List of Paranoia entities: Difference between revisions

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__NOTOC__
[[Category:Entities by game]]__NOTOC__
{{paranoia}} This is a list of all {{paranoia|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}.
{{paranoia}} This is a list of all {{paranoia|3}} entities that can be placed through {{hammer|4}} or {{jack|4}}.
{{note|This list contains only FGD entities.}}
{{note|This list contains only FGD entities.}}


{{ColumnBox|count=4|
{{ColumnBox|count=4|
=== aiscripted_* ===
== aiscripted_* ==
* {{ent|aiscripted_sequence_(GoldSrc)|alt=aiscripted_sequence}}
* {{ent|aiscripted_sequence_(GoldSrc)|alt=aiscripted_sequence}}


=== ammo_* ===
== ammo_* ==
* {{ent|ammo_aks_(GoldSrc)|alt=ammo_aks}}
* {{ent|ammo_aks_(GoldSrc)|alt=ammo_aks}}
* {{ent|ammo_aksbox_(GoldSrc)|alt=ammo_aksbox}}
* {{ent|ammo_aksbox_(GoldSrc)|alt=ammo_aksbox}}
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* {{ent|ammo_valbox_(GoldSrc)|alt=ammo_valbox}}
* {{ent|ammo_valbox_(GoldSrc)|alt=ammo_valbox}}


=== ambient_* ===
== ambient_* ==
* {{ent|ambient_generic_(GoldSrc)|alt=ambient_generic}}
* {{ent|ambient_generic_(GoldSrc)|alt=ambient_generic}}


=== button_* ===
== button_* ==
* {{ent|button_target_(GoldSrc)|alt=button_target}}
* {{ent|button_target_(GoldSrc)|alt=button_target}}


=== calc_* ===
== calc_* ==
* {{ent|calc_position_(GoldSrc)|alt=calc_position}}
* {{ent|calc_position_(GoldSrc)|alt=calc_position}}
* {{ent|calc_ratio_(GoldSrc)|alt=calc_ratio}}
* {{ent|calc_ratio_(GoldSrc)|alt=calc_ratio}}
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* {{ent|calc_velocity_polar_(GoldSrc)|alt=calc_velocity_polar}}
* {{ent|calc_velocity_polar_(GoldSrc)|alt=calc_velocity_polar}}


=== cycler_* ===
== cycler_* ==
* {{ent|cycler_(GoldSrc)|alt=cycler}}
* {{ent|cycler_(GoldSrc)|alt=cycler}}
* {{ent|cycler_sprite_(GoldSrc)|alt=cycler_sprite}}
* {{ent|cycler_sprite_(GoldSrc)|alt=cycler_sprite}}
* {{ent|cycler_weapon_(GoldSrc)|alt=cycler_weapon}}
* {{ent|cycler_weapon_(GoldSrc)|alt=cycler_weapon}}


=== env_* ===
== env_* ==
* {{ent|env_beam_(GoldSrc)|alt=env_beam}}
* {{ent|env_beam_(GoldSrc)|alt=env_beam}}
* {{ent|env_beamtrail_(GoldSrc)|alt=env_beamtrail}}
* {{ent|env_beamtrail_(GoldSrc)|alt=env_beamtrail}}
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* {{ent|envpos_world_(GoldSrc)|alt=envpos_world}}
* {{ent|envpos_world_(GoldSrc)|alt=envpos_world}}


=== func_* ===
== func_* ==
* {{ent|func_breakable_(GoldSrc)|alt=func_breakable}}
* {{ent|func_breakable_(GoldSrc)|alt=func_breakable}}
* {{ent|func_button_(GoldSrc)|alt=func_button}}
* {{ent|func_button_(GoldSrc)|alt=func_button}}
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* {{ent|func_water_(GoldSrc)|alt=func_water}}
* {{ent|func_water_(GoldSrc)|alt=func_water}}


=== game_* ===
== game_* ==
* {{ent|game_counter_(GoldSrc)|alt=game_counter}}
* {{ent|game_counter_(GoldSrc)|alt=game_counter}}
* {{ent|game_counter_set_(GoldSrc)|alt=game_counter_set}}
* {{ent|game_counter_set_(GoldSrc)|alt=game_counter_set}}
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* {{ent|game_zone_player_(GoldSrc)|alt=game_zone_player}}
* {{ent|game_zone_player_(GoldSrc)|alt=game_zone_player}}


