DelayedUse
Jump to navigation
Jump to search
Class hierarchy |
---|
CBaseDelay |
subs.cpp |
DelayedUse
is an entity available in all GoldSrc games. It's automatically created when specifying a target or killtarget and non-zero delay for triggering other entities.
Relevant Keyvalues on other entities
Target:
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
TargetX:
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.