpp
- trigger_counter = CTriggerCounter defined in triggers.cpp
- trigger_transition = CTriggerVolume defined in triggers.cpp
- fireanddie = CFireAndDie defined in triggers.cpp
- trigger_changelevel = CChangeLevel defined in triggers.cpp
- func_ladder = CLadder defined in triggers.cpp
- trigger_push = CTriggerPush defined in triggers.cpp
- trigger_teleport = CTriggerTeleport defined in triggers.cpp
- info_teleport_destination = CPointEntity defined in triggers.cpp
- trigger_autosave = CTriggerSave defined in triggers.cpp
- trigger_endsection = CTriggerEndSection defined in triggers.cpp
- trigger_gravity = CTriggerGravity defined in triggers.cpp
- trigger_changetarget = CTriggerChangeTarget defined in triggers.cpp
- trigger_camera = CTriggerCamera defined in triggers.cpp
- func_disctoggle = CDiscTarget defined in triggers.cpp
- func_plat_toggleremove = CPlatToggleRemove defined in triggers.cpp
- trigger_jump = CTriggerJump defined in triggers.cpp
- trigger_discreturn = CTriggerDiscReturn defined in triggers.cpp
- trigger_fall = CTriggerFall defined in triggers.cpp
- infodecal = CDecal defined in world.cpp
- bodyque = CCorpse defined in world.cpp
- worldspawn = CWorld defined in world.cpp
- weapon_disc = CDiscWeapon defined in disc_weapon_disc.cpp
- disc = CDisc defined in disc_weapon_disc.cpp
- xen_plantlight = CXenPLight defined in xen.cpp
- xen_hair = CXenHair defined in xen.cpp
- xen_ttrigger = CXenTreeTrigger defined in xen.cpp
- xen_tree = CXenTree defined in xen.cpp
- xen_spore_small = CXenSporeSmall defined in xen.cpp
- xen_spore_medium = CXenSporeMed defined in xen.cpp
- xen_spore_large = CXenSporeLarge defined in xen.cpp
- xen_hull = CXenHull defined in xen.cpp