=== info_* ===
== info_* ==
* {{ent|info_alias_(GoldSrc)|alt=info_alias}}
* {{ent|info_alias_(GoldSrc)|alt=info_alias}}
* {{ent|info_bigmomma_(GoldSrc)|alt=info_bigmomma}}
* {{ent|info_bigmomma_(GoldSrc)|alt=info_bigmomma}}
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* {{ent|info_texlights_(GoldSrc)|alt=info_texlights}}
* {{ent|info_texlights_(GoldSrc)|alt=info_texlights}}


=== item_* ===
== item_* ==
* {{ent|item_airtank_(GoldSrc)|alt=item_airtank}}
* {{ent|item_airtank_(GoldSrc)|alt=item_airtank}}
* {{ent|item_antidote_(GoldSrc)|alt=item_antidote}}
* {{ent|item_antidote_(GoldSrc)|alt=item_antidote}}
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* {{ent|item_suit_(GoldSrc)|alt=item_suit}}
* {{ent|item_suit_(GoldSrc)|alt=item_suit}}


=== light_* ===
== light_* ==
* {{ent|light_environment_(GoldSrc)|alt=light_environment}}
* {{ent|light_environment_(GoldSrc)|alt=light_environment}}
* {{ent|light_glow_(GoldSrc)|alt=light_glow}}
* {{ent|light_glow_(GoldSrc)|alt=light_glow}}
* {{ent|light_spot_(GoldSrc)|alt=light_spot}}
* {{ent|light_spot_(GoldSrc)|alt=light_spot}}


=== locus_* ===
== locus_* ==
* {{ent|locus_alias_(GoldSrc)|alt=locus_alias}}
* {{ent|locus_alias_(GoldSrc)|alt=locus_alias}}
* {{ent|locus_beam_(GoldSrc)|alt=locus_beam}}
* {{ent|locus_beam_(GoldSrc)|alt=locus_beam}}
* {{ent|locus_variable_(GoldSrc)|alt=locus_variable}}
* {{ent|locus_variable_(GoldSrc)|alt=locus_variable}}


=== monster_* ===
== monster_* ==
* {{ent|monster_alien_controller_(GoldSrc)|alt=monster_alien_controller}}
* {{ent|monster_alien_controller_(GoldSrc)|alt=monster_alien_controller}}
* {{ent|monster_alien_grunt_(GoldSrc)|alt=monster_alien_grunt}}
* {{ent|monster_alien_grunt_(GoldSrc)|alt=monster_alien_grunt}}
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* {{ent|monstermaker_(GoldSrc)|alt=monstermaker}}
* {{ent|monstermaker_(GoldSrc)|alt=monstermaker}}


=== multi_* ===
== multi_* ==
* {{ent|multi_alias_(GoldSrc)|alt=multi_alias}}
* {{ent|multi_alias_(GoldSrc)|alt=multi_alias}}
* {{ent|multi_manager_(GoldSrc)|alt=multi_manager}}
* {{ent|multi_manager_(GoldSrc)|alt=multi_manager}}
* {{ent|multi_watcher_(GoldSrc)|alt=multi_watcher}}
* {{ent|multi_watcher_(GoldSrc)|alt=multi_watcher}}


=== path_* ===
== path_* ==
* {{ent|path_corner_(GoldSrc)|alt=path_corner}}
* {{ent|path_corner_(GoldSrc)|alt=path_corner}}
* {{ent|path_track_(GoldSrc)|alt=path_track}}
* {{ent|path_track_(GoldSrc)|alt=path_track}}


=== player_* ===
== player_* ==
* {{ent|player_freeze_(GoldSrc)|alt=player_freeze}}
* {{ent|player_freeze_(GoldSrc)|alt=player_freeze}}
* {{ent|player_loadsaved_(GoldSrc)|alt=player_loadsaved}}
* {{ent|player_loadsaved_(GoldSrc)|alt=player_loadsaved}}
* {{ent|player_weaponstrip_(GoldSrc)|alt=player_weaponstrip}}
* {{ent|player_weaponstrip_(GoldSrc)|alt=player_weaponstrip}}


