DelayedUse
Class hierarchy |
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CBaseDelay |
subs.cpp
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DelayedUse
is an entity available in all GoldSrc games. It's automatically created when specifying a target or killtarget and non-zero delay for triggering other entities.
Relevant Keyvalues on other entities
Target:
- Target
(target)
<targetname> - The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger
(delay)
<integer> - Delay in seconds before firing the targeted entity.
- Killtarget
(killtarget)
<targetname> - Entity to remove when activated.