=== rain_* ===
== rain_* ==
* {{ent|rain_settings_(GoldSrc)|alt=rain_settings}}
* {{ent|rain_settings_(GoldSrc)|alt=rain_settings}}
* {{ent|rain_modify_(GoldSrc)|alt=rain_modify}}
* {{ent|rain_modify_(GoldSrc)|alt=rain_modify}}


===scripted_*===
==scripted_*==
* {{ent|scripted_action_(GoldSrc)|alt=scripted_action}}
* {{ent|scripted_action_(GoldSrc)|alt=scripted_action}}
* {{ent|scripted_sequence_(GoldSrc)|alt=scripted_sequence}}
* {{ent|scripted_sequence_(GoldSrc)|alt=scripted_sequence}}
* {{ent|scripted_sentence_(GoldSrc)|alt=scripted_sentence}}
* {{ent|scripted_sentence_(GoldSrc)|alt=scripted_sentence}}


===target_*===
==target_*==
* {{ent|target_cdaudio_(GoldSrc)|alt=target_cdaudio}}
* {{ent|target_cdaudio_(GoldSrc)|alt=target_cdaudio}}


===trigger_*===
==trigger_*==
* {{ent|trigger_auto_(GoldSrc)|alt=trigger_auto}}
* {{ent|trigger_auto_(GoldSrc)|alt=trigger_auto}}
* {{ent|trigger_autosave_(GoldSrc)|alt=trigger_autosave}}
* {{ent|trigger_autosave_(GoldSrc)|alt=trigger_autosave}}
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* {{ent|trigger_textwindow_(GoldSrc)|alt=trigger_textwindow}}
* {{ent|trigger_textwindow_(GoldSrc)|alt=trigger_textwindow}}


===watcher_*===
==watcher_*==
* {{ent|watcher_count_(GoldSrc)|alt=watcher_count}}
* {{ent|watcher_count_(GoldSrc)|alt=watcher_count}}


===weapon_*===
==weapon_*==
* {{ent|weapon_9mmAR_(GoldSrc)|alt=weapon_9mmAR}}
* {{ent|weapon_9mmAR_(GoldSrc)|alt=weapon_9mmAR}}
* {{ent|weapon_9mmhandgun_(GoldSrc)|alt=weapon_9mmhandgun}}
* {{ent|weapon_9mmhandgun_(GoldSrc)|alt=weapon_9mmhandgun}}
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* {{ent|weapon_shotgun_(GoldSrc)|alt=weapon_shotgun}}
* {{ent|weapon_shotgun_(GoldSrc)|alt=weapon_shotgun}}


===world_*===
==world_*==
* {{ent|world_items_(GoldSrc)|alt=world_items}}
* {{ent|world_items_(GoldSrc)|alt=world_items}}


===xen_*===
==xen_*==
* {{ent|xen_hair_(GoldSrc)|alt=xen_hair}}
* {{ent|xen_hair_(GoldSrc)|alt=xen_hair}}
* {{ent|xen_plantlight_(GoldSrc)|alt=xen_plantlight}}
* {{ent|xen_plantlight_(GoldSrc)|alt=xen_plantlight}}
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* {{ent|xen_tree_(GoldSrc)|alt=xen_tree}}
* {{ent|xen_tree_(GoldSrc)|alt=xen_tree}}


=== Unincluded ===
== Unincluded ==
* {{ent|radio_sentence_(GoldSrc)|alt=radio_sentence}}
* {{ent|radio_sentence_(GoldSrc)|alt=radio_sentence}}
* {{ent|motion_manager_(GoldSrc)|alt=motion_manager}}
* {{ent|motion_manager_(GoldSrc)|alt=motion_manager}}

Latest revision as of 11:01, 2 March 2024

Paranoia This is a list of all Paranoia entities that can be placed through Hammer Hammer or J.A.C.K. J.A.C.K..

Note.pngNote:This list contains only FGD entities.

aiscripted_*

ammo_*

ambient_*

button_*

calc_*

cycler_*

env_*

func_*

game_*

info_*

item_*

light_*

locus_*

monster_*

multi_*

path_*

player_*

rain_*

scripted_*

target_*

trigger_*

watcher_*

weapon_*

world_*

xen_*

Unincluded


See also